Apr 19th 2010 4:06AM I think it would be interesting to see an article written up about the politics of 0.0 space between Alliances and how it parallels the real world.
I also think a look at the way conflicts in 0.0 effect market prices would be another good idea for an articles.
Feb 6th 2010 3:41PM Of course I'm going to leave a comment ;D
Apr 29th 2009 7:17PM Curse.com AREN'T charging for addons. They are charging for some benefits.
And just to confirm (you may want to update this WoWI), Curse.com will be contributing 20% of all profits made through the Premium service. It will be divided out amongst addon authors who will receive a % based on the performance of their addons. In some cases, this may not be much but in the case of addons like Carbonite, QuestHelper, Auctioneer and Cartographer, addon authors will be able to pay for their WoW subscription and more. Addon authors deserve some thanks for their work and Curse.com are ensuring that they get at least a little back for their efforts.
Apr 15th 2009 1:06PM I've worked with Curse as a volunteer and moderator for the past 2 years and I know many of the guys at Curse through talking to them. Of course, I don't know every piece of information but I know enough to know that WM HAVE been approached and I also know they flatly refused to change their model. I'm not too sure whether this was done by simply ignoring requests from addon authors, Curse and WoWI or whether they refused in writing, although it seems - based on the way they dealt with addon authors - the former is the more likely.
No - I get the point. Most of the comments here come from the idea of entitlement. You feel that - because WoWMatrix was better - you should be entitled to it, no matter what the costs or consequences are for other people involved. I'm sure if you were in a similar position to Curse, WoWI and various authors you would have done exactly the same as they have but your selfishness and entitlement issues get in the way of your ethics and morals. If WoWMatrix - as I have previously said - had been willing to come to an arrangement with Curse and WoWI, this would not have happened. Curse staff have already stated that they hope they don't need to maintain this security forever and that an agreement can be reached. Sadly the old adage, "actions speak louder than words," is important here because that is exactly the case. The situation could not be allowed to continue as it was. Furthermore, the amount of people using the Curse Client versus the amount of people using WoWMatrix was not the issue. I'm pretty sure that the numbers were fairly equal. That wasn't the problem. The problem was what WoWMatrix was doing to service its, "customers." As has already been stated time and time again, they WERE draining resources out of Curse and WoWI, resources that would be better spent elsewhere. At the moment, Curse has one person working on the Client because that is all they can afford. With this new action, they may well be able to divert some of the money they would have been wasting on bandwidth to increasing the development of the client. I don't know if that is what will happen but I know they are working vigorously almost everyday of the week to get it working on both PCs and Macs... but one man can only do so much (and he also happens to be their lead tech guy, so he has a lot more to do on top of that).
We need to face facts here: we are in one hell of a economic crisis. For Curse and many other organisations who a year ago would not have seen Premium Subscriptions as a major money spinner, they are now very important to their continued operation. They aren't going to make you pay to download the addons. They are going to make you pay for bonuses. That money will then be used to keep Curse moving and for their Author Rewards Program, that will reward authors with free game time, games, software, merchandise and other benefits for their continued effort. That may not seem like much to you but it is a hell of a lot more than WoWMatrix (and most addon users) were doing, who were in effect leeching off the authors and the distributors (in WoWMatrix case) to make money from advertising. They didn't offer anything to authors or distributors. They offered something to the end user and whilst the end user is important, without the authors and distributors, their would be no end users, so something needs to go back to the authors. People like WoWMatrix have a responsibility to them; a responsibility that Curse and WoWI were perfectly willing to take on but that WoWMatrix chose to shirk in favour of ripping off the hard work that YOU DON'T SEE because you are given convenience and ease of use, and frankly you don't really care about anyone other than yourselves.
Curse' and WoWI and every other major addon site out their follow exactly the same business model. Most of them are looking at Premium Memberships and member funding on top of advertising. It is the ethically and morally correct business model that services everyone involved as well as they can be served. WoWMatrix business model was to leech off those others to provide their service, without consent or compensation. If you can name another business model that is more viable that the current one in use by the majority, I'll eat what I'm about to say but as far as I can see Curse are using the best business model for the job.
Also, I think you will find that paramount to and tantamount to are equally acceptable, both with slightly different meanings ;-)
Apr 15th 2009 8:16AM Did I ever say I was a member of the Curse staff? No. I do have close dealings with Curse and I know that the date for release had been penned in for a long while before patch 3.1 was released. It was just luck on Curse' part as it has had the most impact.
As for slamming WoWInsider, I always slam WowInsider when I comment here.
Apr 15th 2009 8:14AM I was under the firm impression that both Curse and WoWI approached WM on several occasions but nothing came of that. WM has been unwilling to end its questionable business ethics - such as ignoring author copyright - and has also been unwilling to end its practice of using the Curse and WoWI databases and badnwidth for distribution. They did not offer any compensation, nor did they offer to work with Curse and WoWI by supporting ads for those sites through their client. Granted, they took certain steps over the years to change their approach but this was more to do with legality than actual co-operation for the benefit of the community.
Instead of chastising Curse and WoWI for protecting their interests, why are people not pointing at WM and asking why they didn't sit around a table and come to an agreement? Why are people not asking why WM felt it was needed to ignore author copyright and to leech of other sites without any formal (or even informal) agreement in place?
WM may well have been a superior client to the Curse Client (Which is leaps and bounds better than it ever was before) or the WOWIUI. Sadly, this issue exceeds that point because of the financial implications involved. If WM had sat down and said, "ok - we'll give you a percentage of our advertising revenue to cover the percentage of your bandwidth that we use," or something along those lines, there would probably be no problem here. Sadly, they were unwilling to do that and I doubt it had anything to do with the idea that they couldn't afford to do that.
Instead of sitting on the entitlement high horse (that Blizzard have perpetuated through WoW) why don't you try to empathise with the core issues of the situation? It really isn't that hard.
Apr 15th 2009 7:36AM For all of you ranting about how this move is simply to line the pockets of the benefactors of WoWI/Curse, you have no idea what you are talking about.
I know for a fact that Curse are not returning enough money to make a substantial or even reduced profit. This has been stated time and time again. The fact is that prior to WoWMatrix and other scrappers, Curse was making enough money to expand and to get investors interested. Ironically, nothing really changed at Curse over the years. They own more sites and have more ad coverage. Their traffic has increased massively. Oddly, they are still not making any money and have to keep returning to investors. So any statements made about Curse doing this to increase their profits is true to an extent but it isn't so that they can buy expensive bottles of champagne. It is so that they can continue to provide the free service that you all feel so entitled to.
In the next few months, Curse will be launching a VERY, VERY CHEAP Premium Model, that will allow you to get certain advantages from their site, such as no ads, a number of enhanced features via the Curse Client etc etc. Most of the people who used WM will complain about this because - from what I can tell - it did much of what you will require a PM for with the Curse Client, for free. Remember however that WM wasn't supporting their own infrastructure and was simply leeching off the hard work of others. The only thing they had to keep up to date was a software application. Curse provide the entire solution beyond that of WM. They provide resources for addon authors in the form of Curseforge.com - where addon authors upload and work on their addons, and interact with other addon authors. They provide the hosting, the distribution and the easy-to-use backend hosting tools for those same authors. They work with the authors, removing addons on request and only hosting what they have permission to host. On top of that, they provide an entire platform for you guys to download your addons, free of charge and all they ask is that you show a little incentive by clicking the occasional add or donating to the addon author via the donate buttons that Curse include on their site. So, Curse NEED money so that they can continue to do what they are doing and provie the service they provide. Let's also not forget the Curse Network: one of the largest networks of MMO community sites out there, including sites like World of Raids. I'm sure you can all agree that what they offer is mamoth, and running at a loss is not an option.
Furthermore, the changes that are in place at Curse/WoWI are all server side from what I can tell. Unless WowMatrix decide to hack directly into the servers at Curse/WoWI (which is very, very illegal and will get them shut down) there is nothing at all they can do about this block. If they want the block removed (and by proxy, if they actually care about the service they are providing) Curse and WoWI have both said they are open to suggestiongs. In effect, if WM cleans up its act it CAN be a crucial part of the addon community. First, it has to change. It has to make some concessions.
As for these comments about the Curse Client containing addons - lol. I've heard this before to be honest and every time, I've asked the person what is wrong with their machine and I get the same response - "I've not got a virus. A friend told me he got a virus from it." Fact: the Curse Client has never wantenly released a virus or spyware to a users computer when downloaded from Curse.com. Fact: on the rare occasion that something malicious has been detected when concerning downloads from Curse, Curse have blocked downloading so not to infect user computers until the issue is fixed. If you claim that any of these things are false, you are an ugly, dirty lier who is trying to perpetuate a false impression. What you are doing is paramount to slander.
I also can't believe that WoWInsider is wantenly perpetuating the idea of a conspiracy here. My God, I come here intermittently and often find myself /facepalm'ing over your content (because it's shite) but this time around, I couldn't help but laugh. You guys are true amatuers but your tone suits the majority of the player base: clueless idiots who have no idea what they are doing in pretty much any given situation.
Mar 23rd 2009 3:48PM Blizzard are going to be releasing an application for mobile phones to allow people to have an authenticator without having to carry around the key fob. They will charge for it. Why will they charge for it? Because - despite the fact that these programs are not designed to run on their platforms - someone, somewhere has spent their precious time and energy creating this application and they would like something back for it. The ethics are no different here.
Great communities have spawned on the tail of add ons - Curse.com, MMOInterface.com - and they were all taking steps to better support add on developers and stimulate them. It just seems like a total slap in the face, not just to the developers themselves but also to every single player who uses an add on. Blizzard have not just effected add ons and developers, they have also effected companies, communities and every single player who plays this game.
Carbonite - for example - is a very sophisticated add on that is supporting a fair few people through the current financially difficulties. They've been doing it for a while as well. They haven't said, "you can't use it," but they have said, "hey... this sophisticated piece of kit is a complete rework of the UI that has taken us much time and effort. We'd like something back in return for the product we created!" Blizzard have basically said, "we don't give a crap about your time and effort! We don't want you charging for your add ons... not because you are taking away from our profits but because... well... we just don't want you charging for them!"
And that last point highlights an interesting question: I can understand the lack of ads in game but why prevent people from charging for their add on?
Mar 21st 2009 9:24AM Your initial statements are flawed.
Add ons may still solicit donations but the author is not allowed to display requests for donations using the add on itself, and can only display these requests on third party sites such as Curse.com or the add on website itself.
These guidelines don't chance much and simply put down in writing what was already known by anyone who keeps tabs on add ons. There have been countless situations in which Blizzard has disabled add ons or functions of add ons (notoriously, certain Auctioneer components have been disabled in the past).
As for the charging of download facilities, you are again incorrect. If Blizzard disabled an add on based on the author requesting a small fee for using their download facilities (they have to own them) and the author decided to test this stance in court, Blizzard would find it very hard to justify their actions. Of course, if they are charging unreasonable amounts for the download facilities, that would be taken into account but if I decided to charge members $0.25 to download off my site, there is nothing unreasonable about that.
Dec 10th 2008 5:41AM A good MMORPG lets you play the way YOU want it. Really? Are you sure?
If there is one thing Blizzard have proven with World of Warcraft is is that a good MMORPG is a game that HAND HOLDS you to every doorstep you need to be at as you progress. There were and are no free choices in WoW. Everything id forced upon you.
Contrarily, Warhammer Online doesn't have the big neon lights and the giant arrows pointing you in said direction. It all flows in the way you decide you want it to, which is why the game is having problems. Mythic Entertainment created a game where you needed to explore to find the dungeons. They created a game where you needed to explore to do the quests. They refrained from including the big neon arrows because the fan base asked them to. When they did, the fan base proceeded to not take advantage of the features they asked for.
Frankly, it is the players problem. Players AREN'T playing WAR in the correct war. They ARE playing wrong. They are doing so because they requested that Mythic leave out the hand-holding that made them so bitter about WoW. Sadly, Mythic are going to put that hand-holding in. Player choices will become limited and with it will come the age old illusion of choice that Blizzard have done so well. In 1 years time, when players ARE playing correctly, Warhammer will have 1 million+ subs. I mean, the subscriber base for WAR is still growing now.
You can't expect an MMO to be perfect from the get go.