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  • Matt
  • Member Since Aug 17th, 2007

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MazzleUI updated for 2.4 {WoW}

Jun 6th 2008 11:21AM Is there an easy way to backup by current UI completely before trying Mazzle? Is it as easy as creating a backup copy of the my active "Addons" folder? I'd imagine that would work... that I could create a copy called "Old Addons" or something and then, if I don't like Mazzle, just delete the Addons folder and rename the backup to "Addons" again, right? Someone stop me if that's wrong.

More calls for midlevel content, the return {WoW}

Jun 2nd 2008 6:54PM I think we're talking about different definitions of "mid-level" content in some of these discussions.

With Patch 2.3, we were specifically talking about things geared toward making leveling faster and - for people with many toons - less repetitive. If you're grinding out your eighth 70, the reduced XP and new hub are excellent.

But I sense that a lot of these comments come from people who aren't looking to level their umpteenth character... they're looking for more new, solo content for their non-raiding 70s.

That *is* WotLK. Ten glorious levels through multiple zones, with new quest chains, new cities, etc.

If you're a true casual player, I can't see the appeal of new hub in Darkshire or a new level 50 zone in Kalimdor. If you're primarily solo, as I was for the first year I played, one of the driving reasons to roll an alt (and get stuck in the same mid-level content) is the lack of solo options at 70.

I realize that calling the 70-to-80 progression "midlevel" is oxymoronic, but it's sort of accurate if you consider hitting the level cap just a beginning (as most raiders do).

So when we talk about midlevel content, we have to differentiate between the content that appeals to a solo player looking for new things to do and the content that appeals to hard-core players looking for faster ways to the cap.

Hotfix roundup for Thursday March 27 {WoW}

Mar 27th 2008 12:09PM The sound effect that used to accompany a proc on Omen of Clarity for druids (Clearcasting) is gone... I have to keep an eye on my buff mod so I don't miss a freebie. Very annoying, hope it will be hotfixed.

A spec for leveling and a spec for endgame {WoW}

Feb 14th 2008 10:34AM I couldn't disagree more. My main is a 68 night elf druid, and he's been Resto since he earned his first talent point. Did I level more slowly than others? Maybe, but I'm a mostly casual player anyway. I'm just starting a protection-warrior alt, too, and not using a "leveling spec" to get him going. By leveling with an "end-game spec," I get to learn it as I go, using it in mid-level dungeons to pick up all the skills.

Drysc weighs in on questing {WoW}

Feb 8th 2008 10:52AM Agreeing with a bunch of previous... the developers clearly got better at this in Outland, maybe even more so in the new Dustwallow Quests. Adding some new mechanic - like being near the flickering power cores outside Mudsprocket for dissolving slimes - gives questing a different feel from grinding.

Likewise the chains that end with a tough (but non-elite) mob, like the new chain near Theramore that ends with some sort of demon bat.

Obviously not every quest (or even every chain) has a great storyline, but the ones that do clearly win fans... think how many people followed the actual quest text in the Missing Diplomat chain and really like it, despite the fact that it has numerous steps which are the hated run-here-and-then-run-there style.

Shifting Perspectives: Leveling and Talent specs {WoW}

Jan 15th 2008 12:23PM While I certainly can't argue with Feral's value as a leveling spec, there's a consideration that I think is often overlooked... Resto druids become very viable 5-man healers very early in that tree - arguable before some other healing classes. That makes a midlevel Resto druid very attractive in both guild and PuG runs. So while Ferals are competing with every rogue and hunter who wants to run midlevel dungeons, Restos may get a better shot at those runs - and the better loot that drops inside.
I'm not disagreeing with John, just showing another perspective. My Level 66 druid main has specced Resto since day one, and while I'm sure it would've progressed faster with a Feral build, I hardly struggled to quest solo.

On age discrimination {WoW}

Jan 2nd 2008 11:47AM Agreeing with most of the comments above...

An important consideration is this: being 31, married and stretched thin by career, friends and other activities, I don't have much time to play WoW. It's fine to have the theory of playing with anyone and booting them if they're out of line, but in practice that means a lot of PuGs that disband after 30 minutes of prep and 30 minutes of play... an hour basically wasted.

Are there jerks over the age of 21? Certainly. People my age who have no idea how to play their role, or don't understand the mechanics of aggro? A few. But not nearly so many.

I've basically given up on PuGs, despite having a few great experiences. Between my guild - which is fairly large and has alts at every level - and another guild with which I frequently group for instances, I can find adults who won't waste my time.

That being said... it's entirely possible that some members of those guilds are teens and play well enough that no one would ever suspect. And that's perfectly fine with me.

I suppose if I had any advice for teens, then, it would be to play well and find a guild of other quality players. I'm pretty sure that most over-18 or over-21 guilds would be willing to bend those rules for someone who grouped with them a few times and proved him/herself to be strong.

Damion Schubert (sort of) defends the raid mechanic {WoW}

Dec 20th 2007 12:26PM But that's my point... there's no need to "finish" all BC content before WotLK comes out. I don't buy the loot-inflation argument... yes, your raid loot will no longer be elite when the next expansion comes out. But it will be enough to start on the next expansion. I don't understand folks who play the game all the way up through 70 and through raids - periodically replacing gear as they find/buy/make better - and then complain that a new expansion forces them to find/buy/make better.

Yes, I understand being disappointed that I, as a casual player just starting Outlands, now have gear that's on a similar scale to old-world content that required long, hard work. But is gear really the goal here? Isn't the goal to have fun? For me, at least, that means seeing the wide range of content. If my gear is good enough to take the next step, that's great.

If you want to get a point where you have "the best" gear and never need to upgrade, then maybe the whole treadmill nature of MMORPG's isn't for you after all.

Damion Schubert (sort of) defends the raid mechanic {WoW}

Dec 20th 2007 12:00PM I'm one of the few people on the fence on this issue.

I've been playing for about a year and fall clearly on the casual side - I'm married and work in a time-intensive profession as well as having numerous other hobbies and interests. I rarely play during the week (sometimes a spare hour or two), so usually limited to a couple of 3-4 hour sessions during the weekend. I really enjoy the game but don't have time for long nightly engagements.

So I should be the type to hate raiding. For the first six months or so, I hardly even went into instances... I was in a good guild, but it was mostly social and I didn't feel comfortable enough to 5-man with a PuG until I knew a bit more.

I've since started doing 5-mans pretty often - my main is a 61 tree druid with deep resto spec, so I'm invited frequently into PuGs - and gone back to some lower ones with my two alts (a 30-something human rogue and a brand new dwarf warrior).

I've still never really done a raid of any kind (hoping to get some guildies to visit MC this weekend) despite being keen to see lots of content (even the old-world stuff where the loot isn't as good as Outlands).

And yet... and yet... and yet...

I've found a great guild that's slowly starting into Kara on weekends. I'm not keyed or even 70 yet, but hope to be pretty soon and I'm sure there'll be room for me. I've heard all the stories about how casual attempts on Kara don't work, but we're all adults and no one seems to mind if it doesn't quite work. The keyed folks are more than happy to help the rest of us go through the content to get keyed, just for the fun of it, and no one seems to be in a huge rush. I'm eager to be a part of it as much as I can.

I don't feel like I've missed out on the WoW experience by playing so much solo (and now am taking a pair of low alts through some of the old 5-mans I missed) and I definitely feel there's still plenty of solo content for my main in Outlands and for those alts to visit places I didn't quest before.

At the same time, I like the dynamic of playing in a group and I like knowing that very different kind of content is out there.

As is so often the case with these discussions, I think it all turns on whether you can find a guild that shares that attitude. I have to imagine they're out there on every server...

I don't have the sense that clearing raid content requires the kind of four-hour-a-night schedule that people talk about... that's probably necessary to clearing it *efficiently* and being done with all of it in time to hit the highest end parts of WotLK as soon as it's released... but if you look at WoW as a huge world with lots of content to explore - rather than a race to be finished ASAP - I think there's room for people like me to enjoy raid content.

Late to the party {WoW}

Aug 17th 2007 11:17AM I've read about this "phenomenon" many times here and just don't find it to be true. My main is still only 47, so I haven't made it to Outland, but I've never had trouble finding PuG groups for questing in a particular zone. Also, when I first started, I helped found a guild that was designed for casual players whose top priority would be helping each other with quests, instance runs, mats/items, etc. We now have 200+ members, levels 10-70, and even the most senior members never hesitate to drop what they're doing and run a newbie through DM or SM or whatever. People routinely give away BoE drops that would fetch 10-20 gold in the AH or craft enchants and items for free that require 30-50g worth of mats.
I'm looking forward to seeing Outland and, eventually, Northrend, but I don't think my experience would have been much different in Azeroth if there were 10 or 20 or 50 times more characters running around. I think having a good guild - which requires giving away as much time and money as receiving - makes all the difference.