May 17th 2009 3:29PM For those who use the damage/healing meter Recount, you can get an addon that estimates the amount of damage absorbed by shields.
My 2 cents on the matter, healing meters are good to see who is slacking but generally as long as people aren't dying unnecessarily, healers are doing their jobs, and the exact placement of healers on the charts is pretty irrelevant.
Nov 4th 2008 1:35PM Also, the daze effect added to shield bash is not new. It's been around since patch 2.0, I think.
Mar 30th 2008 7:48PM The Radiance Aura buff is largely a band-aid to correct the scaling of avoidance that Blizz did not have the foresight to predict. As it stands now, a tank in T6 gear, if they stack avoidance, can achieve nearly 70% pure avoidance (dodge + parry + miss).
So when designing the Sunwell, Blizz had two options:
1) Make the bosses hit so incredibly hard that two consecutive hits will kill the tank, and basically the only way to tank them successfully is to not get unlucky with the RNG
2) Artificially lower their avoidance somehow
Option #1 does not sound like much fun for anyone, so they opted to reduce avoidance, by means of a passive buff to the mobs.
Mar 27th 2008 1:32PM Hate to nitpick, but Thursday is the 27th, not the 26th :)
Mar 10th 2008 4:29PM Good analysis, but I think it's more interesting to ponder about what the encounter would be like from this video.
For example, if he's half-stuck in the portal, he presumably can't run around, so he might not be a typical tank n' spank. Perhaps something more like C'Thun or Aran.
Also, with the amulet floating away from him, just beyond his reach, perhaps some benevolent NPC is levitating it away from him when weakened, severing his tie to Azeroth. So we might see an NPC in the fight, perhaps a Naaru or this Aveena character, who's necessary to defeat Kil'Jaeden.
Jan 17th 2008 12:27AM If our main feral tank is in SSC, http://www.wowhead.com/?item=30021 will not drop. If he is ever not in the raid, said item will drop multiple times.
Dec 7th 2007 3:25PM Oops, guess I should have read the whole thread. My apologies.
Dec 7th 2007 3:15PM Oh my goodness. Defense does NOT decrease your chance to be hit by a crushing blow. Your chance to be crushed is 15%, regardless of your avoidance (this means that if you can only be hit by a normal attack 15% of the time, all of the hits will be crushes).
The ONLY way to stop a crushing blow is to completely remove the chance for a normal hit from the combat table. You do this by having 102.6% avoidance or more. Naturally, you achieve this value through the ability Shield Block, which should always be up when tanking a raid boss.
See http://evilempireguild.org/guides/crushing.php for information on empirical testing of crushing blows.
Dec 4th 2007 3:15PM Wearing tank gear (because the chance to be dismounted/dazed depends on your Defense value) is FTW. I don't have an epic flyer, and I just casually soar through Skettis, being attacked by 3-4 Kaliri and laughing at them all.
Nov 20th 2007 2:34PM Don't know if this has been mentioned, but come up with a keybind system that works for you. As a warrior, it is critical that you are able to do things very quickly, be it while tanking, PvP or DPS.
For instance, my mouse wheel is set to the stances. Button click = Battle stance, scroll up = bezerker, scroll down = defensive. My primary attack is set to R (movement keys are ESDF), charge/intervene/intercept to W, and the various shouts are set to Q A Z (and shift for more shouts).