Feb 27th 2009 1:58PM Regarding gaming addiction and gambling addiction:
The theoretical explanation for grouping together such phenomena is that computer games may be said to use a short-term reward system similar to that of one-armed bandits (Griffiths & Davies, 2005). One particular study (Koepp, Gunn, Lawrence, Cunningham, Dagher et al, 1998) claims that there is a secretion of dopamine during the playing of computer games, which could explain
addiction. Dopamine is believed to strengthen creation of addiction
on alcohol and drugs (Griffiths & Davies, 2005).
We lack current studies of the effects of high frequency playing. An older longitudinal study (Shotton, 1989) followed up on 127 players who described themselves as “hooked”. It showed that, five years on, most of them had done well educationally and found good jobs.
However, it should be stressed that even if researchers in the psychological
tradition use the concept addiction, this usage is in sharp contrast to some of the rhetoric of the popular press, and hedged around with reservations and pleas for further research.
Credit to: Living in World of Warcraft
– The thoughts and experiences
of ten young people
From personal experience, I have fairly extreme and well diagnosed ADD and WoW was like an all consuming world custom made for my
personality. It gave me everything I needed and I found it very difficult not to withdraw into Azeroth entirely and completely. In my travels from VC to BT I met many kindred souls. Those fortunate enough to be able to maintain complete control over the game have a similar attitude that a casual gambler has to an person with a gambling addiction. "If I can do it you should be able to as well and why are you bringing my leisure activity into disrepute ?"
Sep 17th 2008 12:36PM My main is a T6 BM hunter. I tried getting into PvP it just did not gel for me. I spent a lot of time thinking about why, and what was wrong with the class, and came to certain conclusions about hunters.
I was waiting to see if wotlk brought forward the changes I hoped for, but unfortunately that was not the case. You actually prove my point when you say that rogues will be crying for a hyena nerf, but other classes will not care.
As it is, a hunter has so many situational tools that are very strong against one class combination, but completely useless against others. If I take my hyena into arena's, and happen to come up against a rogue, there will be a never ending QQ about nerfing hunters. When I happen to get a mage or lock, I will get smoked. Until such time as I have a "track arena queue's" ability and a stable master in the arena, I dont see multiple pets with abilities that are OP against a single class as being a solution. On the flip side, hunters will remain one of the "funnest" classes to play because of the ability to swap out a pet and gain an entirely new ability. It is a trade off, dont think this post is all QQ.
The conclusion that I came to was that if Blizzard wanted us to be appropriately represented in arena, they need to come up with a base toolset which gives us a reasonable chance at succeeding against all classes. The biggest step that they took in that direction was the removal of the dead zone. Now what they need to do is work out a way to deal with Los, and maintaining range, without making us OP and still giving other classes a way to shut us down. Not a simple task unfortunately.
IMO, adding another situational ability on a long cooldown to my already overfill bag of situational abilities on long cooldowns is not going to change much.
May 13th 2008 4:23PM The hunter fear beast is not instant cast, even if the tooltip says it is.
Nov 15th 2007 11:59AM @17 Your comments are fairly typical of someone who has never played the class. There are very few hunters that can capably chain trap. Only the really elite were able to trap multiple mobs at once, and it also required a 41 point talent to do. It was something that took a lot of skill, and even more practice, practice, practice. Equating chain trapping at this level with sheeping is just ignorant.
Taking this ability is just another step in the continual dumbing down of the game. This is not an ability that was OP. The ability was directly related to the players skill. The opportunity to develop that skill has been removed.
As far as the FD issue goes, fine, no problem, except that when our pet rezes, we need them to be at full happiness, or we have an issue.
Jul 26th 2007 2:09PM Please enter me too :)