Oct 19th 2007 11:45AM I find this guide a bit too simple. Things said are mostly things anyone doing a normal instance would come to think of (or atleast should), I can't see why these things are under "learn how to raid" -category. (Buffing and finding out what the mobs do, c'mon!)
What about how to get along with people, that is completly left out, and that is one of the most important things in a raid where a group of people spend some time together and things can get pretty stressful.
And what about other situations, what if you are not in a guild that is farming the content, how does that change things? Or the moments where something goes terribly wrong and you have to adjust to it to prevent a disaster? How does that work?
And what is the part that you actually play in the group - are you just a newbie who is there to get the phat loot, or are you seriously learning things? How and what do you learn with a group that runs and bashes through the mobs and bosses with no problems? Vice versa, how and what do you learn with a group that is still making progress and has to struggle to get forward?
Or what about the things you might experience during a raid - setbacks, multiple wipes on a bad night, progression, group falling apart, all those things that might cause mixed feelings or even make you wanna stop? What if the group isn't moving forward as fast as you would like it to move - how does one act then? How do you deal with those situations and emotions? How do you express them or should you even do that?
Raiding isn't just performing your role and getting the loot, it has everything to do with team-work, helping each other out to get through the different situations and being emphatetic enough towards other players so you don't get thrown out for being a jack-ass.
There isn't really too much raid-specific information here. This guide could be something like "How to get into a guild and the instance check-list for dummies". The first few parts dealed with getting ready to raid and this one had the check-list -part. (I don't consider this even a scratch of the thing called raiding.) Where is the learn to raid -part?
Sep 28th 2007 10:36PM If a good healer is the one being able to keep everyone alive, that means the rest of the group has to excell at their jobs aswell. No over-aggros, no loose trash or adds, tank knowing what needs to be done, and so on. If the rest of the group sucks, no healer can keep them alive no matter how good or how epic. Hey, if you wanna jump off the cliff, go ahead and do so, but dont blame the healer when you die.
Sep 25th 2007 5:18PM I agree what people said about non-plate gear. There absolutely are alternatives and that should not be forgotten. As I see it playing a priest and a paladin, any gear that gives more armor than cloth is a bonus to a paladin healer. Sometimes plate gives less +heal than mail or leather or such. Why on earth would you want to sacrifice stats for the armor? High armor is nice, but as anything will give it more than cloth, there is no reason to get stuck with the plate, as a healer you shouldnt get hit anyway.
And about the list - Breastplate of retribution? Where is the Light touched breastplate (drop from normal Ramparts first boss), with gems it is way better for healing than the one mentioned and very easy to get. AND its even plate.
Sep 17th 2007 7:00PM Yes, let's throw out every research that is even suggesting something we might not like to hear! Let's throw out science, let's not worry ourselves with evidence that might contradict our beliefs or reshape our thoughts, it must be EVIL. This has been the trend like... forever.
Surely those who have been forced and used against their will have experienced trauma, no question there. But have those that have been there willingly actually experienced the same thing as those that were forced? Have WE made them victims ourselves by beliving certain things and making them believe certain things? Questioning our way of reasoning and studing this issue is the only way to discover the truth. Be sure to notice, this has nothing to do with some people believing they are not doing harm when they actually are doing it.
Sep 17th 2007 6:37PM It's just amazing how hypocrite people can get. Claiming that fantasy about this and that will surely turn into reality (without ANY proof of this actually happening) and in the same time playing games that are occused of the very same thing. Some people are still very certain (without any proof, once more) that violent acts in a game will surely make you do those acts in real life. We surely have fantasies about killing - for example we plan ingame raids to commit a blood bath every day. Like said - how many of you have actually murdered, poisoned and set people on fire in real life because of doing so in a game? How many of you have your sense of reality twisted because you have played a fantasy game and roleplayed? How many of you think dragons actually exist?
It's a funny thing that gamers, who are often being themselves victims of false beliefs and "you lose your grip of moral and reality if you play" -arguments and now they themselves make the same claims about other players.
The children are always a great pull. I just wonder why to say its okay to get drunk ingame, kill people ingame, talk about killing and getting drunk ingame, but still talking about sex is for some reason a strict no-no and violence and drugs are not. Haven't seen too many of "OMG my kid is getting his hands on massive amounts of ale in the Orgrimmar inn, please Blizzard do somethin!" sort of hysteria.
Not taking sides on the issue, just the specific argument presented.
Aug 14th 2007 11:59PM If people in pvp servers somehow except being ganked, why is there so much bitterness and the desire to revenge that someone ganked you? If it's okay, why the revenge? Why are the gankers telling us it's part of the deal and still their own reasons for their actions are very much because "I got ganked"?
Personally I don't see the whole "it's a pvp server, roll pve if you don't like ganking" argument has much of a point. That you are able to do it doesn't mean you should do it. Hey, you are able to go and bash the life out of another human being in real life, still most of us don't do that, even though we do have wars. In wars there is also a soldier against another soldier, not a soldier against a civilian (well, that's not preferred, if you see my point) nor a child, for that matter. And well, there's a reason they're called honorless kills...
If you like to kill creatures of so low level they have absolutely no chance of doing anything, maybe YOU should roll a pve and just kill mobs, allthough they do sometimes give you more challenge. Maybe killing critters would give the needed satisfaction of dominating something.
What probably every ganker admits and knows fully well, is that ganking and camping doesn't feel nice to that who is being ganked and camped. (Otherwise there would be no remorse and need to revenge) What amazes me truly here is this: do people really ENJOY making other people feel bad? It doesn't matter what server you're on, ganking is still the kind of action that affects another person's feelings and playing experience and not in a good way. The ganker is in full control of himself and his actions, so there really are no excuses. Generally people who enjoy hurting other people are considered mentally ill in some way.
Game or not, it's still people we're talking about.
Aug 3rd 2007 10:24PM "
Why even start playing at the next expansion? Any gear you get then will be obsolete when the one after that is out. This is how the game works, love it or leave it."
Yeah let's cut the crap about game development, let's just either love it or leave it and try not to do anything about anything. I'm sure there would be ways to balance the new gear with old so it wouldn't feel so pointless to gear up in Azeroth and soon in Outlands. But hey, if you feel there's something wrong with something, don't bother to mention it, just love it or leave it.