Jan 3rd 2010 3:48AM Will yoink happily.
Jan 3rd 2010 3:46AM I'll take that. Bwaha.
Jan 3rd 2010 3:45AM Adding a comment. Win time?
Jan 2nd 2010 7:32PM I'm in for this, thank you.
Nov 4th 2009 8:28PM Props for recognizing that the Horde headset is waaahaaaay more BA than the Alliance one.
May 5th 2009 9:39AM When I win, you will all dance. Yes, you will.
Apr 27th 2009 6:52PM Fabulous find, but I will take issue with one comment of yours, Mike.
"People who have put themselves into QuickArmory are likely to be more on top of good talent and glyph choices anyway."
While you safely qualified your statement with the inclusion of the word "likely," if you take a look at the Protection Warrior grid, you'll find some seriously disturbing statistics.
100% taken, but only 99% 3/3 Vitality?
100% taken, but only 99% 3/3 S&B?
I could POSSIBLY, in some crazy corner of the theorycrafting universe, see a reason to only take 4/5 Anticipation/Toughness/1-handed/Deflection, but it's absolutely ludicrous not to max out S&B and Vitality.
All the more reason to be thankful for sites like this. Tank failure!
Jul 2nd 2008 2:37PM Being in a permanent long-term relationship with a child, it's difficult to find time to do anything in WoW.
--Instances can be cut short because a billion things could happen in my home. This is brutal for one's reputation.
--I might have to stand up immediately and do something, causing me to die in-game (plate wearer, ouch).
--I might only have 15 minutes to spare, and we know that's going to be travel time.
--Some family responsibilities can't be scheduled, they just occur and are expected of one.
--Plus, I could take my family of three to the cheapo-movies once a month (and buy snacks) for $15.
That pretty much cuts out weekday playing for me (all those things happen on weekends too, though). It doesn't pay to be a WoW weekender, especially if you don't have the money to buy 6 month subscriptions. About the only viable thing to do as a WoW Casual is to PvP. Thankfully, I love to PvP, and that's how I plan to spend my free time until the other two games come out.
These problems make SC2 and D3 so much more appealing. SC matches can be long, but there are a billion UMS maps and I could certainly find one for a 15-minute time slot (and if not, there are plenty of other PC/Xbox/PS3 games to hit up, depending on what you own). As for D3, there's absolutely no harm in leaving a game mid-quest. I can just go back and do it again, probably solo, unless it's a boss quest in NM or Hell - and then there will be a thousand other people wanting to do it as well - **and with no healers or tanks, just about any party can do anything!!**
Jun 21st 2008 8:30PM @ Wolftech
My point was that Engineering is almost entirely about "neat stuff" like the pets, mounts, and trinkets. Barring perhaps Hunters who can use it to produce viable weapons and ammo for their class (none of which are BOP or terribly useful, to be realistic), nobody *needs* Engineering. I can't imagine a PvE guild forcing anyone but a Hunter or Rogue to take up Engineering for the Repair Bot, either.
To refine my post, because my point seems to have been missed, I'll say that I want to know if Engineering is going to be a *must-have* for anyone in WotLK. As it stands, dual gathering is the most profitable combo, while LW/BS/Tailoring with their respective accompanying gathering skills are the most "practical" in terms of overall benefit to a character. Enchanting is always nice as well, and I expect Inscription to be another non-class-specific option for those who like to be self-reliant.
Jewelcrafting has BOP epic gems.
Enchanters can enchant their rings.
The armor production professions have good BOP items (this is less true now at the end of this expansion).
I expect Inscribers to have BOP-type products.
Engineering has weak helmets and a bag o' tricks.
I want to know that something amazing is coming! I'll gladly hold onto it until WotLK if I know it will be useful until the next expansion (crossing fingers for the Emerald Dream).