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  • Keith Barriere
  • Member Since Jul 26th, 2007

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Cataclysm: Blood will be the only Death Knight tanking tree {WoW}

Apr 6th 2010 7:07PM Argh!!!
So, will there no longer be a dual-wield option for DK tanking? And it will be just odd to keep Frost Presence tanking presence but forced to be Blood tree.
What is really frustrating to me though is the loss of blood dps. I am currently Unholy DPS/Blood Tanking and am not happy with Unholy DPS. I was all set to go back to Blood DPS. I didn't like the feel of the unholy rotation and frost dps is too much proc watching for my style of play. I'm one of those who prefer a nice solid rotation with a few tricks. This will take that option away from me completely.

So disappointing that instead of continuing to balance the three trees to keep tanking in them or even going down to just 2 tanking trees that we are going to make DK's into warriors with a different resource system.

I would have prefered to keep the 3 tanking tree system and just make them each split between dps and tank talents. If you want to tank in a certain tree you take xyz, if you want to dps you do 123 instead. This for me just smacks of laziness in programming and making things simpler for the designers while taking away the fun of choices that the players had.

AddOn Spotlight: Castbars {WoW}

Mar 11th 2010 3:21PM Is there an addon that will help with the Friends list? I'm looking at an addon that will allow me to friend an account instead of having to friend each individual character on that account. Would also help if I can put notes on it so that I can add known ninja's or other problem people.

Thanks,
Prot of Korgath

The Queue: You know this because you are psychic {WoW}

Mar 5th 2010 12:17PM I have heard conflicting reports on this and wondering if anyone knows the official answer. What is BLIZZARD's official policy on people who ninja loot from pug raids? I'm talking about the raid that is stated at the beginning to be main spec over off spec and midway through a big item drops like Death's Choice and the raid leader either keeps it for himself or hands it to a friend regardless of rolls by other people.

The Queue: Again and again {WoW}

Mar 2nd 2010 9:18PM Here is a late question for you guys. I roll on a Horde server and lately we have had an influx of Alliance rerolls. Now, I can sort of understand them calling out for Heroism when we all know it's actually Blood Lust (we had it first). But why do many of them on loot rolls go /roll 1000? I have never met anyone who did that who wasn't an alliance turncoat and curious as to why Alliance players do that?

Lichborne: Buttons more death knights should push {WoW}

Mar 2nd 2010 8:38PM I made one key macro for Raise Ally to help out alot. I turned Raise Ally into a cast on mouseover so i can just mouse over either a raid window or over the persons body then cast Raise ally, thus never losing my target. It pains me when ever a DK is in a raid and you have to remind them of that.

Anitmagic Shell is another spell that people just completely forget about. Yet in fights like Koralon or the Twin Valkyries it can not only save your life, but the extra death coils on demand are huge as well as freeing up runic power for Gargoyles and such.

-Deecae of Korgath

The Queue: That paladin doesn't know what he's talking about {WoW}

Mar 1st 2010 2:54PM Protection Paladins out gearing heroics is one of those really annoying things. Warriors /Druids used to have the same issue with rage generation until they got slightly fixed.
Here are some of the tips I've used to help out in heroics:
1. Make a block set. It will allow you to keep minimal damage coming in so you get healed and also procs your Blessing of Sanctuary more often so that you get the mana regen benefit.
2. If you are an alchemist make a Endless Mana Potion. Use it on cooldown if you have to, it's free mana and should fill about half your mana bar each use.
3. Take your pants off. Remove one or two defense gear pieces and either put on nothing or put on a ret piece. Remember that the defense min for heroics is 535, not 540.
4. Pull that second pat. You should be able to handle 2 groups of mobs at once if you are out gearing the instance. Just be sure the group knows what you are doing so they can be ready for it.
5. Judge Wisdom and if needed Seal of Wisdom. Usually Judging should be enough but places like Violet Hold where you can't pull extra mobs just throw down a Seal of Wisdom every now and then.
6. Divine Plea is necessary. Always keep it up and refresh as needed.

Just a few tips to help out. But, the best thing to do is make sure you talk to your healer so they know what you are doing and are aware so they don't get caught off guard.
-Prot of Korgath

15 Minutes of Fame: Getting strict about 10-man content {WoW}

Feb 26th 2010 11:34AM I have been a big fan of 10 man strict rankings. Sadly our guild recently got knocked off of the rankings and I feel it was for a silly reason. Lord Marrowgar is the first criteria of 10 Man Strict with not being able to have more than 8 players with a kill. Lord Marrowgar is one of the weekly raid bosses and some of our guild joined a 25 man to pug and kill Lord Marrowgar. This bumped our total to 8 and as a result we were knocked off. Why would you put such a pug-able boss as part of 10 man strict that is also part of the weekly raid quests?

Ensidia temporarily banned for exploits {WoW}

Feb 4th 2010 3:13PM The difference here is that the exploit is not as "obvious". Martin Fury shirt was an obvious exploit. What item in the game has ever allowed you to one-shot bosses? Even if you didn't think it was odd the first time by the 10th use you have to say to yourself "This is wrong."
This exploit was something that occured during normal rotations of a dps class. It is sort of similar to the old exploit in Heigan where there was one safe spot that you could stand in. Did all the guilds who used that exploit get banned?
Ultimately the issue here is not the exploit per se but that people got banned for playing an encounter that was not tested properly to the best of their ability using the tools they had. They did nothing different other than placement of the LK than what they would have done normally.

Ensidia temporarily banned for exploits {WoW}

Feb 4th 2010 11:26AM I can't understand how you can ban players for something that would occur naturally to them. Nowhere did Blizzard state that this was a bug, nor would I have guessed it was an issue. That is like saying a Paladin shouldn't use Holy Wrath when surrounded by zombies because it will stun them all instead of allowing the paladin to be beat down as intended.
This is clearly a problem with Blizzard's internal testing and communication. I do not believe this encounter was on the PTR so basically Enisidia and all the other large guilds became the testers for this subject as it went live and are now suffering due to the fact that they finished it in a way that Blizzard finds unsatisfactory.
The other thing this brings up is that I am not elite, nor is my guild cutting edge. What happens to us if we happen to find a satisfactory way of doing an encounter that is not the norm? Do we run the risk of being banned for it? How can I trust my own perceptions of an encounter when Blizzard exercises an option to ban people for using the mechanics of a fight to their advantage when we do not know if those mechanics are right or wrong? They hotfix encounters now to change the way that people do them because they fine the current method "wrong", Saurfang being the latest example. Yet we as a community must deal with this whether we are doing what is "wrong" or not. But, Blizzard could just as well ban people for the "exploit" according to what they have now done and done in the past.
I think the ban hammer by Blizzard is weilded too harshly at times. This is just another example of that.

Breakfast Topic: In-Jokes {WoW}

Jan 23rd 2010 11:23AM I've always ripped an old Dane Cook joke saying "We DPS Kologarn's Right arm, Our left"