Apr 8th 2010 5:00PM The crit/haste thing needs to be explained a little better in the sense of the CoD use. CoD unlike other dots has no other ticks but it's main one. So if it is added in the sense they explained, then it will have more ticks for the same duration. to me that seems over powered, especially if crit will affect it in a similar fashion to other dots. So it seems to me that CoD will actually be an exception to the change. The way it was analyzed in this, made it seem overly complicated and I would personally avoid that complication as a developer, but this is blizzard we're talking about, and they added a dot aspect to conflag despite it adding more instead of fixing. Blizzard doesn't necessarily do what is best.
So it seems to me that Impending Doom would actually have the CoD tick faster, not just reduce the CD. That to me would be the more logical aspect, that could be more easily tweaked than using the explained haste/crit effects on dots for CoD, along with the effects of Impending doom.
Apr 13th 2009 5:17PM To somethin's comment about spell lock not working. When you see that you have to rememer that there are two elements to spell lock, either one of which will show it as being immune, but not necessarily meaning the other aspect won't work. There is a counterspell aspect, and a silence aspect. Now I have not tried it, so I don't know if KT is immune to both aspects, but I have a feeling that KT was immune to the silence aspect and not the counter aspect.
Jan 4th 2008 3:45PM I have had a bad experience when it comes to pugs. I have developed my ability to selectively ignore what is going on in BG chat because to much of it is worthless. I do not mind when someone is having fun in chat, especially if it is not negatively impacting the game, like sitting in the graveyard doing nothing but chatting, but more often then not what is going on in chat is worthless to pay attention to.
Also, I have learned that in pugs, if someone does not have strong charisma, then most people will do what they want with as little organization as possible. Those belittlers are doing nothing but creating a bigger rift between those in the battleground, because they alienate people. A simple example of that is healers. When a healer decides that they are not going to heal someone who demands a heal, or insults them, then that person might be in a situation where that healer might have helped, and it most likely would have had a benefit in the game. I am not knocking Healers for their decision, as I ultimately lay the blame on the people who sit there and lay blame on someone else, or belittle those who try their best, even if it is not very good, or what was needed.
As for healers healing me, I found that it is rare enough to get a heal in a battleground that I would much rather throw a compliment their direction rather than ignore or insult them. I know I would appreciate compliments, and even constructive criticism if it is well applied, rather than be ignored when I did a good job, or be insulted under any circumstance. It really puts me off of what I am doing when I get insulted and ultimately makes it less enjoyable for me to play. That may be the ultimate goal of those who belittle others, but more compliments for those who do try will do a lot to keep the good ones in, which would hopefully thin out the bad ones.
Jan 2nd 2008 6:37PM From my experience age discrimination (btw, my spelling sucks so I copied that word from the title) comes from a couple factors, and I learned them through experiences within guilds.
One common reason that I have seen is that people who are under the age of 18 or 21, basically considered to be minors, are commonly perceived as being immature. Usually in the way that hinders guild progression. Not taking their duty as part of a guild seriously, i.e. running off and trying to cap that one point during a premade BG when that is not part of the strategy that is being used. That sort of thing can really wreak havoc on a guild run of anything, whether it be PVP or PVE.
Another common reason is the fact that they are minors. Last thing anyone wants is to have what is considered acceptable topics in the guild chat, but not necessarily WoW, or other MMO', to be seen by the minors parents and have a complaint filed against. Also minors have a tendency to be told by parents to go to bed, where as someone who is considered fully grown should be able to make his own sleeping schedule if he wants, i.e. whether or not they are going to get any sleep that night. During the summer this might not be an issue, but during the school season this can cause problems for guild events if to much of the guild is composed of minors who have responsible parents, or whinny parents.
As was hit upon before what is considered acceptable subject matter for adults may not be considered acceptable subject matter. As has been pointed out, minors have been known to be more mature when it comes to such subject matter, while some adults have been known to be worse than many minors. Problem the few bad apples are the ones that get thought of when the topic gets brought up. You may remeber the one or two awesome twelve year-olds you raided with or PVP'd with, but those few bad experiences are the ones that people think of first.
Dec 14th 2007 1:09PM I prefer horde much much cooler
Nov 2nd 2007 11:46AM I snagged Trachela the first moment I could. I don't regret it either. Nothing to particularly special about her, just that I don't really see that model anywhere and I also wanted a bird. It was also my first pet to be leveled to 70. I also tamed Shy-Rotam, when I hit 60, but she got put aside when I got Trachela. Now I need to develop the ambition and drive to level Shy-Rotam up to 70, which should not be hard, I just don't want to. Then I need to get another one.
Oct 17th 2007 11:43AM The only reason why I would accept a guild tax is to help repay those who put in the most to the guild. Such as those who make/buy potions for raids. Those little professions that so few people seem to put effort in beyond leveling, at least when it comes to raiding, yet everyone seems to have a need for. Buy putting in a tax like that will allow the people to be at least refunded for the non-farmable ingredients. But at the same time, I feel that each guild member should work something out that allows them to get what they need. For MC, and parts of BWL, I purchased all of my fire protection pots from the AH, and in mass quantities. All I needed to do was farm gold for them. This took the pressure off of those who actually do make pots for the raids by not having to supply me with pots. In a few circumstances when a pot or other profession consumable that I or my raid group felt was needed for a specific raid was not available, or available at cheap enough prices or large enough quantities, I would find someone who could make that consumable and arrange something with them.
Basically, there really should not be a need for a guild tax. Everyone who contributes to the cost of a raid, should naturally be contributing to refund those costs.
Sep 25th 2007 11:33AM I wouldn't mind respawn timers in raid dungeons if it wasn't for the fact that Blizzard tends to have areas where there are horrible choke points. Like when you first start pulling the lava packs so that you can then fight Baron Gedon. If you fight in that tunnel it is a vicious fight and an unprepared, or in-experienced, raid group can wipe several times just on the first pull. Blizzard also has a tendency to make trash mobs freaking hard to fight.
As for the boss fights, I'd say it's pretty amazing how good a raid group can be at times, and how bad. You can do a boss several times, then trade out a few key players for one reason or another, then boom, then it's wipe after wipe until you get a sloppy and lucky kill.
Sep 24th 2007 12:12PM Oh, and I forgot, I'd love to have a way to stable my mounts. Similar to the pet stable, which btw should be expanded to also stable non-combat pets. You get enough mounts you can start storing them there, you get one slot at first, then you purchase each remaining slot. I have to say that you should have one slot for each type of mount available to you. An increasing cost of each individual slot should allow some self control in that area. But it does suck how there are tons of mounts, but they all take up a space in your back-pack or bank.
Also, make the Qiraji mounts ridable outside of AQ. Let it be a symbol for those who actually did AQ. To balance it, making it so that it doesn't make the first mobs getting farmed a ton so that people can get free mopunts, I'd say decrease the drop rates or make it so that they only drop off of the bosses. Make it so that the bosses drop a specific color, and then make it so that he drops certain number to make it pay off for those who do want to run AQ, but at the same time make it so that effort is required to do it.
Sep 24th 2007 12:04PM It was brought up before, but I have thought about it myself, and that is hunter trainable mounts. I am not sure how to properly implement this, and whether or not a hunter should be able to sell the mount, but I do think hunters should be able to train mounts. I wander around the world, and I see tons of beasts that cannot be trained for one reason or another; Giraffes, Clefthoofs, Kodos, Zebra. While I can see not making some of them combat pets, or even non-combat pets (imagine 100+ hunters in a major city with their kodos or clefthoofs out, all surrounding the AH), but if you made them mounts, it would be no worse than it would be if they were all mounted on kodos instead of having them out as pets, not sure how it would be better, but I'm certain it would be. Largely because I said so. I also think that there should be quests to, that allow you get combat and non-combat pets and mounts unique to characters. All varying in difficulty.
As for warlocks and pallies, I think pallies should be stripped of their mounts and forced to walk or flap their arms ;). Actually both should get a flying mount similar to what they do for their land mounts. Land mounts are gainable at lvl 40 and 60, so their quest setup wouldn't work. But you could make this long chain for both pallies and warlocks that gets them the non-epic flying mount first, then at the end of the chain gets them their epic flying mount. Pallies should get some holy like mount. While warlocks should get some flying demon.
Obviously, Tauren should get a quest to get a gnome mount. Not sure about hte other races though. But I do think they should add more variety to race mounts. Probably add some class specific mounts, but I'd personally say better variety to race mounts would be preferable.