Oct 7th 2008 4:46PM "Better part of a month"? Mike, I started that thread over a YEAR ago. ;)
I never expected it'd grow that big though, or get featured on WoWInsider. A cool thing about it is that apart from a few trolls, it's nearly entirely positive feedback, discussion or added suggestions. We had our post limit extended twice. I'm kinda proud of the thread, actually :)
Oct 6th 2008 12:17PM Death knights most likely use arcane magic, same as mages (and warlocks and necromancers, which are really just specialized mages). The runeforging is arcane in nature rather than divine, so it stands to reason that death knights keep tapping into that power.
This doesn't mean that death knights are mages, just that they tap power from the same source.
Sep 14th 2008 7:32PM I've played through the death knight starting area 4 times, and seen Razuvious' chatter dozens of times. Death knights are resurrected, not undead.
Sep 14th 2008 6:47PM It is NOT stated that player death knights are undead. It is stated that they died, but were brought back. It's fairly obvious from the opening quests that they are alive, but changed. They were resurrected, or as the opening cinematic puts it, "reborn". Dark rebirth and everything.
Aug 20th 2008 9:33AM I am fairly sure the XP change will NOT stick, actually. It'll likely land somewhere between the previous and the current amounts of required XP. They implemented it for a single reason; to get more people to do more quests so that everything would be tested properly.
Jul 27th 2008 3:00PM That's one ugly rifle. Blizzard's obsession with skulls and spikes never ceases to amaze me :/
Jul 25th 2008 11:06AM Karma evens out? Not for us Europeans who play on US servers. :P
Jul 17th 2008 9:35AM I'm not an expert on action figures or anything since I don't care for them myself, but that one looks really shoddy.
Jul 14th 2008 2:39AM Also while I liked your article, I can't believe you actually suggested that people fall back to demonic possession, Michael. Though I understand the distinction you make (and it's one I agree with), there are few cliches more tired and boring than the demonic possession tripe.
Jul 14th 2008 2:36AM I don't think racism is very prevalent in roleplaying, but most fantasy worlds feature something we don't have in real life - multiple sentient species. Intra-species conflicts are a staple of a lot of fantasy literature and games, so it's only natural to include that in roleplaying as well, ranging from the haughty elf looking down on the "filthy dwarves" to the hatred between human and orc.
I've never seen actual real life racism being roleplayed out though based on the color of a character's skin, which I'm happy about. Besides, it sort of makes sense - bigots would likely find better targets for their prejudice in other species because of greater physical differences.