Jun 9th 2008 3:40PM Sure looks like Auron to me
Apr 29th 2008 10:42AM The player is Noksil, not Noskill, because, obviously, he has skillz
Jan 15th 2008 11:18AM I love opportunities to promote my guild on Exodar ( http://www.brotherhoodofka.com ).
We use GroupCalendars to create an instance schedule that runs the gamut from Deadmines to Arcatraz, and move instances in and out depending on our recruitment goals and current membership's levels.
That helps us organize groups for questing instances, thus we see very little impromptu LFG requests.
We also have a policy that our raiding members are required to help run lowbie instances at least twice a month using either an alt or their main (if it's their main we request that they act in a support manner and not just own the instance). That helps us train newer members in the fine art of marking, pulling and group dynamics.
So far it's working out really well for us. When members know that they will be able to achieve their goals with as little begging as possible, they're more likely to help fill out that extra DPS spot for someone else. We've seen very little attrition, and many of those that leave our guild find their way back.
Jan 7th 2008 3:13PM We do things a bit differently. We run a very democratic guild where officers are elected.
However, we also have a very fair promotion system.
We have 9 ranks, with the Top 3 ranks reserved for The GM, Sr. Officers (Senators) and Jr. Officers (Tribunes). Senators are elected, but anyone can rise through the ranks and become a Tribune. Senators have a full vote in all Council matters and Tribunes have a 1/2 vote. That ensures that the elected officers are kept in check by our seasoned players.
Each rank is gained by accruing DKP, and you earn DKP by attending instances and donating to the guild bank. We avoid nepotism like the plague. If you've accrued enough historical DKP to earn a promotion, you're promoted. Only the GM has the ability to kick members, and no member can be kicked (with the exception of initiates) without an officer vote.
Don't get me wrong, we've had a few struggles in the past, however, we've got about 170 active players and are the only guild I know of that's able to fund mounts for players as they rise through the ranks.
Dec 19th 2007 4:24PM Honestly, why would Blizzard open the gates for them when some jerks from a different server can just transfer in and ninja the gates.
That's what happened on Exodar a few weeks ago:
Hey, at least the guys gave us a 15 minute warning...
Oct 4th 2007 12:18PM I think you're missing the point of this article.
When you break it down, most of WoW is really just grinding. Kill X-number of these mobs, Bring Y-number of these (which you get from killing mobs). No matter what level you are, unless you're raiding, you're pretty much just doing the same repetitive thing for most of the game.
There are very few times that WoW really gets you as excited or challenges you as much as Halo or God of War does.
His point is that WoW has dull game play that is suffered by players in order to achieve rewards. By extrapolation, he is stating that he believes that the gameplay itself should be the reward.
I don't really disagree with him. I love playing WoW, but I'd switch to a new game in a heartbeat that combined the progression and social aspect with GoW-like gameplay.
Aug 14th 2007 1:16PM They were trying to get a refund for some broken merchandise they purchased, but they found out that the warranty was void.... where prohibited.
Aug 6th 2007 9:19AM This entire post should be dragged into the street and shot. You have the grammar of a 3rd grader.
Jul 26th 2007 9:40AM w00t!