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  • Aietius
  • Member Since Aug 18th, 2007

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The Art of War(craft): Kalgan speaks on Blizzard's PvP philosophy {WoW}

Oct 6th 2008 9:21AM Comments like this make absolutely no sense to me. I started PvPing two months into Season Two and I ended the season as a Duelist, and this was with Deep Thunder. I had full PvP gear by the start of S3, including the weapon and shoulders, despite their rating requirements.

Don't cry about joining the party late, I don't know ANY PvPers who started arena the second S1 started. Most people filtered into the arena circuit a few seasons after it began, and I must say, we do alright.

In the end, it's an issue of skill, period. I shake my head in bewilderment when I see people complain about things like this.

Phat Loot Phriday: Battleworn Tuskguard {WoW}

Mar 21st 2008 6:39PM ... The Vengeful Gladiator's Plate Chestpiece has 1700-1800 armor.

Enter to win a $5k Dell WoW Edition notebook {WoW}

Dec 15th 2007 1:25AM Alliance preferably!

Blood Sport: Building an Arena team, part 1 {WoW}

Nov 10th 2007 11:44PM I have some pretty significant gripes with your simplistic breakdown of the classes into your four categories. Played well, every class has significant control over the match.

Any target with a rogue on his face is a locked down target. Kidney Shot, Gouge, Cheap Shot, Mace Stuns, Garrote Silence, Kick (and Imp. Kick), and Blind are all designed to control the match. Rogues have very good durability because of Cloak of Shadows and Evasion, as well as the high avoidance through parries and dodges.

Warlocks have stronger control than you give them credit for, fear does not break and damage and is easily spammable. Warlocks are also extremely durable because of Soul Link, Fel Armor, and Drain Life. A warlock can literally stand in one place and just spam Drain Life while the opponent tries in vain to put a dent in her health.

A good warrior controls the match completely by keeping hamstring on most targets and intercepting/intervening across the map. Furthermore, while you give Warriors excellent durability, the fact is that they're often the squishiest. Most warriors stay in Berserker Stance, easy pickings for casters. In 5v5 arena, Warriors are often bursted down in seconds. This kind of focused burst would not work against any other class.

Shamans have control of the match through things like Grounding and Earthbind Totem, Earth Shock and Frost Shock.

Hunters are invaluable in 5v5 because of Frost Trap, Viper Sting, Scatter Shot, Silencing Shot, and Snake Trap, all of those being pretty much entirely "control" abilities.

Priests do not have similar levels of control, but played well, can be devastating. Well timed fears used as interrupts, clutch Silences, and Mana Burns all are used to control the match. Priests also have higher durability than you give them credit for, it takes forever to kill a skilled Shadow or Holy/Disc priest, and most of them gem and enchant for stamina in high-level arena.

For Mages, you said that they have excellent control. This is nothing I disagree with, they absolutely devastate with Frost Nova, Freeze, Counterspell, Frost Armor, and Polymorph. But for durability you decided they were lackluster. This is far from the truth. A good mage is near impossible to burst down, Iceblock is amazing and Ice Barrier is very nice.

As for Druids . . . Druids are OP =P Perfect control of the match, amazing healing, Balance is scary DPS (but easy to lock down), and hard to kill with HoTs rolling in bear form.



In general, you could have gone much farther in depth and this article does not deliver because you did not.

If you can't beat the gold farmer, make everyone's life miserable {WoW}

Oct 15th 2007 3:13PM The delay isn't to deter people from buying the gold, it's to give Blizzard a better way to track down transactions. Do some research before you post this trash. What you're saying is misleading and wrong.

A face in Searing Gorge {WoW}

Oct 4th 2007 7:46PM "are wont" is used correctly.

l2vocabulary and l2grammar, seriously. I hate it when people become grammar nazis and then GET IT WRONG ANYWAY

Phat Loot Phriday: Gnomeregan Auto-Blocker 600 {WoW}

Aug 18th 2007 12:39AM The only reason you'd use this trinket is for threat generation, but in endgame raiding (past kara) there is absolutely no reason that you would ever need to use this for threat generation (unlimited rage is unlimited threat).
Furthermore, for the endgame bosses a trinket that is much more geared to mitigation and damage reduction (beyond 200 block value, which really is crap off of an 8k hit) is much better.