Nov 20th 2010 12:09PM Agree with Lazy. I see the social aspect of WoW on equal footing with "doing stuff with friends". If I find myself in a guild where the majority of folks I couldn't call friends or even aquaintances, I don't think I'd last long there. The social aspect is important and if it's just check in to raid and nothing more, then it does feel like a second job. To me, having fun or cool people to hang with enriches the experience and if that isn't there, there's really no reason at all to be in a guild.
Nov 16th 2010 1:57PM He's a two-fisted DK Tank using bottles of Colt-45.
Oct 23rd 2010 5:02PM It's pretty much a "given" that they are going to tune the abilities heavily during the pre-Cata period. This happened Pre-BC and Pre-LK. I'm sure the devs have a general grasp on what is "low" what is "high", etc.
There has been an adjustment period in learning the new mechanics and resources but I think it's gone rather smooth overall (i'm also playing one of the classes with a new resource) and there are some things that I like and some I'm not so keen on but it will get sorted out. I'm not sure I would consider it an upset but more like things most of us knew were coming for a while now.
I was foolish to expect more than *my* class sucks in "this part of the game" or *my* class is "weak here". It just seems so ... nearsighted? and I feel the devs are looking at overall pictures and how changing one thing affects things across the board.
Oct 23rd 2010 4:31PM The "Dead Zone" or Melee-only range question wasn't any better. If they had plans to remove it, they would have removed it. Honestly.
Oct 23rd 2010 4:26PM Good Job on the last one Allison, yes hopefully this will not be the cheese to go with the last one's whine. :)
Oct 23rd 2010 4:09PM Totally agree. It does seem to be a near total whine-fest. If it's going to be like that maybe they need 2-3 questions per class so everyone can get their whines in. Really not a lot things revealed at all. They are not making any changes from what we see now other than tuning things up or down, but that's pretty obvious to start with (we had a similar sandbox period going into BC and into Wrath).
Sep 28th 2009 4:16PM I'd say monk. Give it a bare-hand fighting tree, a staves and fist weapons tree and a healing tree. All the abilities could work around Chi or Ki energy and healing would work too if you think of Chi surrounding all living things ("the Force") and monks would manipulate that energy. Obviously their spells would work using an energy or focus system.
This gives them some healing ability for groups and melee ability when leveling or in a dps role.
This could also open up an oriental style realm (Blizzard "can" write new lore after all) - Asian style dragon, Ki-Rin, heck throw some Pandarans in there. Perhaps a new threat reaches Azeroth that requires the faction leaders to reach out to other worlds for help. Instead of Outland-style play, bring it back to the homefront or even have players jump back and forth between the new and old realms for diversity.
Mar 27th 2009 2:22PM It seems to me that if you want a unique pet, you need to tame a common beast. As far as hunter pets go, the rares are "common" and the common ones are not seen as often.
I often see the white lion skin, the black lion skin, etc but it's rare to see a tan lion skin.
Nov 8th 2008 4:04PM very cool
Nov 8th 2008 4:02PM very nice