Nov 7th 2008 10:36PM I personally picked up Alchemy for fun, and I really just enjoyed it. I never really sold any pots on the auction house or anything. I just liked being able to supply my guild with potions and elixirs whenever we needed them, and I loved the whole concept of the alchemist turning "lead" into gold with all the transmutations.
On the other hand, I did end up dropping Herbalism on my alchemist to pick up Jewelcrafting specifically for the BoP gems and trinkets that it had so that I could minimax my character.
Nov 7th 2008 7:26PM Most likely a new expansion. My guess is the Maelstrom expansion that everyone thinks is coming, due to its being in the sea and the fact that a Maelstrom expansion would have to have SOME land to visit. Can you imagine a whole expansion taking place in a big whirlwind in the middle of the ocean?
Nov 7th 2008 7:21PM I don't know what's happening to my posts... they're not showing up.
There are a lot of reports of it being undermine, which i've seen in various maps looking like an island or a whole new continent. Several of you have posted the proper maps and everything. Sounds like the island is going to be Kazan/Kezan, and Undermine is just a city on it.
The real mystery here is what's become of the Broken Isles? In this early map we see them as being northwest of Tirisfall Glades.
However, now Northrend has taken up that part of the map. But astute observers will notice on the world map in the live game (where you can see both Outland and Azeroth) those isles are clearly still there. How do you explain that?
Oct 7th 2008 10:53PM Few things that came to mind reading these comments:
Class defining abilities: Priest heals? Shared.
Comparing a hunter's misdirect ability to a rogue's stealth ability is like saying a hunter should be able to put poisons on their arrows and rogues should get pets.
I personally think it would be cool to have a reduced stealth ability as a hunter, kinda like hiding with no movement, so you can get one big Aimed Shot off prior to combat... oh, wait, that's why I have a Night Elf Hunter. With a prowling kitty, I might add.
I personally would like my rogue character to be able to lay traps, kinda like how that has always been a stable move in D&D for rogues. Lay traps as well as disarm them. I don't see this happening, though. Oh well.
Hunters, if you want to check your gut feelings on whether misdirect is a class defining ability, ask yourself if you would be more upset if rogues got Tricks of the Trade, or a pet to tank for them, or the ability to lay traps.
I think it's fair for Blizzard to make decisions based on a 'gut' feeling. I'm sure that gut feeling comes from experience with their game, knowledge of the lore, and an innate knowledge of what the 'feel' of their game should be. Too many people are making it seem like "gut feeling" means the same thing as "totally arbitrary".
(And beside the main points of this conversation, I think that it's best to treat Forsaken as HUMANOIDS rather than as undead. Easier to balance the game that way. I found it annoying enough not being able to sap druids in animal form. Making Forsaken behave as Undead would make them immune to fear, sleep, charms, poisons, hunters would have to track them differently than other races... It's a whole can of worms we don't want to get into.)
BTW, my mains are a Night Elf Hunter and an Undead Rogue. I think I can make pretty informed decisions on these issues, if not completely unbiased. :)
Oct 6th 2008 10:04PM As much as I hate the fact that I need Arena AND honor to get gear, and I need a steep rating to get the good stuff, I don't think the BGers are looking at the bright side of this...
Is this system going to cut down on the AFKers in BGs? I certainly hope so.
Oh, and for world PVP, it'd be great if there were daily or weekly quests for honor/rep/xp/tokens/etc. for raiding specific enemy cities. It would definitely encourage world PVP in a way that we haven't seen in ages.
Sep 21st 2008 8:29PM They have podracing in Shimmering Flats. Very fast. Very dangerous.
Sep 18th 2008 7:34PM @11
I believe they're probably doing this specifically so that off spec druids can't heal as well as healing spec druids. I think it's to address the "jack of all trades but master of none" issue that has been plaguing the class, and Blizzard is trying to make specced druids able to be as good as non-hybrid classes as long as they spec for it. Probably also the root behind the separation of tank and dps talents in the Feral tree.
3 seconds of silence prevent spells that can be cast even while stunned. I'm not sure which spells these are, but I know they're out there. Pally bubbles and Mage iceblocks or blinks come to mind, but I'm not positive that they can or not.
Jul 24th 2008 2:04AM I'm a subtlety rogue that likes to use daggers. I feel that combat rogues with swords or maces may as well be warriors in leather. I like rogues being rogues. The way the game is now, ambush/backstab rogues are lame. And everyone comments on the nerf to Cheat Death and Hemo, but not to backstab. Dagger-wielding rogues just got nerfed, but who cares, cause nobody's playing them anyway.
And touching on the OP subject...
Cheat Death doesn't do much if you've got dots on you. It just postpones your death for a while.
Cheat Death working only down to 10% health means that it isn't OP for classes to be able to nearly one shot you if you're at 100% health.
If you're kiting a rogue, you're not missing opportunities to do damage if you're a warlock, since you don't need LOS to DoT me.
Priests with Inner Fire have more armor than I do.
Warlocks have more health than I do. And with resilience, my "high dps" doesn't do very much damage. I've seen my shadowstep-ambush-crits hit a warlock for less than 10% of his health.
Vanish is broken. Look it up. (I'm glad that snake traps are finally fixed and don't pop me out of stealth.)
Even with 5 talent points spent (wasted) on improved stealth, everyone can still see me. Druids always get the drop on me.
It takes 2 people to kill a rogue and that's OP? I've seen a hunter and rogue try to kill a druid and it took 5 minutes. A fury warrior and a rogue going up against a warlock and the warlock takes so long to kill the warrior drops dead from dots way before the rogue finally finishes off the warlock.
For every time I've gotten the drop on someone, I'm sure I've gotten a beating handed to me where I couldn't do jack either.
Class balance is very difficult to achieve in a game like this with so many variables when it comes to gear, Blizzard can't anticipate everything. Compare this game to class balance in other games, and I think Blizzard is doing a great job. However, I would like for dagger/ambush/backstab rogues to be viable for once. Rant all you want, most of my special abilities don't work on bosses, and my main CC only works on humanoids, which make my PVE utility pretty lame.
Jul 11th 2008 9:52PM I can't wait. I wasn't nearly high enough level last year to take on the Headless Horseman, so I missed out. I'd love that mount for my Undead Rogue, though!
I hope he's easier to kill than Ahune, though. I wiped every time with that guy.
Jul 11th 2008 12:11AM NP. As a survival hunter and undead rogue player, those are a couple of things that I'm keenly aware of. :)