Skip to Content

WoW Insider has the latest on the Mists of Pandaria!
  • CyberNigma
  • Member Since Jul 27th, 2007

Are you CyberNigma? If So, Login Here.

BlogComments
Joystiq14 Comments
WoW57 Comments
Massively36 Comments

Recent Comments:

How to make 146g in Maelstrom Crystals in 5 minutes {WoW}

Jan 22nd 2012 3:45AM @All

Ignore Rhorle.. Something's wrong with his reasoning ability, and I don't think arguing with him/her will fix it..

To clarify for others, buying the item over and over is indeed a gold sink as it removes gold from the overall economy. Gold Sinks are not player-specific.. If it removes gold from the economy, it is a gold sink...

The net amount of gold in the economy is reduced by 175g each time. The fact that the person removing the gold is given more gold by others is a moot point. Gold has left the system.

http://en.wikipedia.org/wiki/Gold_sink

"The intent of a sink is to remove added value from the overall economy."

The Daily Grind: Should max-level characters give account XP bonuses? {Massively}

Jan 5th 2012 6:28PM @JohnD212

Toons aren't living creatures.. They don't 'earn' anything.

Players do.. and they've already done it if they've leveled up a toon.

Breakfast Topic: Do you mind being the unsung hero? {WoW}

Jan 5th 2012 5:27PM Guild Wars has some good examples of you being the hero (or at least your party leader and maybe the rest of the party).

Raids are supposed to be Epic.. If you want heroic then you need to look at smaller battles (just like in the movies)..

Heroic vs Epic...

Patch 4.3: Rogue legendary, new raid difficulty, and other details {WoW}

Sep 14th 2011 7:13PM @rhorle

How many DPS classes do you suspect a Rogue legendary is going to leave out? Yeah...just sayin...

A 2-class legendary shield (or even a Paladin-only or Warrior-only legendary shield) is no more limiting than a 1-class ONLY legendary, so I'd think it would be a viable option as well.

Activision Blizzard banks $503 million in first quarter profits {Joystiq}

May 10th 2011 12:23PM @(Unverified)

Sorry, I should have been a bit more clear. When I was referring to content, I was referring to everything leading up to raiding (where Blizz says we are stuck right now) - to include content while leveling (dungeons, quests, zones - both in number and size) as well as the the larger number of dungeons and heroics.

Cataclysm did introduce more raids initially over Wrath. However, the rest of the content leading up to those raids was considerably less than the previous two expansions, which was emphasized through the greater pre-raid requirements in cata over wrath.

It's likely they are losing players after they play through the new non-raid content very quickly, run dungeons a few times (maybe even trying heroics and/or raids) and then quitting until something new comes along. In both TBC and Wrath, the pre-raid and pre-repeatable content lasted these people quite a while.

Activision Blizzard banks $503 million in first quarter profits {Joystiq}

May 9th 2011 8:04PM So, on one hand players are going through content too fast. On the other hand there were no new raids in 4.1 because players weren't progressing fast enough.

I believe both are true.

Cataclysm (not to be confused with the new, vanilla wow post-4.0) did not have nearly as much content as Wrath or TBC. Again, the revamped world is the new vanilla, you get that without Cataclysm. The put less in, and required a greater time investment to get through the repeatables (dungeons-to-heroics-to-raids).

Too little content plus repeating content much more near the end to get to the end MAY seem to equate to few players. Then again, it's 5%, so it may mean nothing.

World of Warcraft dips to a mere 11.4 million subscribers {WoW}

May 9th 2011 8:03PM So, on one hand players are going through content too fast. On the other hand there were no new raids in 4.1 because players weren't progressing fast enough.

I believe both are true.

Cataclysm (not to be confused with the new, vanilla wow post-4.0) did not have nearly as much content as Wrath or TBC. Again, the revamped world is the new vanilla, you get that without Cataclysm. The put less in, and required a greater time investment to get through the repeatables (dungeons-to-heroics-to-raids).

Too little content plus repeating content much more near the end to get to the end MAY seem to equate to few players. Then again, it's 5%, so it may mean nothing.

Drama Mamas: The case of the gold-selling guildie {WoW}

Jan 14th 2011 3:43PM @Cataca

lol, yeah I know what you mean. However, keep in mind the results of stupidity only escalate the less a game protects you. In EVE, stupidity like that player exhibited can only mean one thing - Really Bad Things(tm)...

Drama Mamas: The case of the gold-selling guildie {WoW}

Jan 14th 2011 3:21PM Point him/her to EVE Online. You can actually play EVE full time and earn game time within the game. This may be a good choice to keep him occupied until his disability ends or he finds another means of income. That's really the best option. There he wouldn't be breaking the ToS and would have a means in-game to earn playtime. Maybe he has enough surplus for the initial game and playtime or maybe someone could help him.

The current option isn't that great as he's breaking the ToS as well as causing him to do something unethical like abusing guild mates (in a game where that is not expected to be the norm).

In fact, other options may be things like Second Life where he can use his available skills to actually bring in some extra cash without breaking the rules and without cheating friends. I know there are others out there. WoW isn't really built like that, though, so it may not be a good idea to stay - as he risks losing everything in-game, including the game account.

Breakfast Topic: Has Cataclysm let you down? {WoW}

Jan 11th 2011 4:07PM Technically the the paid-for expansion does not bring a whole lot to the game. Currently, if you play wow without cataclysm (either a new player or a seasoned player) the actual expansion that you buy does not bring a whole lot compared to previous expansions. The reason for this is because the revamp of the old world is not cata-specific. New players that go out and buy WoW get this. For a new player that started wow when the shattering hit, the cataclysm expansion is nowhere near as large as when they pick up TBC or Wrath. They already see the new world. For them, upgrading to cataclysm does not bring a re-vamped world, but rather a few zones, two new races, and 5 more levels.

For the rest of us Blizzard released part of cataclysm for free (namely the shattering). The part that we buy is pretty small compared to previous expansions. You get the revamped world even if you don't get cataclysm, sans goblin and worgen of course.