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  • Ahab
  • Member Since Aug 15th, 2007

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Recent Comments:

Breakfast Topic: Your favorite BlizzCon announcement {WoW}

Aug 23rd 2009 10:00AM you could go on, but don't

Breakfast Topic: What Race or Organization should make a return in the Expansion? {WoW}

Jul 14th 2009 9:34AM The Tuskarr would be best, shaloshka.

Insider Trader: Patch 3.1, profits and preparation {WoW}

Mar 14th 2009 9:52AM Um, well, I have made a ton of money on alchemy. A ton. I'm not sure what it cost to level my alchemy to the top was since I've had the skill for 3+ years, but as I've leveled it with the expansions, the pots I've made to level the skill sold very well (at least covering the mats that it cost to make the pots). In BC I made so much money it was unbelievable, especially with transmute-specced alchemy, making meta gems. Now, in LK, I'm elixir-specced and make flasks regularly. I proc enough that I make 100g/day or so from it, and that's just spending 5 minutes in the AH buying the mats and reselling the flasks on the spot. In BC I made enough to buy a mammoth in LK with tons of gold to spare, mostly from alchemy (and herbalism, to be fair). I rarely go out and gather herbs in LK - I use my time out and about to do dailies. I also know that inscription is a good money-maker from the piles of gold that a couple of guildies accumulated. I agree that most people have no clue of how to make money with crafting professions, and there are some where I imagine it's tough to come out ahead. But to categorically say that all crafting professions are money sinks is wrong.

[1.Local]: The 3 Bears -- too easy, too hard or just right? {WoW}

Feb 28th 2009 5:57PM First time every posting on wowinsider…I just had to, because my frustration level is way up due to DKs. I think they're a tremendous mistake from a design perspective. They seem to have a lot of core abilities of other classes. They're unstoppable in PvP. I'm not a great PvPer, but I hold my own with my prot warrior and my elemental shammy and don't embarrass myself with my playing. Any DK that I come across eats my face. I'm not going to be too redundant because the above posters said a lot of truth. There's no counter-class for them, they don't ever seem to worry about healing, they eliminate ranged attackers. Sigh. Blizzard made a class that is so OP that it's ridiculous. I tank with my warrior, and DK tanks generate tons of aggro AND seem to do more damage, even minimally geared. Maybe my opinion of that in anecdotal, but I see a trend. I /rolled a DK a couple of months ago, leveled him a few times, and even though I had a lot of fun, there was no challenge to what I was slaughtering. I didn't look up how to play one, or research attack rotations like I have with my long-played classes (warrior, shammy, hunter), and it didn't seem to matter because I blasted everything away. C'mon, Blizz, this is totally ridiculous. Do you really want DKs to dominate BGs? Did you really intend DKs to have so many things in their bag of tricks that it made other classes seem less fun to play? Did you really intend to pick and choose and poach great abilities of other classes, consolidating them into one all-powerful class? Please, no DK responders who just think I'm QQing about DKs being OP, then trying to state how they're not. I have guildies who play them who state unequivocally that DKs are ridiculously overpowered, so I don't need any more than that. I don't need to have the best, most uber class. I play the classes I do because I enjoy the mechanics of them. I just think Blizz is alienating a lot of dedicated players with the obvious imbalance, and the result will be people abandoning less powerful classes and then will /roll even more DKs on my server. Good Lord, I don't want that, and neither does anyone else.

Breakfast Topic: To re-customize or not {WoW}

Dec 14th 2008 10:08AM I /rolled a female gnome warrior three years ago when I started playing, mostly because my young daughter was sitting on my lap during the toon creation process. Little did I know that the female gnome toons had the worst-fitting armor in the whole game. This is a visual experience, and I was unhappy for over 70 levels with how the toon looked. I didn't care that it was a female toon, but when I created her I didn't know things like emotes and other animations that, frankly, I disliked once I started playing. Great class, great race, and I've had a fantastic time in the game. I've gotten a few, "I didn't know you were a guy in RL!" when I did some instances with guildies when I was in a large guild. I never hid that I was a guy…if someone asked, I told them. I happily changed the toon the other day to a male. The male gnomes have much better animations and the armor fits a ton better. Maybe a little bit of the decision was to better "identify" with the character, but I dunno. I just flat-out like the male models better for gnomes, but I didn't know that when I first installed and played the game. I'm glad Blizz offered this, and it's the only toon I'm changing because I'm happy with the other choices I've made over the years (yeah, now I know to go through the animations, see the toons up close and all that before leveling them up - didn't know it then, though!). Thanks, Blizz!

BigRedKitty: The Stable Situation {WoW}

Aug 16th 2007 8:25AM About stable slots…there are three, but you can't logistically level three pets as you level unless you do it as an unrested grind throughout. Two can be unmanageable to keep at your level, especially if you have rest bonus or do a string of quest turn-ins. Blizzard really needs to revamp hunter pets in two ways.

The first is to have pets level much more quickly, say, 1/3 of your level, even rested. I'd trade that for a muuuuuuuuch slower loyalty system (like it taking an average of two full levels for your pet to have the highest loyalty, making it even more of a bond when your pet gains Best Friend status). You can juggle multiple pets then, which would be more enjoyable for the hunter.

The second is to get rid of the Stable Master system. Yes, it's kinda cool to have the stable masters by the inns for game flavor, BUT, it would be much, much better to have them instantly summonable, like Warlock pets. I wouldn't care if stabled pets took up a bag slot (hey, I have a MOUNT in my bags, why not a pet?) Pets are such a big thing for hunters that they should be easier to maintain in these ways.

BigRedKitty: The Stable Situation {WoW}

Aug 15th 2007 8:56PM I have two hunters, levels 66 and 55, and I've had numerous pets, too. My boar, a scarred crag boar from Dun Morogh, was my favorite pet from level 10 through 46, and sadly a glitch erased her. Now, I have a white gorilla and a ravager, although I don't have the same fondness for either that I had with my boar.
My 55 draenei hunter has a crab, and I couldn't imagine parting with Edward now that I've had him for so long. Strange how attached you become to these lil' e-pets, eh?
To reply to a previous post, it breaks my heart to FD and watch my pet have to die, valiantly fighting until the end.

Oh, and since I was on the same realm as Damh (now Bigredkitty) for some time, I remember Googlybear. Ug, the name…