Dec 7th 2010 6:49PM One more chance for one more lovely card!
Dec 7th 2010 5:42PM Oh heck yeah. I need one of these puppies.
Dec 7th 2010 12:58PM Even more pretty graphic cards! Yay!
Dec 7th 2010 12:13PM I could use an upgrade... Yes indeed.
Oct 10th 2010 9:20PM Amusingly, if you look at the prices of the alliance stuff, like the towels and pennants, they're 5-6 dollars cheaper then the horde stuff. I wonder why...
Sep 19th 2010 3:40AM Keep in mind, that it has been said on MMO-Champions.com, that only ONE face texture is available. Remember the troll female faces? How there are half a dozen ugly ones, and one pretty one? Just because the single available face texture is a bug-eyed fierce thing, doesn't mean all of them will be.
Ugh, half the facial textures on -any- race I would never use. This particular one appears to be joining that heap.
Apr 29th 2010 3:14AM After reading all the comments, apparently I am a rare minority 25 man raided that is for the changes.
I, frankly, both dislike and like 10 man raids. When Kara came out, I ran with a 10 man group. We formed a good bond, and cleared all the way through Kara. I liked the feeling of closeness and being part of an essential team. However, I really disliked the scale of it.
When our group transitioned, and started doing Gruul/Magtheredon runs, it felt like we entered a whole new ball game. One that I loved and continued to love. I stuck almost exclusively with 25 mans since then.
I am currently a light 25 man raider. I can raid 2-3 nights a week, for about 3 hours a time. More then that, and I get tired. One thing that miffed me off in Wrath, was the fact that I felt I had to run 10 mans, 25 mans, and do dailies to stay competitively geared with my guild-mates. I considered 25 mans to be the 'main event' as it were. And to find myself being left behind in terms of contribution to the raid, solely because I cannot dedicate 5+ nights a week to getting gear and badges from other forms, was annoying. I raided 25 mans, I got my rewards from 25 mans, and I was punished for it. Getting rid of this, to me, is a blessing.
I can now do the raiding format I love, 25 mans. And I'll also be raiding with other people who also like that format, not just people doing it only for loot, as part of their 7 day raiding rotation for quickest gear.
These changes actually may be spelling danger for that type of raider. 10 man 'hardcores' will not want that type of person, as they'd prefer a dedicated raider that can contribute every week. Doing 25 mans wont give them significant advantages in terms of loot. So they will do more PuGs and drop in raids. All in all, I think this may actually increase the amount of raiding that will be done overall.
Mar 19th 2010 4:39PM Wrath of the Lich King had the best overall score in WoW. In Vanilla, the tracks Battle 1, Zul Gurub Voodoo, Signpost Orgrimaar, and the Darnassus and Barrens music has my picks.
Burning Crusade has the Alliance Base theme, an echoing trumpet that seems to recall past glories, Eversong Woods, a quiet leitmotif that encapsulates the entire Blood Elf story. Silvermoon Entrance, which is only heard when you travel from the level 1-5 starting area to the first town, is downright amazing, and was re-used in the main theme of Wrath of the Lich King.
Wrath of the Lich King though... holy crud, I listened to the CD and the entire thing blew me away. I enjoyed the expansion almost solely because of the music.
The two entrance zones, Borean Tundra and Howling Fjord: Top-notch.
Dragonblight's theme was subtle, and enjoyable. It reminded me of walking in the woods at night in winter, hearing the plop of snow falling. Combing that with the colors of the zone, and the leafless trees made it amazing.
Zul'Farak was great, I hated most of the troll areas, but the track 'God Killers' was amazing.
I, apparently, am one of the few that didn't like 'Totem of the Grizzlemaw' too much. It wasn't bad, but I felt it was a little jarring compared to the other zones.
'Storm Peaks' was utterly astounding. I like it so much I listen to it on my iPhone regularly.
Sholazar Basin... holy crud. The song called 'Garden of Life' is beautiful and haunting. I love south-American styled music.
I am surprised no-one mentioned this at all, but the song 'Assault of New Avalon' is not listed here! It's the song played when you play a death knight, at the final quest, and you mount a GIANT FREAKING FROST WYRM to blow the crud of out the scarlets. Holy crud is this track powerful.
And 'The Culling' The song only heard while doing Stratholme. It starts sweet and innocent, the voices and choir singing a song vaguely reminiscent of the Stormwind theme, but with the under-twinge of violence.
The best part of the Wrath of the Lich King CD, is they orchestrated the entire CD as a straight listening experience. Half the songs blend right into each other, making it a complete score that is worth listening to on it's own.
Feb 27th 2010 11:33PM I find, in general, that if the situation is so dire that the dps needs to stop and heal, it's almost certainly a wipe.
I am currently raiding progression content, and almost never need to heal. The few times I do are either if I'm transitioning, aka, running to a different target, or if it's a fight like Dreamwalker, when no adds are up for me to dps. If I'm not activly engaged in dps, that's one of the few times I find healing acceptable.
Perhaps I'm spoiled by good healers, but nine times out of ten, my heals in the end don't do squat in the long run.
I read a further few comments below, I was unsure if they were directed at me, mentioning things such as 'if you want to do pure dps, don't be a hybrid.' I counter thusly, I play enhancement because I love the play style. I like our rotation, I like the aesthetics of it, and I like our hybridization. However, the way my guild raids requires everyone to do their job. My job is to dps. If the fight requires me to purge, I'll work that in, if it requires me to interrupt, I'll work that in, and if the raid leader asks me to heal, I will. But so far, that hasn't happened, nor will I suspect it happening. If someone's dying to lack of heals because the healers are all dead, then somehow the healers screwed up and got themselves killed. Yes, an occational dead healer happens, but usually we carry enough to see us through, or a nicely timed battle-rez or reincarnation.
Creativity can lead to some amazing things, but when you are pushing progression, someone running off and doing something on their own causes more problems then following directions of the raid leader. If I'm paying attention to raid health, rather then my positioning for cleaves, aoes, ground effects, (GET OUT OF THE FIRE,) dps target switches, I do a shoddy job as a dps.
That is the point I am trying to make.
Feb 27th 2010 10:29PM I'm not sure how I missed that Caveat... I'm usually quite good at such things. Ahh well.