Mar 8th 2012 4:15AM Ah, but hunters won't be competing for weapons because they won't be using melee weapons anymore. Guns and bows will be exclusively hunter weapons and take both hand slots. The ranged slot is going away.
So the competing group is looking foe melee weapons, rings, necks and trinkets. Hunters will only be competing for rings/necks/trinks.
"Everything's a hunter weapon" is going away.
Mar 5th 2012 7:52AM Does the concept of "Dual Spec" even make sense with what we're told about MoP, where we can adjust talents on the fly? Its time for a do-over given that we are getting class talents instead of spec talents.
The argument of having talent choices being meaningful is goes away, all that's left is quality of life issues for triple or quad role classes like Paladins and Druids.
How could it look, with a do-over? A set of preset talents/keybinds/glyphs per spec?
Feb 25th 2012 4:47AM Having done both, usually as a healer, my $0.02:
10 is easier to coordinate people (on time etc).
25 has better loot distribution.. (7 of the last 8 weeks we de'd druid gear in DS-10 because we had no druid and we're cashing in rogue/dk/mage/druid tokens for vendoring while half the rest of the raid is in dire need of T13 tokens)
25 is smoother to heal, but blizzard scale up damage accordingly.
10 is easier to have a problematic raid comp for some fights. Homogenization only goes so far.
25 seems a bit rougher on more people's machines these days than it did before.
I'd rather be in a 25 group, but my home realm is so full of special kids that don't get along that so few seem interesting in trying to deal with the logistics.
I wish that they'd end trying to make dual-mode raids. Design for either 10, 15, 25 whatever and stick to it for the expansion. Having dual-mode raids is a pain to balance for. 10's are a little too small IMO. How about 15? Target something like 2 tank, 3-4 heal, 9-10 dps? Not 15/25 or 10/25 or 10/15/25.. Only do 15.
This discussion isn't new. The end of 40man raiding was also predicted to be the end of wow.
Feb 13th 2012 4:45PM I've been taking advantage of a guy who's been trying to maintain a glyph price floor of around 300g on my realm with camping, Auctioneer snatch lists, etc. Its mostly Book of glyph mastery ones, but a few other recommended ones from elitistjerks etc.
I haven't recalculated my crafting cost, but when I last checked it was below 12g.
Rather than undercutting him by 1 silver in the range of 300g, I'll go post one of each of the 100 or so that he's "maintaining" at around 100g. He then has to decide whether to match down to 99g and give up his 300g income, or buy me out. I post 1 or 2 first to see what mood he's in.
But, when he bites, and he usually does, that's between 8k for a few minutes of work without having to camp the AH. I routinely get 2, maybe 3 full buyout cycles on a raid night. That's 16-24k right there. It takes less time to sell and post than to craft them.
Does it bother me that he's relisting my glyphs at 300g? Hell no! I've been paid for my crafting, he's got to struggle to sell them.
Does this tactic work for everyone? Definitely not.. I just happen to know he's an egotistical maniac that likes to feel like he "owns" the glyph market and has an obscene amount of gold to support that. There's nobody like that in the JC market on my realm.
Feb 8th 2012 3:59PM Cartographer? Its functionality mostly lives on via combinations like Mapster + Cromulent + Chinchilla + TomTom etc. I tend not to use the custom POI stuff, but HandyNotes has a bunch of plugins to do that including HandyNotes_GuildPositions etc.
I miss QuestHelper. I still use it for speeding through Outland and Northrend though. The build in POI stuff is fine, but I mostly liked it the optimal path calculation stuff.
I still use QuestHelper for things like calculating reasonably optimal paths for world tours like Elders and midsummer bonfires.
Feb 8th 2012 3:52PM SUF is still with us, works fine, and is being maintained.
Feb 6th 2012 4:35PM If you play a healing class, you'll know that potions are certainly used. Especially when people suddenly step in stupid and expect you to fix their mistakes rather than.. hmm.. use a health potion?
Although I have to concede with T13/DS's AoE-fest even that's largely academic. However, healers still carry mana potions as a safety net when tweaking the endurance vs throughput/burst dial a few clicks further around..
Jan 31st 2012 2:01PM AskMrRobot is a bad choice for some roles/classes. The site condenses everything down to a couple of fixed stats weights and rules.
Its calculator assumes linear valuation. This is harmful for some classes.. eg: adding a few more points of haste to reach a haste plateau might be priceless, but adding a few more after that is a waste and they could be better spent elsewhere.
I've heard speculation that MrRobot is behind the resurgence in stam stacking tanks in LFD at the expense of mitigation/avoidance.
MrRobot is no substitute for knowing how to configure your class.
Jan 31st 2012 1:51PM Where this gets interesting is when you start considering things like texture cache management. If they're no longer squeezed by virtual address space limits then all sorts of interesting things open up. eg: much more view detail for distant objects etc. The game has to load all these graphics textures into ram for the rendering libraries to push off to the graphics card.
But.. the 64 bit client is more of a straight port at this point. Its probably more about gaining experience with 64 bit applications so they have accumulated enough experience to make MoP take advantage of it.
Jan 23rd 2012 4:03PM The basic problem here is that the [cash flow] perk is a real tempting target for people with nefarious intent. There are HOWTO guides out there for how to set up guilds and exploit its members for hundreds of thousands of gold and get away with it.
As soon as an industrious GM can hide their activities by spamming the tab logs etc, it becomes fairly easy to hide their skimming activities.
And of course there's the end game. Kick everyone, keep the proceeds, realm xfer the guild and sell it for 250k+ as a premade guild.
Sadly, a lot of people have figured this out and treat guilds as another gold farming operation.