May 14th 2009 3:59PM Sorry but that is completly untrue. Ive been playing for weeks now and have yet to need, or want, to buy any crystals. Let ALONE just to log in. You must have gotten something confused, or are purposefully trying to steer people away from this game.
Either way, 100% untrue post.
May 18th 2008 2:41PM I tried the open beta and it sucked so bad. I couldnt play the game for days, finally got it working and it was choppy and buggy and annoying as hell.
BUT now I just started the actual game for the pre-launch and the thing runs PERFECT. I am truly amazed and impressed by how fast they fine tuned things. It's been a great pre-launch so far and I am now actually excited to see more of the game.
Feb 29th 2008 2:34AM Did you mean "This is some LEET book 13 infoz"?
Feb 6th 2008 12:07AM Did anyone bother to read the actual post that he linked to?
Whoever posted the beta information might be 90% full of shit, but his breakdowns and his descriptions don't sound it. Sounds like a pretty good first hand experience of the game from the perspective of an average gamer. Sure hes blown alot of it up and made big deals out of stuff that is already on its way to being implemented or fixed (like the graphics, or the female toons, etc.) but I think its great to see both the good and bad of a game's progress and thats all Micheal is doing here.
We come here for information on games we are excited about. One players bitchfest about a beta is to be taken with a grain of sand, but I definetly love reading about it. It's a post I wouldnt have found myself, they found it for me, I read it, I enjoyed. Sounds like Massively did it's job.
Feb 3rd 2008 6:04AM Is it just me or does this have no comments when I thought it was pretty cool and had alot of great information?
Im especially happy to hear they have devoted quality time to their endgame raiding as well as their pvp. That was new and very valuable information for me.
Dec 25th 2007 3:31AM I was just thinking today while sitting in Nagrand waiting for my arena to pop about how to make world pvp more intersting. I think if the various zone buffs applied to the arena's that were in their zones you would see alot more active world pvp from the arena teams. 5% additional damage can make or break arena teams and would inspire some of the most pvp oriented players to clear world objects for a little edge on scoring high in arena.
Dec 20th 2007 5:43PM Alliance, but only because under all the crusty nerd exterior beats the gentle heart of a carebear.
Dec 13th 2007 9:13PM I am also a big post-apocalyptic nerd. I checked out their site with growing excitement but the graphics are really disappointing. Their is so much potential in a post-apocalyptic world to be grand and amazing. Imagine being able to walk anywhere in America and stumble across a fallen landmark you have been to before in real life buried and sheltering some evil dungeon or something. So much cool potential. But looking at their graphics just looks old and uninteresting. Doesn't give me hope for alot of those "holy crap" moments that the concept has the potential for.
Nov 28th 2007 3:11AM Over 100 accounts and counting. Started from a previous guild of about 5 active people when I took over. Dont know a single other person in real life thats in the guild. Raided 40 mans pre-BC and raiding 25 mans now. Although I just retired from GM it was built from scratch with alot of hard work and a shared love of the game without having to devote your whole life to seeing it. : )
Nov 26th 2007 3:35PM I actually built and lead one of those casual raiding guilds that you would have been right at home in. We raided up to Gruul and SSC and we're starting The Eye and we were a home for the casual but skilled player like yourself. Unfourtanetly I got burned out on the new endgame that Blizzard has created. Their is no more room for casual but skilled players. It seems to me that it no longer matters how skilled a player is, all that matters is the time crunch put in to farm rep, farm kara gear, farm enchants and gems. Downing Gruul and beyond their is no margin for a skilled but undergeared player. Previously in MC and old content room could be made for skilled players or good people (that werent necessarily skilled but still deserved to see endgame) and you could still make progress and down bosses. Now...its all a time and numbers crunch.
When I heard the dungeon sizes were shrinking to 25 mans I said "yes! finally the death of the hardcore raiding guilds and the rise of the casual raiding guilds!"
But the reality is that the 25 man content and the no-tolerance for people that havent spent days of /played maxing out their characters, the no-tolerance for even brining an extra tank just to let them experience content, means the true death of the casual raiding guild. Their is no more margin for "error" and "error" in blizzards new estimate is the gamer with a life, the gamer with kids or a significant other, or the unskilled but extremely helpful guildie that comes along. Blizzard just gave a nice big "fuck you" to the best player base in this game, the only ones I really liked playing with, the casual player with a life.
Ah well. Conan will be out soon. : )