Dec 6th 2010 5:04PM I'd love one!
Dec 6th 2010 4:54PM This would make a nice Christmas gift!
Nov 20th 2010 6:07PM Don't forget to pick up the new one inside Darnassus.
And don't forget to never EVER use it :P
It takes forever (a minute or two anyway) to get from Rut'theran Village to the Darnassus due to the distance and hight change. But both the Rut'theran Village and Darnassus paths are RIGHT NEXT TO THE INSTANT PORTAL system. In fact, the Rut'theran FP has moved closer to the portal in beta.
5 seconds running/riding/flying to the portal vs. a couple minutes and extra gold to fly the rest of the way...silliest thing I saw on the beta. Mostly.
Nov 20th 2010 2:03PM Not completely scientific, but break it down in terms of your general 25-man raiding structure.
2 tanks (8% of the raid)
5 healers (20% of the raid)
18 DPS (72% of the raid)
That's the general population (ignoring alts and a few other things, but go with this for now).
5 man structure
1 tank (20%)
1 healer (20%)
3 DPS (60%)
You need about 2.5X more tanks for running 5 mans, and 20% fewer DPS. So there will always be an imbalance, no matter how many people you have to choose from.
Granted, this ignores a lot of things, but reality is somewhere in that neighborhood.
Nov 15th 2010 8:16PM Look at it from a non-officer, non-player perspective. Just logic.
Of course there will be plenty of 25 man guilds. Old school raiders still miss (?) 40 man raids, and a lot of their opinion is tied to world/server first 25 man kills. It's hard to get out of that mindset.
However, since there's little real incentive to run 25 over 10, there will be a large number of 25 man guilds that downsize. How large is hard to say, but you know it will happen. How many 10 man guilds see the changes as a good reason to bump up to 25? I'm betting about 2...
This isn't a good or bad thing, I have no opinion about the situation itself in particular. From my point of view (officer), I'd like to keep fielding 25's, but I'll stick to 10's if it comes to that, and I'll be happy either way. But it's just inevitable that the changes will result in a significant shift to downsizing in general.
Nov 8th 2010 9:06PM I was really most excited about Vashj'ir as well, and I AM in the beta!
Unfortunately, bugs made the place virtually impossible to play. Underwater mobs evading (and being a hunter, that made for come pretty interesting pet-mob interaction). Even some of the sub-zones were bafflingly broken - when the mobs can't even stay *above the ground* when you're fighting them, you don't have fun.
I made it about halfway through before I hearthed and started over somewhere else.
Feb 28th 2010 1:49PM Think your only job in a raid is to DPS? MY progression-oriented guild would consider this kind of behavior ineffective and wasteful of a DPS spot.
I know what you're thinking, but you're just neglecting to think things through. Do you DPS through whirlwinds/explosions/other stuff you're supposed to run from? Do you not stop and pop a HS/pot or heal yourself if things get crazy? I assume you're not one of those people who stand in bad stuff and die, so you're not as stupidly over-focused as you're coming across.
This isn't about becoming an off-healer, this is about a viable 'oh crap' move that a lot of people may not have thought about (though honestly, it seems like common sense to me personally).
Jan 18th 2010 8:17PM Love the article!
All you new hunters in blues and greens should worry about your DPS as well as the success of the group. You'll need to prove yourself, so do your best! 1500 DPS isn't too high a mark, if you're not there usually, it's time to study up a bit.
As to the ones out there that aren't used to pugging, sitting in T9/T10 raid gear just shopping for frost badges, your role is less clear. Don't try to blow up the meters, it's not needed unless the other 2 DPS are putting up smaller numbers than the tank (or the healer...I've seen this). Worry less about your DPS, and more about making sure the run goes smoothly. MD, CC, protecting the healers. If your tank is good, there's not much of that to do, but if they're less skilled, it will make the difference between a quick, smooth run and a nightmare.
I can't go along with the pet on defensive though, as a general rule. Too many opportunities to cause problems if you're new to controlling your pet in that environment. For the vets though, it's a bit of a time-saver.