Nov 13th 2009 12:07PM Step 1: Buy PC version. ($10 cheaper! Ignore the $1000 rig required to play it.)
Step 2: Download free user-created mods adding more storage space, difficulty options, and more.
Step 3: $17 Profit!
Nov 13th 2009 10:45AM Once again showing that VGChartz simply pulls numbers out of its ass.
Nov 12th 2009 5:13PM Edgesassin's Creed, starring Edgzio?
Nov 9th 2009 10:44PM They're not in beta yet, and they're shipping Feb. 2?
Aug 30th 2009 2:34PM 1 guitar, 4 mics. I am lame, and enjoy karaoke. So you have to give this to me. Thanks. :)
Aug 9th 2009 5:25PM A lot of it's TCRs, too. Any cheat that could potentially break the game in any way (fly outside the world, create too many entities and crash, etc.) will get your game to fail cert, and you can't ship it. Easier to turn them all off, than to figure out which ones don't break things.
Infinite lives and such would be easy to do, but most games just build those in now....
Jun 22nd 2009 11:42PM See? Look at how much pain and strife Killzone has brought us. Wouldn't you rather be running across the desert in search of a diamond-encrusted human skull?
Jun 22nd 2009 11:00PM Aside from the relentless, soul-crushing WoW-like grind for unlocks to put you on an even footing with grind-happy, skill-less rocket whores?
Come to think of it, that doesn't exactly remind me of Baldur's Gate.
Jun 22nd 2009 10:33PM The soul-killing unlock grind? I guess it's unfair to call that RPG-like. MMO-like?
Jun 22nd 2009 10:11PM They have a point.
Blood on the Sand WAS more fun than the (overly-technical, practically Giles-level archaic) Street Fighter 4, or the (RPG-grind hobbled) Killzone 2.