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  • Candina@WH
  • Member Since Aug 15th, 2007

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Recent Comments:

The Queue: Almost our celestial anniversary {WoW}

Apr 13th 2011 11:58AM Even if the hardcore types didn't leave in droves because they couldn't pwn the noobs....

The server would implode due to the sheer lack of population. The AH economy on that server would be almost non-existent. Hard cores might be willing to grind mats, but the greater difficulty in grinding mats would keep a lot of the "Auction as PVP" guys away from the server.

So it would fail. As stated above, could cost Blizz subscriptions, and therefore might not happen.

Now... I wouldn't mind blizz creating an optional [i.e. not necessary for any reps, not necessary for level progression] Hell zone with harder solo quests, etc.

and I don't mean something like - go grind me 50 elemental hearts instead of 5. But clever quests/puzzles. The problem is that the 'clever' quests/puzzles would instantly be on Wowpedia or Wowhead and therefore be not quite as clever anymore.

The Queue: Almost our celestial anniversary {WoW}

Apr 13th 2011 11:50AM @red

Nope - has nothing to do with the quantity of tanking/healing classes. when Wrath came out, some people were expecting the addition of a 4th tanking class to expand the number of tanks available in game by, well, 33% ;-). But it barely moved the needle.

Tanking and Healing are a mindset. Most DPSers do not have this mindset. Tanking success is not measured by some simple numbers in Recount. And healing success is more about people surviving - often in spite of their own stupidity - than about heal meters.

DPS is, in general, a 'user' role. Tanking and Healing are 'enabling' roles. Some classes utility bridge the space between[sap, sheep, traps, cleanse] But the number of DPSers who actually bother to get 'good' at these roles is in the minority among DPSers.

Also, DPS is easier, has much less responsibility, and is more 'self centric' rather than group centric -- which appeals to a lot of people, from the immature, to the pure escapist who has enough responsibility in life, thank you.a

So - Blizz could have 10 tanking, 10 healing classes and 2 DPS classes. And guess what? More people would play the DPS classes than either of the tank/heal classes.

WoW Archivist: World of Warcraft beta patch 0.10 {WoW}

Apr 12th 2011 7:43PM Wow, the shear number of abilities that no longer exist, at least under that name, in the patch notes is amazing, and i've been playing a LONG time.

WTF was totem of affliction? My shaman wants to know -- but you can keep rock biter weapon. And the 5 second rule, spirit effecting mana and health regen, Holy Word: Fortitude.. ah... memories....

NOT necessarily good memories, but memories none the less :-). Anyone else want to queue for Rage Fire Chasm in the XR inn?

The Queue: Defiance {WoW}

Apr 11th 2011 12:30PM I had never noticed it, but I would guess that it would be because Humans gain rep so much faster, that blizz imposed a tax on the items to keep them in line with other races.

This, of course, disintegrates when you realize that the Goblin racial means they get the best price. PERIOD, and therefore get an even bigger bump than humans[ability + horde inflation].

Now, my understanding is a muddled mix of vanilla/bc/wrath/cata - So I could be wrong as to if/how vendor price fluctuates with rep.

The Queue: That dog {WoW}

Apr 8th 2011 11:52AM no auto switch - that would be 'playing the game for you'.

However, what I do is [tab] target Van, then assist, poof, I'm on the current target.

The Queue: That dog {WoW}

Apr 8th 2011 11:49AM For two reasons, I'd guess.

1.) Most crafter items have a higher iLevel than 'equivalent' quest rewards.
2.) PVP probably has a higher iLevel to make room in it's budget for the resilience stat - not found on other crafter gear.

Or, blizz loves PVP moar than PVE... QQQQQQ

The Queue: That dog {WoW}

Apr 8th 2011 11:45AM I'm going to go out on a limb and say...

Death and Decay pre-date DKs. It was an ability associated with some mobs in Botanica in BC.

That might be the reason. The more likely reason? blizz wants to F' with you.

The Queue: We can at least all agree on this... {WoW}

Apr 7th 2011 12:31PM The short answer is 'no'. :-)

The long answer requires generations of debate on Social and Economic theory.

So you chose which answer you are REALLY interested in.

The Queue: We can at least all agree on this... {WoW}

Apr 7th 2011 12:27PM How would they even know if they saw things in a green tint. Color perception understanding is very... fuzzy. Color represents specific sets of wavelengths of the EM spectrum. to 'tint' something green means that they are changing the wave length of the incoming light. But if all light is shifted by a constant amount, then the perception of color difference [color itself is an arbitrary concept] is the same.

I.e. blue to use is Wave Lengths (x1 to xN) whereas to a BE it is (F(x1) to F(xN)) and represents the same 'space' that we arbitrarily define as blue.

The Queue: We can at least all agree on this... {WoW}

Apr 7th 2011 12:17PM pittMan. I'm not raiding 10 mans yet. but it is significantly easier to heal anything on my Resto Shaman compared to my disc priest. Maybe my spec on Disc is wrong, but even running normal dungeons taxes my Disc priests mana because of the lack of a viable AoE heal.

And yes My priest is geared in 333+, gemed for Spi, using both of my Mana regen cooldowns, etc... but the amount of splash damage in Cata is amazing relative to previous expansions. even in trash pulls.

[of course it has seemed to me that the average 'dungeon IQ' of players has also plummetted through the floor.....].