Feb 13th 2012 4:50AM One thing Know Your Lore may want to look into: What exactly are high elf statues ( just before the second Felguard we fight ) doing in the Well of Eternity instance? The high elves only came into existance after the Sundering ( which we are essentially witnessing in the instance ), when they got to Lordaeron after being banished. So, uh, why are there any depictions of them in a time and area where they definitely didn't exist? The other inhabitants of the instance all look like proper night elves.
Feb 11th 2012 7:02PM Ugh, I hope Blizzard sees this and does *not* implement it. I like tanking, but mostly because of the need to have good positioning and a good look for the situation at hand.
I'm fine with how things are now and if I had my druthers, I'd go back to the old model from Wrath. Tanking was fun back then. Now it is okay. These suggestions would make it an active bother and I'd hate to have to abandon my old main completely, since I actively despise our DPS playstyle and dislike healing in general.
Dec 13th 2011 5:37AM Blizzard putting some incredibly insensitive BS before players and essentially saying "You either do this or you can't progress!" is sadly one of the constants of WoW. The most egregious example actually happened in Wrath, where you either torture or a prisoner or you don't get to do half of the quests in Coldarra.
And, yeah, the pygmies going "ooga booga" and asking for more coconuts was really frickin' racist.
I am leaving today for SWTOR and this is one of the great things of that game... you can actually decide how you proceed when you are asked to do something outrageously evil. Although on the Empire side ( which I'll avoid playing a main character on ), many times the choice is between "kill quickly" and "kill agonizingly slowly and go mua-ha-ha!".
Dec 10th 2011 3:28AM The crazy thing is that the full tank set from the 4.3 dungeons looks better than any other plate set from this whole expansion. ^^
Dec 1st 2011 5:51AM So, wait, what about the Old Gods? If the dragon aspects are now mortal, I guess that means the Night Elves are going to stay mortal, too, right? Meaning that Malfurion, Tyrande and all the rest of the older generation are going to pass on quite soon.
So, if the Old Gods have any kind of long-term planning ability ( and we know they actually do ), they should just sit back for one hundred years or so and wait until all the super-powerful heroes ( including our player characters ) have passed on, thusly having to deal only with a new generation of much less powerful and experienced threats.
Of course that won't happen, but it really doesn't make much sense for the dragon aspects to give up their power right now, with the threat of the old gods still looming. As it is, after Uldum they should know that it isn't a good idea to make the Titans take notice of what is happening on Azeroth... and a "Hey, the guardians we put on Azeroth suddenly all lost their power, let's check out what is going on there" scenario now is much more likely than before.
Nov 3rd 2011 1:54PM Doesn't even come close to the animations in Blind, as Percula did costum animations for everything, but nicely done, nonetheless.
Jan 7th 2011 9:28AM Well, how about waiting a bit until BioWare reveals what endgame will be like or other details. The crafting already is different from what we had in WoW. That it plays *similarly* to WoW seems a bit preposterous, too. First off, no autoattack. Secondly, multiple enemies. That already seems to me to be mechanically different.
As for kill quests being in there... anybody got a look at Cataclysm? Yeah, there are some clever new quests in there. Some. The vast majority are still "kill 10 X" or "Get 5 Y... by killing mobs".
I think a lot of reviewers see the promises made by the GW2 developers and have immediately dismissed the traditional MMO features... without having seen yet how GW2 mechanics work out in reality.
Jan 7th 2011 6:38AM I find this pre-emptive condemnation of TOR to be incredibly depressing. A lot of reviewers apparently have decided that this will flop before they had the chance to review the game. Or they think it will only be a success if it immediately makes everybody unsuscribe from WoW. Or they think it must use totally innovative mechanics and if there are any kill quests in it, it immediately is totally derivative and a WoW clone and therefore it fails.
In any case, there seems to be an impossible to reach standard to which those people hold TOR. And they gleefully talk down the game months before its release. One has to wonder what's at stake for them to try to tear it down in this way.
Oct 20th 2010 5:32PM Terrible article, completely filled with blanket assumptions ( MMO gamers don't care about story, Star Wars is all used up and nobody really likes it anymore, MMO's cannot deviate from the standard WoW rote. ).
Also, linking to that incredibly tasteless review ( not the review parts, but that "haha, I keep women chained up in the basement scenes" ) doesn't stand anyone in good stead.
Apr 26th 2010 3:21AM What constant hype? A weekly update is overblown hype now? Strange standard you have.