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  • Debricashi
  • Member Since Aug 6th, 2007

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Encrypted Text: Patch 3.2.2 and the Great FoK Nerf {WoW}

Aug 19th 2009 2:03PM You can disable Sound Effects by pressing ctrl+S. Try it next time you are in the AH.

Behold, the power of macros {WoW}

Jul 30th 2009 12:54PM I would say that the two most important places for Macros are raid targeting and pvp.

Everything from the lowly
/target Iron
/cast Starfire
/target Ignis

Can greatly improve your DPS uptime/tanking pickup speed, especially if you have a special job on a given boss. You spend much less time fishing for the target to click in the play field.

Of course, in pvp, sometimes you just want to click a bunch of things all at once.

The Patches of Yesteryear: Patch 0.6 {WoW}

Jul 7th 2009 6:04PM Depending on the way player state was stored and checked, it could happen very easily. If you imagine there is one large data element that includes your player state: inventory, equipment, stats, name, race, level, map location, etc., performing a change like splitting an item stack could trigger a check on your entire state data element, rather than just your inventory. Since you are only very loosely tied to any specific location while on a flight path (think of how party members' dots jump around on your mini map when you are both in flight), your stored state location could very well be (or have been at that time) your destination. Thus when you split a stack in your inventory, it causes a state change & check, and your location gets updated to your state location, i.e., the destination of your flight point.

There are countless stranger ways it could happen, but refreshing more state than is needed is a pretty easy/obvious one.

Clearly, you have never debugged a large code base with multiple authors.

Scattered Shots: A deeper look into the Patch 3.2 Hunter changes {WoW}

Jun 26th 2009 5:05PM The trap duration nerf isn't really a nerf. As someone who actually taught chain trapping to about a dozen other hunters during TBC, I feel confident saying that if 30 seconds isn't enough, it's because you suck. Yeah, having that extra fallback trap was nice, but chain trapping wasn't about the pull, it was about maintaining that trap chain over 4 or 5 trap cooldowns. The extra duration was just a crutch, and if you needed it, there is no way you were going to get that 5th trap in place.

If you never gemmed or enchanted spell hit on your heroic dungeon gear to reach trap hit cap while running BM, you never really chain trapped. And with the no-CC dungeons of Northrend, it's a lost art anyway.

Also, the Entrapment "nerf" isn't a nerf. Before, you could use entrapment once for every trap cooldown. Now, guess what? You can use it twice for every trap cooldown. At 4 seconds for each of two traps every 24 seconds, that's a potential 33% up time on your root effects, plus the snares off Frost Trap and Snakes. And now, you can use Black Arrow on your trapped target. This sounds mysteriously like a huge buff.

Ghostcrawler on the mechanics behind Armor Penetration {WoW}

Apr 21st 2009 2:52AM You are all terrible at math.

If some armor gives 50% damage reduction and you reduce that to 45% damage reduction, it is NOT a 5% increase in damage. It is 10%.

55% = 50% * 110%.

WoW Patch 3.1 PTR Hunter changes part 2 {WoW}

Feb 24th 2009 9:30PM You totally missed that PvE Survival Hunters have been competly changed.

1) Surival (non-dancing) has gone from 1 dot, to 2.5 dots. (SS, Immo Trap, and Black Arrow.)

2) Immolation trap is now mandatory for Survival DPS. This is why Trap Launcher is important. This is also why you take Trap Mastery now. You use it to launch in the trap at the start of the fight. You should NOT be trap dancing because movement screws up your Sniper Training.

3) Aimed Shot glyph is now great, even for Survival. Any hunter worth including in your raid is rolling SS, firing explosive shot & aimed shot whenever they are off CD and just filling the gaps with Steady Shot, which is now bad (if you haven't noticed). Quicker aimed shot CD = fewer Steady Shot fillers = more DPS. If you have mana issues as a Survival Hunter, you are doing it wrong.

Are disenchanters getting robbed by rolls? {WoW}

Feb 21st 2009 4:41PM This is stupid. Enchanting is not a gathering profession, and enchanters don't deserve free shards. (Yes, my main is an enchanter.)

If you don't DE blues for your PuGs, you are a moron. End of story.

Enchanters make their real money on:
1) Tips: People need those PuG shards to get enchants done and usually pay you 25g for three clicks when you get that enchant.
2) DEing quest rewards and old gear: Instead of a pittance at a vendor, you get a shard or crystal from gear you replace.

If your group wants you to DE every green for them, just don't. There are way too many, and it's a waste of time. They can pay you to do it later if they somehow don't have a guildy to do it. I have never had a group ask me to DE all the greens, so I don't know why people are talking about that.

Just DE blues. It takes two seconds it makes you more money in the long run. Without the rest of that group, you never would have even seen that drop in the first place.

If you really need the shards, just say up front that you are taking one shard. Then don't roll on shards at the end, and just keep one. That way you never have to do work for no reward. I did this about half a dozen times when I ran out of shards and never had any complaints.

The Colosseum: Infractus the Flawless Victor {WoW}

Feb 15th 2009 4:08PM Note: I'm not trying to imply 7-5 is good. I'm just saying that in the old days a hunter who had no idea what he was doing, paired with a class/spec sitting low on the pvp totem pole would not have been able to hold a winning record for a week.

What is it that gave hunters this bump?

The Colosseum: Infractus the Flawless Victor {WoW}

Feb 15th 2009 4:04PM I think the most striking thing to happen this arena season is the rise of the Hunter. Back before WotLK, you would never ever have seen teams 2, 3, & 4 on the SK100 2v2 listing include hunters.

Everyone knows DKs are powerhouses, and they know exactly why. They have all the tools to demolish other classes.

Hunters, on the other hand, got a buff (and then minor nerf) to explosive shot and a fancy new disengage, and all of a sudden they are totally viable in arena. (My hunter has gone 7-5 with an Enh shammy partner, and neither of us has any pvp gear yet and I have no prior arena experience worth mentioning.)

I don't think any other class has gone from "totally off the radar" to "bad mofo" in nearly the same way.

Replenishment: What are the odds? {WoW}

Feb 4th 2009 3:29AM Wow. That was more typos than I've made in a while... I can't edit them out now, so just try to ignore them.