May 20th 2010 5:34PM I think this is an over reaction. Most raid strat as it is is basically "when DBM tells you "X" run to this spot...when DBM tells you "Y" run here.
Besides, everyone already uses smoke flares to mark out spots as it is. I guess Blizzard is going to disable flare next. "G1 to green, G2 to red, etc."
Nov 23rd 2009 10:00AM please :D
Oct 28th 2009 5:38PM I for one am slightly boggled that people expect disenchanting to be a free service. Its my profession and I don't do work for free. People on my friends list and guild get free DE and combines, but no one else.
Oct 16th 2009 9:45AM So you want gameplay with extensive insurmountable barriers but your gearing choices to be easy?
Honestly though, Blizzard is smart to make sure the barrier to raiding stays relatively low. Else, they will end up like Everquest. It took so long to build up the AA points and gear that eventually your raiders became irreplaceable.
But, that aside, gear doesn't mean you can raid in WoW. It still takes skill and no amount of gear can fix a lack of skill. The new ez-mode gear just means someone can gear up in 3-4 months and be ready to join a casual guild that raids 2-3 nights a week and have a shot downing normal mode Anub-Rekan. Teh Hardcorz can work on Heroics and farm achievements, after all, those achievements are irreplaceable but the gear always will be.
Onyxia? Honestly, I hope people are able to down her on the first shot. Its one of the old fights in WoW, everyone should know the strat for that fight. The only change was picking up an elite. Really though, that is what WoW raiding is about. People knowing what they are suppose to do, not facerolling the keyboard.
Oct 12th 2009 4:50PM I face-palm every-time I hear that argument from someone playing a fantasy game. Trying to create a rational argument based on a irrational fantasy universe defies logic.
Hence, my comment "My sanity will stay intact". I am playing a Paladin with magical powers. I can suspend my critical thinkings skills enough to not go into mental paralysis the moment a fire beetle drops some cash.
Oct 12th 2009 4:10PM Inventory management is probably my least favorite WoW meta-game. That addons exist to auto-delete the lowest value grey item is shameful. Taking breaks to go vendor grey items when grinding is annoying.
So, seriously, just make all drops either be coin, green+ items and quest bits. My sanity will stay intact if a frost wolf pup drops 5 silver.
Sep 28th 2009 8:50AM I honestly don't really care to see another class added to WoW unless it had a unique mechanic and a defined set of roles. The Death Knight wasn't bad because I think the rune system is pretty interesting. But, at this point we are beginning to see a glut of classes. Realistically each "class" in WoW is really 2-3 classes due to the way talents work. WoW already has 20-30 classes. What niche is left to fill?
Monks...like we need yet another melee class in the game, they are easily the most numerous class. We don't really need another healer either considering we have five fairly distinct healing classes.
I am a fan of Necromancers but really, what can you do to make them unique from Warlocks? If you suggest have uber pets you control directly, then your a melee dps and we don't exactly need more of that.
Honestly, with a focus on 10 & 25 man content, there are already too many classes and too much overlap. Trying to include a new class with three new talent specs will just further water down raid make up.
Jul 17th 2009 9:49AM It always amuses me when people make the ignorant claim that you "learn" your class while leveling. First, how many class changing skills are talent based or you don't receive until TBC or WotLK? Second, how many players, while leveling up, play at some point through all of their talent trees? Third, how many players actively pvp, dungeon crawl, and solo? Fourth, how many players actively gear for different roles?
What does all this mean? These are all things that happen at close to max level. You won't even have access tot he full range of your classes abilities until 80 and won't have a demand for most of it's abilities. You learn pretty much nothing from leveling. You learn almost everything from dungeon crawling and pvp.
Jul 13th 2009 2:59PM This is really a problem created by Blizzard. The problem should be resolved on a guild by build basis based on your loot system.
I do not agree with the OP however, if you can wear and use the loot then you should be able to roll/bid on it. There is only one role in the game where armor matters, the Tank. Blizzard has tried to correct this with the two flavors of Armored to the Teeth, but its still lackluster. Armor has no effect on healing and dps roles and is an irrelevant stat.
Best in slot is best in raid. You can always go to Ulduar and Naxx again. Blizzard routinely acknowledges that their loot itemization is wrong. Anyone who raided prior to TBC knows that paladins, druids, & shamans all were forced to wear cloth healing gear to be competitive with priests. Warriors poached dps leather.
As for the guild in question? The officers failed their duties by not making these policies clear PRIOR to the raid.
Apr 19th 2009 8:44PM Gnomedeplume
Gnome Warrior, Zul'Jin