Jul 21st 2008 9:54AM Agree with Boom about Mark. The writer never said she wanted to spend 16+ hours playing WoW, just that she had 16+ hours to fill. Presumably with a lot of child care and everything else she has to do as a stay-at-home mom, and then she has some time left over.
Obviously, this woman wants to feel she can do something constructive with those hours as well; she's not talking about playing more WoW. She has a lot of knowledge about it, though, and wants to use that knowledge in an effective and useful way. Sounds like a good idea to me!
As Boom already suggested, you could start a blog about WoW. More generally, I'd say that you wanna look at things you can do on the internet. Your situtation keeps you at home and probably necessitates flexible hours as well. If you think you're up for it, you could look into Community Management jobs or something like that. And there are a lot of internet communities for different classes, different roles (ForHeals comes to mind, but you probably know more of them than I do), that you could contribute to.
One thing you're going to have to do is stick your neck out; you are going to have to approach people and ask for a spot on their team. Or you have to create your own blog, and to get readers for that you will, again, have to talk to other people to get links.
Good luck, I'm happy to see you want to use your leftover time doing something you think is worthwhile.
Jul 16th 2008 4:55AM Let me first say that I don't know M'uru - never seen him, probably never will. However, the strategy guides that I've just seen all ask for four tanks (this is WoWWiki and three guides on Bosskillers). I'm going to guess you are Neg from SK Gaming, so that you know what you're talking about when you say four tanks makes the encounter harder.
I think it's highly probable that doing the encounter with four tanks is a lot easier to explain but, judging from your comment, very hard to execute. Either a four-tank strategy is too luck-based, or it puts too much strain on DPS or healing. Another strategy is probably harder to explain, but does not involve as much luck or DPS or healing, making it the better strategy once it is mastered.
The race is over; the top guilds have killed M'uru and, although downing him is still a huge accomplishment for your guild and possibly for your realm, there's no worldwide honor for guilds downing him anymore. It makes sense, therefore, that Blizzard slowly starts to nerf the encounter so that more of the playerbase can down M'uru and Kil'jaeden.
An encounter that requires either a very complicated strategy or puts a high strain on DPS is not going to be fun to learn. 500 wipes is terrible and it will break guilds, especially when there's no real honor (i.e. world or whatever firsts) to be gained. Blizzard nerfing this encounter is a good thing.
Jul 16th 2008 4:35AM I was thinking the same thing - Jennie probably meant the other way around: guilds on PvP realms who have trouble recruiting because characters on PvE realms can't transfer.
That sounds a lot more sensible to me.
Jul 7th 2008 5:40AM Agree too and want to add two things:
For personal market research, Adam is missing the 0-499g option. Try take some statistic courses first.
Holisky's articles are the only ones where commenters (regularly) ask for an option to vote down an article, and not only comments. While you're doing market research anyway, might as well try to draw some conclusions from that, too.
Jun 18th 2008 2:24PM Yes, there you have a point. Also, you made me laugh :-)
It may have been better as breakfast/discussion topic; an example is a good thing so that people have something concrete to think about. But yeah, with this particular example Matthew Rossi is indeed blowing his own horn a little bit.
Still, he usually doesn't do that so I'm thinking he wanted an example and took the first thing that came to his mind. Maybe not the most lucky choice but like I said, it does get people commenting :-)
Jun 18th 2008 2:15PM Well no, kicking someone should not be a knee-jerk reaction when a player is not quite up to some vague 'standard'. However, there are some reasons why people resort to kicking quickly; telling people they shouldn't kick group members without addressing those reasons will not get you very far.
First and foremost is that it is REALLY hard to actually change someone's playing. Let's say that you actually know what needs to be changed (by no means a certainty). Then you have to a) convince someone that they need to change, b) give them clear instructions on how to do this, c) make sure it does not take too long and d) hope they will actually learn from it. Four steps, each of them difficult, and at each of them you run the risk that your 'student' will start to resent the fact that you're telling him/her how to play. Basically, the risk/reward ratio is so skewed towards risk that this is a tricky thing to try even with guildies.
Add to this the fact that if you have an incompetent tank or healer, the group will have a high likelihood of wiping while they tank/healer learns. Nobody likes wiping and this will greatly demoralize your whole group. Luckily, in all the PUGs I've ran (quite a lot), the tanks and healers are usually competent. The DPS not so much. Their incompetence won't lead to that many wipes, but then again, they are replaced so easily, aren't they?
What I'm saying holds much stronger for PUGs, of course, and I think you're talking more about your guild. Within a guild, yes, sure, by all means try, but keep in mind that the same reasons I just gave hold there as well. The rewards may be a bit higher and the risk a bit lower, but the reasons are there all the same.
Jun 18th 2008 2:01PM No, I don't agree with you. The original question has indeed a pretty clear-cut answer to most of us, so just answering that could've been done with yes or no and the article and discussion would not be very interesting.
However, the commenters are discussing (as you may have noticed) the issue in much more detail and that IS quite interesting. So the article is worthwhile if only for the discussion.
Jun 13th 2008 9:53AM Since it's one of eleven 'fun tournaments', while there are also three competitive tournaments, I think the levelling will be done for half an hour, or whoever dings 5/6/10 first, something like that.
I don't think you'll be allowed to use your own account as it makes tracking down cheating very difficult.
Hunters up to lvl 10 aren't the fastest levellers at all, due to the lack of a pet.
Jun 4th 2008 8:31AM That's pretty much the idea I had of the 'etiology' of twink, too.