Jan 18th 2008 2:51PM I, like many other posters here, have had the opportunity to play both sides. I started playing back in May of '05 and currently have two level 70 Alliance toons (rogue and shaman) and a 67 Horde pally and many alts on both sides.
From my experience thus far, concerning the personalities of people on each side, neither one is better than the other. Both sides have proven to have their share of asshats, and at the same time a good amount of folks who are friendly, helpful, and courteous. I don't follow this idea that one side is better than the other because it's just not true from what I've seen. I've played my Belf pally and watched groupmates get ganked by Allies 10 levels above them, and then switched over to an Alliance alt in Westfall just to observe two 70 Hordies kill off every quest NPC at Sentinel Hill just because they can, and then have them challenge my level 17 priest to a duel. I mean, honestly... what kind of inflated ego does it require to challenge someone to a duel when they don't have a prayer of winning?
So in short, the grass is not greener on the other side. I have to believe that anyone who tells you otherwise is only doing so because they either have had just horrible experiences with one faction or they started playing one side and now have some overblown feeling of patriotism for a fictional nation in a game. To each there own, I guess. I enjoy playing both sides and recommend everyone try it, but take a grain salt with anything you here.
Unless it's about gnomes... they're just a bunch of knee-biting, filthy little buggers. :D
Jan 17th 2008 4:02PM If I remember the events of Warcraft 2 correctly (and it's been a few years since I played so I might be wrong), the Alliance had basically backed the Horde into a corner at Blackrock Spire and Lothar had arranged to meet with Doomhammer for some sort of a cease-fire or to get the Horde to surrender. While on-route to the meeting, though, Lothar and his escorts were ambushed, and he was killed before ever getting to Doomhammer.
Personally, I think "For Lothar!" would make a great battlecry for the Alliance. The current "Grab your sword and fight the Horde" is, let's face it, more than a bit cheesy. Makes me think of some army recruiter posters and slogans I've seen. It just doesn't inspire me to feel like I have anything in common with my fellow Alliance members. "For Lothar!", though, commemorates a hero who fought to protect everything that he and those who followed him loved and cherished even if it meant his own death.
For Lothar, the Lion of Azeroth!
Dec 5th 2007 2:23PM Looks good so far, and best of luck with the new column. Looking forward to seeing what you come up with. Cheers! :)
Sep 17th 2007 8:40PM Well, if I remember correctly, Blizzard said that they were looking to allow Death Knights to tank with 2-handers or while duel-wielding. Now, I think that surprised most people, but honestly we already have a class that does that... it's called a Druid. Druids don't get a shield, so they end up stacking insane amounts of stamina and dodge on themselves for mitigation and avoidance purposes. Honestly, I don't see why the Death Knights wouldn't work in a similar manner since Blizz also said that Death Knights wouldn't be able to equip shields either.
And, as many TBC experienced raiders already know, certain fights benefit certain tank classes more than others. If any class is going to be "threatened" by Death Knight tanks, I'd say it will more than likely be the druids, not the warriors or pallies.
Sep 17th 2007 8:26PM @5 This isn't a concern about rogue grinding speed. I can grind on my resto shaman if I want, but that's not the point of the complaint. This is a concern centered around rogue PvP and raid dps efficiency. Lost combo points are essentially wasted energy and, therefore, a loss of dps.
Sep 17th 2007 8:21PM @4 Yes, CP managment is part of playing a rogue, but let's say you build up 3 CP and want to hit Slice and Dice before the mob dies because it's about to run out and you want it up for the next mob you're gonna target. If you're half a second too late and/or the server doesn't register that you hit SnD before the mob died, then you don't get the SnD buff AND you lose the 3 CP you just spent 120 or 180 energy to generate. That doesn't happen to a mage with his mana and keep him from casting another frostbolt. That doesn't happen to a warrior with his rage and keep him from popping Rampage.
I'm not trying to whine, honestly. I'm just trying to point out the fundamental difference that makes rogue/cat druid damage output and managment more complex than most people think.
Sep 12th 2007 2:39PM @36 But how is this possibly considered a bug? All mobs, when you attack them, will chase you or go to where you're standing. All rogues can Vanish, and it's a defining part of the class that wipes aggro and is a survival mechanic meant to take you out of combat. So what part of this is a bug? If you can honestly put forth a reasoned argument as to why this is a bug, then I'd be willing to hear it, but I just can't see this as being a "bug" since these are the mechanics that we've been working with since day 1.
Aug 27th 2007 1:43PM For the love of all that's holy, people... read what Elizabeth said about Hakkar! And I quote: "For his abilities, we're going to presume that he's on his own, without any support from his priests or priestesses, which leaves a simple fight for us to consider."
Quit presuming that Hakkar will have back-up because it's already been stated that he will not. With that said, the infernals are not targetable, and Prince will more than likely wipe the floor with Hakkar. Hurray for those people that actually take the time to read and understand the mechanics before making stupid assumptions.
Aug 22nd 2007 7:47PM @4 I'm pretty sure that just about any player, not just rogues, fit into one of those categories. You, for instance, seem to fit quite well into the Prima Donna section.