Sep 2nd 2009 9:51AM Raids aren't suffering at all on Stormrage, have yet to see the instance boss creep up when zoning into either a 10 or 25 man. That said I havn't tried old world or tbc raids, although that's a fairly minor concern (at least for everyone besides Timeworn).
Nov 12th 2008 1:31PM Terry Tate wants some free stuff in his house, woo woo! woo woo!
Nov 11th 2008 12:41PM free stuff rocks!
Nov 10th 2008 10:18AM Polar Bear!
Nov 9th 2008 4:30PM Yay giveaways!
Nov 7th 2008 1:21PM Yay free stuff!
Nov 6th 2008 2:38PM Go go bear!
Jul 19th 2008 8:42PM A little note about suppression... although it currently says 'reduces your targets chance to resist', in practice this is exactly the same as 'increases your chance to hit', and the same with other talents with similar wording. I think they're just changing it to help clarify what the talent is actually doing, which along with the combat log changes should clarify the differences between the various 'resists' types that spells get.
Apr 5th 2008 4:26PM Good overall description of sl/sl, however there are two notable things (one major, one slightly nitpicky) that are missing in my opinion.
Most notably there is no mention of searing pain in the article at all; this should be a major staple of your dps, especially in arenas. If you get pummel'd or kicked while casting a searing pain it won't lock out your shadow school compared to if you get drain life kicked. Attempting to "drain tank" an opponent in Arena is a thing of the past. Secondary to this is many players now going 2/2 imp coa with 2/5 fel concentration in the third tier, with DL being mostly relegated to a feared opponent.
The more minor note is a lot of players are now going 4/5 MD and 1/3 mana feed to free up an extra point. The difference is fairly minimal, and nice to be able to shift over to affliction in the more offensive style sl/sl build (27/34).