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  • bub
  • Member Since Aug 3rd, 2007

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Recent Comments:

Big stakes and the end of an expansion {WoW}

Dec 29th 2011 10:21AM Dragonsoul was a blast for the first four weeks. With 6 alts running lfr I was getting epics everyday and life was good. Not being in a guild I was left with pugs and can now pug the first 6 bosses reliably using some time and the explanations I have macro'd.
But I never felt I fought deathwing.
I made a hole in his armor so Thrall could shoot him and then when he is hanging off a cliff I stood on his fingers until he had to let go.
But the hero of the fight was never me, it was always Thrall.

Arcane Brilliance: Adventures with and observations on the Raid Finder {WoW}

Nov 6th 2011 3:12PM You dont need to have an active sub to play on the PTR so you get a lot of kids who just play for free so they can troll and then people who havn't raided in a guild in a very long time but want to see what the new content is.

"You really want those people to get shorter debuffs than the people who can't put up with them anymore? Worse a system like that actually encourages people to act like jerks in hope that they'll be kicked."

This is a really good point, in fact I think its the best point in the whole thread.

Cataclysm 10-day trial edition announced {WoW}

Dec 17th 2010 9:13PM I took a break from playing a little over a month ago. Activated the trial to look around only to find out my account had been hacked 2 weeks after my sub expired and is now banned.
Been a rough day.

Latest Aion news offers contests and free game time {Massively}

Dec 21st 2009 1:53PM Why would anyone want to inflict a friend with the boring grind that is this game.

Aion introduces XP bonus weekends to smooth the curve {Massively}

Dec 16th 2009 6:30AM I grinded to level 39 on my ranger before I quit which places me firmly in the "too little too late" group of people. WAR showed that you get one shot, just one, and if you mess it up, you get a 300k playerbase and thats it. Aion had their shot, messed it up, and now instead of having 1 million strong subscriptions and growing, servers are growing quiet, very quiet.
Remember the closed beta's for aion only went to lvl 30 so no one had any idea of the hidden grind which one shot a lot of people.

Also Aion's grind was never about the lack of quests. People had full quest logs but at lvl 30, you gained xp 3-4 times faster grinding mobs in an area then running around doing quests which is a massive oversight.
The guy who runs Curse called it in the first few weeks, leave aion to the die hards and move on to better things.

Trying something different {WoW}

Apr 3rd 2009 5:11AM Poppa?

What they really meant by "bring the player, not the class" {WoW}

Mar 4th 2009 10:54AM I call Shenanigans. Saying that you have mana problems in heroics at this stage in the game is just an outright lie. That mixed with the fact that you seem unable to round up just 1 of the 5 classes that offer replenishment when you seem to need it so badly makes me think you need hello kitty adventure more then anyone else alive.
I now equate "If Blizzard is acting like everyone is going to have Replenishment, why not give everyone Replenishment?" to creationism.
You’re ignoring the past, the present and all logic to demand something you don’t need and only want because the other kids have it.

What they really meant by "bring the player, not the class" {WoW}

Mar 4th 2009 9:32AM It used to only be shadow priests that could return mana and then only to their own group.
Now there are 5 classes that can return mana to the entire raid and people complain that its not enough.
It is more then a little childish that after being spoon fed why "Bring the player" works several times, these players still demand more.
Why are people not complaining about a shamans heroism being unique???

Ghostcrawler on the success of "bring the player not the class" {WoW}

Feb 27th 2009 10:15AM Ah you’re not the brightest spark are you?
The problem was getting the buffs needed for that extra 1000 dps was class specific in BC.
It is now easy to get all raid buffs such that "bring the player" can be called a success, which is what the thread is all about.

Top five toughest and easiest raid bosses {WoW}

Feb 20th 2009 4:58AM Just to say that all these replies have changed my mind on the easieness of WotLK raiding. If people are still progressing through Naxx, talking about wiping at 2% on Kel, then its doing its job at getting people into raiding a lot better then Kara ever did.

The Bosses that took the most time.

Brutallus pre nerf. We went into sunwell after only farming BT for a few weeks so the gear check hit hard. Every time he went down the first few times it was in always in enrage. Lots of wipes where it was lack of dps that killed us.

M'uru pre nerf. I am just glad I was just a dps for that fight.

Shade of Aran. This is when I was in a starter guild learning how to raid and someone always moved in flamewreath. The walk back took forever so we usually skipped him and did him last. The panic of the polymorph as we didn’t come close to being able to dps him before his mana ran out mixed with elementals running all over the place. Safe to say we were happy to skip him.