Dec 27th 2010 8:31AM @CyberNigma
sorry, I meant to add 'repetition' to that last list of items MMOs emphasize or traditional RPGs (ex: repeating dungeons and/or raids to gear up).
Phasing and Instances lead to more heroic encounters while at the same time removing something of what originally made MMOs unique (the shared persistent world). It's a tradeoff, I suppose. I'd rather my party be heroes, even if we're in our own little phase/instance when it happens. Single player RPGs can't really provide that.. In those offline games, it's the lonely hero as opposed to the small fellowship like in some MMOs/online rpgs.
Dec 27th 2010 8:24AM anything that require 25 or 40 people. Heroic, to me is a small party/group of heroes that defeats some great enemy. It is not 15, 20, 25, 40 people fighting something. the closest thing to a hero in a large group like that is the tank. even then he's merely playing the meatshield. Nobody else is really heroic.
I don't think there are a lot of MMOs that make you feel heroic. Epic questlines are a good way of doing so as they rarely require more than a party to finish. guild Wars was a good one for making you feel heroic. I suppose Age of Conan small party raids and WoW epic quest chains (Thorim comes to mind even though it fails to give a conclusion suitable for a hero). Saving the afflicted Paladin in Icecrown in wow is pretty awesome, though there's no real challenge to it.
Games like God of War make the player feel more heroic. That's just one genre, though. There are others that require less action that do the same - see any single player or multiplayer/non-mmo RPG.
Large raids seem to be the opposite of being a hero, at least in the traditional RPG, movie, book sense. They may be epic in scale, but they are the opposite of what a heroic ending has traditionally been. Being a hero doesn't require 39 other people to prop you up.
MMOs tend to leave out a lot of what made traditional RPGs good and only push what makes MMOs different (the raid and pvp aspects). Something has been lost in that translation.
Dec 19th 2010 12:11AM These comments are why Blizz should keep player influences to a minimum. Nobody here is thinking about how they could personally avoid the problem by self-discipline (read: don't fly until you're ready). Instead they're mentioning ways to force other players to play the game their way.
Ever thought maybe a lot of people just don't care, and it is completely fine it they just want to fly over new areas?
I mean, yeah I like adventuring through places the first time without just flying over then. I didn't fly around and map Twilight Highlands. I did it one sub-zone at a time as I adventured. I don't want to be an asshole, though, and tell other people you have to do it this way because I did. Let them play the game the way they want. If you flew over everything and miss the old days of adventuring, you have absolutely nobody to blame but yourself. It's about self-discipline. Don't try to force your play style upon others.
Some of you are really going to be in a shocker when you learn here are players that skip all the quest text and lore just to play the mechanics of the game - and they enjoy it. timer on quest text before the accept button works anyone? Leave other people alone. You sound like big government.
Nov 23rd 2010 2:16PM Plus, the title of the column today is:
"Totem Talk: Bringing your restoration shaman back for Cataclysm"
It's an easy mistake, but he did point out in two places (title and text) that it's mainly about Cataclysm, not about the patch.
I think you realized your error after your initial post though, so I hope everything's cleared up :-)
Nov 23rd 2010 2:13PM @Jetstream
"With the expansion, at level 60 you can learn to fly in the lands of Kalimdor and the Eastern Kingdoms."
Today's patch isn't the expansion, Jetstream. He's referring to the expansion, Cataclysm, which hits December 7th. Today is just a patch that changes the world.
Nov 16th 2010 11:42AM The two new races (worgen and goblin) will be restricted to cata owners, but the new race/class combinations are supposed to be open to everyone just like the new landscape.
The person you were replying to was (as I understand reading) referring to the latter not the former.
Nov 4th 2010 1:56PM @ILT2
As far as super bans go,
Steam says hello.
Oct 14th 2010 3:56PM free is a pretty relative term here. Finishing or almost finished Strange Trip is by no means short, quick, or easy. It's very long and drawn out but fits the playstyle of those players that don't play the game in a manner where they can just sink gold into buying them.
Oct 14th 2010 3:53PM "What more do you want? If that's not enough, then why are you doing any achievements?"
There's a difference between doing all of the achievements on your main to do them and doing certain achievements on your 7 or 8 alts to get an in-game benefit (speed bonus) so that you don't fork out 4/5k for each one of them on top of epic flying if you want them (want being the key word since you can technically walk most places and use non-epic flying for the others, but yeah that really sucks).
So to answer your question why - to get the speed bonus on alts, pure and simple. Some of us place wide instead of deep, meaning many alts that don't do any serious farming/raiding for fun. This achieve was heralded as a win for altoholics and casuals. Now it's nothing outside of the achievement for overachievers' mains.