Jul 10th 2009 9:58AM Unfortunately it's not that great because the armor reduction doesn't stack with faerie fire and one of the other AR debuffs.
Dec 14th 2007 10:36AM Alternately, for groups that don't have enough coordination to cap three towers, two towers and holding the middle for flag run backs make for a longer, but easier game. The people who wanna return the flag are probably gonna do it whether or not you want them to in a bg pug. If you encounter a group that you know won't try for the three towers, the 2 tower - flag return strat is your best bet.
Nov 15th 2007 11:07AM Also - I don't believe this is going to affect not dying during a wipe...you guys really need to learn your game mechanics...
The reason why this new change is preventing you from drinking after a FD is because it keeps you in combat. FD will still remove you from the aggro list it just will not take you out of combat. So after you realize its a wipe you FD, no longer have aggro, boss stops attacking you, you live.
Its the same reason that before they changed this you had to pull your pet out of combat before you could drink.
TO SUMMARIZE FOR THE LAZY:
Before the Patch: FD dropped aggro AND took you out of combat
After the Patch: FD drops aggro but does not take you out of combat.
Nov 15th 2007 9:26AM @Coanunn - wow...you obviously have no idea about the hunter class. The not being able to drink on boss fights isn't a huge deal. I rarely use it cause during that time I'm not DPS'ing and thats what I'm there for. Fel Mana and Super Mana pots are all you really need.
The double trapping is a nerf. You spec survival you have a talent that allows you to reset the cool down on all your abilities. This is what allowed them to double trap. Rogues, mages, etc. don't have this and thats why they can't double-CC mobs. Not to mention that it was only the decent hunters that would be able to do the double trapping since it does take some coordination and planning.
So seriously, keep your mouth closed when the big kids are talking about stuff you obviously have no idea about.
Nov 8th 2007 10:02AM I see people saying hunters are outdamaged in PVE by mages, rogues, locks, etc. Thats not true at all. An equally geared and skilled hunter is very competitive on the dps charts (and even they are BM spec they will usually come out ahead of those classes). This is on boss's which is all that really matters. Sure over the course of an entire raid where mages are AOE'ing and locks are AOE'ing and DOT'ing multiple targets we're gonna get our asses handed to us on the Damage Meters. But if you're guild is using trash fights as a DPS indicator, well...you may want to rethink things a little.
To those saying that Aimed shot shouldn't miss - Get your hit rating up. Its so easy to get gear with +hit on it you should have no problem maxing your hit so you don't miss.
Aimed shot will never break back into our PVE rotations due to the cast time and the fact it resets auto shot. In PVP sure it may get used every once in a while but chance are as soon as the other team sees the hunter wnding up for the shot they're gonna be all over him.
Oct 30th 2007 9:38AM @10 How does it invalidate it. You still know you did it. You still know how much effort you put into it. So do your friends. Or is it that you care so much about what others think about you that you couldn't bear to lose the recognition you receive from having a mount that you grinded endlessly for.
And also - I don't understand why the player that pulls it out after they get it the easier way is a "kiddie-player". Getting the mount doesn't take any skill just a ton of time. Now it takes a ton less time. Not sure why less time makes the person who received it a kiddie player.
Some of you people amaze me some times.
Oct 26th 2007 11:04AM I think there needs to be some clarification as to what the deadzone is. There are three zone melee(m), ranged(r), and the deadzone(d).
A hunter's current state looks like this:
0yds 3yds 5yds 35yds
After the change you will get this:
0yds 3yds 35yds
They aren't eliminating melee. They aren't letting hunters shoot at point blank range. They are eliminating a 2 or 3yd zone that a hunter could do nothing with. You still need to wingclip and run a few yards to get range (and no this won't mean they're just gonna take two steps and sit and fire - they'll still try to get max range).
It will help immensely in PVP but it will also help a lot in PVE.
Midnight/Attumen - hunters will actually be able to do normal damage while avoiding the charge.
Fighting in cramped area/steps - I just did a Heroic SP run last night. Theres a spot before the last boss, after you jump down into the water, that you fight in a very closed space. Its a bitch to be able to get enough range while still keeping los. Now with this change it makes those situations a little less frustrating.
Oct 19th 2007 12:47PM A great guide that, as has now become common practice on this once good site, someone comes and shits on it cause its not exactly what they wanted.
Oct 16th 2007 9:35AM Behold the awe inspiring power of the Undead Virgin Mary.