Aug 5th 2007 4:47PM As a restoration shaman who can't justify spending even one point to gain a 2H weapon talent that I'll use 0.05% of the time... trainable 2H's still sounds f-ing sweet! That'll cut down the time it takes for me solo mobs by at least TEN minutes!!
Aug 3rd 2007 9:26AM > 1. Healing Way has nothing to do with spell crit. You cast HW,
> and it's there. No further effort needed. However, it's only really
> useful if, as you say, the group is heavy on Shaman heals. There's
> no benefit from it if it's all overhealing.
Umm... downrank much? Pick the HW that heals just as much as you need it to heal and never worry about overhealing. Know how much each rank of your HW will heal for before you cast it.
And while you're at it, stack up three Healing Ways with your Rank 1 Healing Wave for maximum efficiency on single-target healing. Rank 1 is a 1 second cast and costs less than the mana you'll regenerate in the same amount of time. You'll stay at full mana and and a cool 18% to your HW's strength when it comes time to cast it. So yummy...
If Chain Heal is your bread and butter, then Healing Way should be your raspberry jam (in PVE).