Dec 26th 2011 9:37PM Sign me up!
Dec 26th 2011 9:17PM Sign me up!
Jul 7th 2011 1:09PM Never mind. I see it's part of Power bars.
Jul 7th 2011 1:07PM I don't see it in the options, but is there a way to show Mana bars in the Blizzard raid frames?
Feb 10th 2011 12:18AM Love to have one of these for my son to play on his iPad
Sep 22nd 2010 1:05PM Some nuggets of good and helpful information and thank you for that - but does the whole article really have to compare druid tanking and abilities to warriors? I, for one, don't play a warrior tank so the comparisons are completely lost on me. Maybe the article should be titled: "Comparing Bear Druids to Prot Warriors in patch 4.0.1"
May 17th 2010 1:31PM The flip side of the coin is that there really isn't a limit or cost to how many officers you have - so why consider booting them? I'm a GM of an active 400 player guild and I catch myself once a year or so with the same feelings you write about. But ultimately YOU (and I) are the problem - not them.
Maturing as a GM (or a business manager) is a process that starts with you wanting to retain all the control because you are the only one that can "do it right" but this inevitably leads to the frustration you are experiencing. The next step is for you to ask yourself "what can I do to encourage more people to feel they have ownership in the guild"? Because I bet you that your guildies mostly think it's your guild - not theirs.
Do you seek out and groom new officers who enjoy leadership? Do you freely distribute raid duties to other members to coax them out - like taking turns at loot master or even just explaining the next fight on vent? Do you ask guildies who they enjoy grouping with that might make a good leader?
I don't agree you have to set ultimatums like "take part of the workload or get demoted" - no matter how nicely you say it. My officers are like my guild parliament - and I've promoted a lot of guys I personally don't like all that much. But they have opinions that are valued and they are a voice of a group of players I want represented in guild affairs even though I don't run around with them much.
I think if you look to yourself for solutions, you will feel less resentful of your friends and get back to enjoying what they have to say.
Nov 13th 2009 4:46PM It seems to me, from research and experience, the threat table looks something like this: 1st) distance; 2nd) health lost; and 3rd) armor. As a priest, casting mass dispel or Hymn of Hope seems to have zero effect on pulling aggro. But the minute my health is reduced by half, I am targeted. Contrary to other advice, I don't keep Inner Fire up. I use it as my extra Fade.
When I get targeted, I have an order of: 1. Run 2. Shield 3. Heal 4. Inner Fire 5. Fade 6. Fear
Keeping the tanks at half health is also a big help. We can usually reduce the tanks armor and keep them at half health and they will take about 75% of the damage in the fight. And prioritize healing the clothies.
Jul 2nd 2009 3:35PM My idea for the "pet dependent" classes like Beast Mastery and Demonology is that you should be able to summon multiple beasts/demons all with different abilities and cooldowns. Imagine if as the fight starts, you summon a void that begins to cast shadowbolts and then an imp to start casting fireballs and then a felguard to go in to melee. The demonologist controls them all like a puppet master keeping them healed and choosing from an array of 10 demons all with different situational abilities. Then you would not be dependent on one pet for your damage and would not have to worry about stopping your casting dps to resummon a dead demon.
Feb 3rd 2009 8:12PM I'm guessing the answer is no - but is there some advantage to including all three (Ret, Shadow, SV) in a raid?