Apr 2nd 2012 1:36PM @Snowblind "The interactions are pointless enough that it can all be handled through the standard menu..."
This is hilarious because on the test shard they originally had it so that players had to talk to these NPCs for department head assignments, and the forums exploded with RAAAAGE because people were upset that they had to actually walk around and talk to their crew to get shipboard assignments.
So they changed it such that you now interact with department heads through the UI. So (almost) everything being handled through the standard menu is a direct result of the devs listening to players.
Mar 30th 2012 10:16PM This sounds exactly like what DCUO has for their "crafting" system. You make mods that go into gear slots.
On the upside though, it's not a bad system.
Mar 26th 2012 8:55PM Is anyone else seeing the pic of the Bortasqu' bridge as blue instead of red? I think these pics are getting color-negative'd like the ones from last week.
On the plus side, with this weird color-reversing, we can actually see what the interior of the bridge looks like, unlike in the game where it's all either flooded with red or cloaked in shadow.
Mar 20th 2012 12:16PM Is there something weird with the color in these pics? They look like there's some weird photo-color-negative effect going on.
Mar 14th 2012 1:41AM Ah, EGA MultiPlayer BattleTech... my first foray into anything resembling an Online Role-Playing Game. I remember printing out a book's worth of pages on my dot-matrix printer... a "guide" of sorts on how my faction's player/rank structure was built and how to play my role as a company commander for House Davion's 1st Albion Training Cadre.
I still remember being frustrated with how MPBT:Solaris and MPBT:3025 didn't live up to expectations compared to the original EGA version of the game, especially b/c MW2 had already been released at that point.
With that said, I'm really excited for MW:O coming out this year. Not much has been said about how factions and territory/planet control will work (other than it will be in the game), but the core gameplay looks great.
Mar 9th 2012 2:03PM "Unfortunately, it's going to be hard to categorize MWO as "massively," as its non-persistent arena maps will host up to only 24 players in 12v12 fights."
I'm not sure how this makes MW:O any less of an MMO than WoT. At least in this game we also get a dynamic map of the Inner Sphere and our "tiny battles" have inputs toward territory control over a persistent "world".
(yes, I know World of Tanks also has territory control, but you have to be a member of a guild/clan to take part in that)
Mar 8th 2012 9:54AM So excited for this game! Looks like the computerized translation of the tabletop game I always wanted!
Mar 7th 2012 1:30PM @TerilynnS
Hah! I hear that as Kirk in Star Trek V: "What does a hologram... NEED... withasetof MACO armor?!?"
I agree holograms with armor make no sense, but my issue with them goes deeper, in that why is this prison using holographic guards at all? ...which also ties into my issue with the way artificial intelligences (holograms AND androids) have been portrayed in Star Trek since TNG.
Don't get me wrong, Data and The Doctor (EMH MkI) were good characters and story-movers (plot points), but their concepts make no sense. As an android, Data was able to interface directly with machines, and even the ship. Why wouldn't he just always be hardwired in?
The EMH makes even less sense. Those are not actual "photonic beings". The objects we see and interact with are not the EMH program. That's just a projection. The actual "being" (and I use the term very loosely) is a line of code running on the ship's computer processors, or when transferred to a portable emitter (which should make anyone's head explode who is familiar with computer backups), a set of instructions running on the emitter's processors. They are the computer. Not the projection.
If they wanted to make the prison in this episode fully automated, I could buy that (although it's still a really dumb idea), but the holographic guards? You could do the same job with just having the computer moving around forcefields (which is what it's doing anyway with the holograms). The use of "guard images" is superfluous. You could even have the computer replicate whole sets of walls and corridors to direct or isolate visitors and prisoners. (Oh man, that would be a crazy prison idea... what if you could move around and run as fast as you could for as long as you could, but your cell walls always stayed 10 feet away from you, moving as you moved? Actually, nevermind, that sounds a whole lot like GLaDOS.... although she would make an excellent "Warden")
It always seems to me that writers overstate the "smartness" of AI's like the various holographic "beings", but they're just a set of instructions on a partition running on a larger computer. The really understated, underutilized, and underappreciated AI's would be the ship and station computers.
Mar 6th 2012 7:02PM @Drak
It's a funny thing because as a "global" alpha, it's as accessible as an open beta. Anyone and everyone can jump in. If anyone and everyone can jump in, what's the point in having a NDA? Who are you non-disclosing to?!? Everyone can jump in to see what it's like, it's not exactly a big secret that you have to keep from the public, when the public is invited in.
Mar 6th 2012 7:01PM It's a funny thing because as a "global" alpha, it's as accessible as an open beta. Anyone and everyone can jump in. If anyone and everyone can jump in, what's the point in having a NDA? Who are you non-disclosing to?!? Everyone can jump in to see what it's like, it's not exactly a big secret that you have to keep from the public, when the public is invited in.