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  • Nasgul
  • Member Since Aug 9th, 2007

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Recent Comments:

The Queue: Progression {WoW}

Mar 18th 2009 3:09PM He did, I was there.

Level requirements changed on some enchants, items {WoW}

Mar 14th 2009 1:51PM I can understand the complaint of the weak arguments that are coming from the non-twink side of this. Consider the fact that to truly twink a character, it requires another character at level 80. I have no qualms with running dungeons on my low level character to get higher quality blues, nor do I have an issue with intelligently choosing professions to grant the maximum benefit for what I want to do with my character at my level.

Where I have issue is in arbitrarily saying that in order to enjoy a fighting chance in pvp pre-80, you must first level another character to 80, and farm badges and mats for the low level character's gear. That's not fair to those new to the game, and if pre-80 pvp really didn't matter, blizzard wouldn't allow you to enter a battleground until you hit level 80.

Sometimes when you're leveling your character, you want to go into a bg for a change of pace, sometimes you want to test your skills against other players rather than scripted mobs.

Sometimes you want to have fun. If you want to compete, then the necessary tools to compete should be available at your level. It's up to the individual whether or not they acquire the gear, and they have no right to complain as long as the gear is available to them at level.

Don't be scrubs, on either side. Twinks are in it for the competition? You'll have more now, even if marginally so. Non-twinks want to be able to compete? You still have to put in the work, but it's at least less reliant on having a higher level character than it was. Seems to me like everyone wins, and this is just a lot of pointless complaining about an improvement to an already interesting and fun game.

Level requirements changed on some enchants, items {WoW}

Mar 14th 2009 11:58AM So much anger in these comments, from both sides. Non-twinks gloating that the man took twinks down a notch, and twinks venting about how everyone should have the dedication they have to acquire the absolute best gear and enchants to "remain competitive."

Non-twinks should get beat by an equally skilled and better geared player. Twinks shouldn't rely solely on massively outgearing others to remain competitive in any bracket. Seems simple to me.

In other words, know what you're up against. I absolutely agree that at level 20 in a BG, you should expect to die. Alot. But is it really that offensive to narrow the gear gap slightly so that a 29 non-twink who *GASP* might actually play their class well should beat a twink who doesn't?

As far as the brackets go, no, they aren't there just so you can "level past them" if you're getting eaten up by twinks. They are there so that the leveling players and twinks can enjoy another aspect of the game without getting demolished by 80's that they can't even land a spell on.

Not spending hundreds of badges on heirloom gear and hundreds to thousands of gold on enchants does not necessarily make me a scrub or lazy or a worse player than you. Let that be decided on the battlefield, when you don't have five times the HP.

I would think that all these twinks who say that they search out other twinks to fight in bg's would actually be happy with this change, as there would be more people for them to fight at a gear level comparable to theirs.

I mean, you do have all those uber-leet pvp skills. Those should get you by just fine in your level-appropriate gear and enchants.

Arena Season 6: Rise of the Furious Gladiator {WoW}

Feb 6th 2009 7:58PM Arenas are the loaner car of WoW. Hey, we ordered the wrong parts for your PvE (needs a new Johnson Rod), so here is this broken, unbalanced minigame to get you to and from the methadone clinic 'til we can agree on what color dragon you'll be slaying next.

Okay, actually, I may get extremely frustrated with arena sometimes, but I kind of like having the option to jump in and fight a few other people. Though usually I only arena after my fifth or sixth "Not Enough Players" BG. Damn you, Queue Jumpers! Stay away from my Great Feast!

Describing WoW in four words {WoW}

May 22nd 2008 10:32PM can anyone here de?
roll for shard pls
needing for my offset

despite all the evidence
I didn't pull aggro

pulling boss, healer afk

for wotlk:
needing frostmourne for demonform
felguard + ruin = what mage?
wait, making mana diamond
four death knights lfhealer
deathknight lf arena team
you guys remember warhammer?

Forum post of the day: Purchasing raid epics (poll) {WoW}

May 7th 2008 3:39PM I kind of look at it long term as well, besides the gear, couldn't it be slightly helpful to have someone gaining a little bit of experience of a raid if it's one you do plan on raiding at some point? Although in all fairness they may not plan to run BT, I don't think denying someone the opportunity to take part in that is really fair, especially considering that you're not raiding that instance yet and thus don't need them to have that raid id open. I say go for it, and if the GL kicks you, then they were a fool anyways.

Shifting Perspectives: Druids just wanna have fun {WoW}

Apr 29th 2008 1:20PM Wow, I watched all the videos, that looked like way too much fun. Reminds me how great this game is sometimes.

Warlocks in patch 2.3: nerfed or fixed? {WoW}

Oct 12th 2007 12:59PM Hello, my name is Nasgul, and I'm a warlock. Drain life affected by mortal strike? I don't think it's a nerf, Blizzard has stated that warriors are our "counter-class" and should be set up as such. Many warlocks may call nerf, but mostly due tot he fact that I at least tend to run across a ton of warriors in arena, and yes, they are difficult for me to kill.

However, that's why my healer is healing me, and I'm focusing the warrior rather than the hunter also on my team. Because they don't mitigate spell damage nearly as well as my teammate's arrows. And when they're low on health, nine times out of ten my shadowbolt, shadowburn, deathcoil will kill them before they can get healed.

Fear has been fixed already for warlocks in my opinion. I understand that some disagree and think it should be nerfed further, however from my admittedly small sample of pvp, it has taken the role of interrupt on healers, or distancing me from melee opponents so that I can get a heal. That seems equivalent to most CC's as far as pvp is concerned.

Though I can understand why people were sounding the "Nerf Locks Pls" battle cry, I think the remnants of that movement should start dying out soon, as people hopefully start to realize that there are quite a few counters to locks now, we are not OP, and honestly in my opinion the game is close enough to relative balance. Some people just want to nerf anyone who kills them. I love my warlock, have since i made him, and I think anything that adds some challenge to a fight without gimping us to the free-HK level locks were at one point in time is a good thing. You shouldn't win every battle every time, locks don't either, that's life.

Note: And I feel your pain, PVP priests of the world. Here's to hoping they find a way to strengthen your fear, or give you a better CC, without strengthening a Warlock's fear at the same time. Also, nerf skilled players pls Blizz, they make it harder for me to farm arena points :)

wall of text crits you for 100k.
you die. (i know, my apologies for running on)

Player burnout and the next expansion {WoW}

Sep 5th 2007 10:17PM I think the point that everyone is missing is that the expansion is still a ways off, and we still don't know in full what exactly is going to be in it, I'll reserve judgement til it comes out, if it is more of the same then my account will go back on hold. But I don't see much point in saying that it's going to be dull, monotonous, more of the same, etc.; til I've played it.

Because in the end, whether my account is active or not between now and the expansion (which is what Blizzard should be worried about on a larger scale) I know that I will at least give it a try.

On the other hand, as I said, Blizzard really should take a deeper look into what people are doing in that dead time "between" expansions. Perk up the mid-level content, add mini-games as someone before me said, and in general, give us casual players something to do so we don't feel as guilty for banging out the last ten levels as fast as we could. Because it's not our fault, really. ;)

Totem Talk: Hi, I'm a Shaman. Take me to your instance. {WoW}

Aug 26th 2007 5:38PM Tell me, would you rather bring a rogue with sap and no buffs, or a shaman with cc and buffs to your heroic Slabs run? Sorry for saying it so sarcastically, but these people have to fix problems over all classes, so buffing up one area of one class, needed or not, will probably only lead to whining on rogue forums about how they're losing out on 5-mans too and not just raids as it is. I imagine Shamans will get some much-needed love soon, and honestly, I know there are ways to balance it without shamans taking Other dpsers slots, I'm just pointing out that all the classes were designed with strengths and weaknesses in mind, for better or worse. It's just a matter of Blizzard understanding that some of their weaknesses, particularly where Shamans are involved, are too weak, and depriving those who enjoy playing that class without speccing resto extremely limited opportunities. I play a warlock though. I get invited to all the fun, so I am probably biased.