|Joystiq Playstation||3 Comments|
|Joystiq Nintendo||5 Comments|
Mar 6th 2012 4:09PM I resubbed on Saturday. God... damnit.
Feb 29th 2012 1:34AM Like everyone else I'd like to see this happen. They already got rid of limiting an account to a single faction on PvP servers, so when you say "it would also cross a line Blizzard has managed never to deliberately cross," I'm not sure I agree. Factions were removed as a barrier from keeping friends from playing together in a sense, they just left a smaller annoyance barrier in its place. But I did know a guy who had max-level Paladins on both factions on a single server, both equivalently geared, and primarily for PvP. He liked Paladins. It doesn't make it less stupid he had to do that to play with all his friends.
Oct 12th 2011 10:01PM Earthside. That game needs coverage.
Oct 6th 2011 2:25PM Square Enix is one of the few companies to actively go the other way with it. They encourage different players from around the world to play with one another, and provide an auto translate feature for the FFXI and XIV.
Recently they had a live event in XIV in which a GM appeared and spoke to players in character about the events. When I caught him, he was speaking German, but I was informed others appeared speaking English/French/Japanese/etc. earlier in the week.
Also their localization team is fantastic.
Now there's still still tension and animosity between groups, but I think the risk is definitely worth the reward.
Sep 18th 2011 9:27AM @Tizmah I think difficulty is a weird thing overall to judge. A lot of old school difficulty is tied to simple repetition and the rote learning of stages. For some today it's stupid, for others it's exactly what they want.
I enjoyed leveling in FFXI, and I played when you had to level by grinding mobs in parties. I think it can actually be a more interesting thing then most make it out to be, especially if the battle system is made for it. It can also be tedious, but then so can everything in an MMO.
Sep 17th 2011 9:28PM I have extremely fond memories of FFXI, and I never got to level cap. I think the highest I ever got a job was 40-something. I enjoyed FFXI thoroughly when I played, but I quit because it absolutely devoured my free time.
Still, FFXI is what it is and I'm happy it still exists in that form. I have fond memories of WoW as well (all post-level cap though), and I like WoW for what it is. I do get disappointed when every single new MMO takes things more or less directly from WoW, while ignoring wonderful things like Skill Chains in FFXI.
I also miss zones that felt scary to enter. Oh, the way to Jeuno my first time was horrifying, and I love it for that.
Sep 16th 2011 10:10AM @remeran Everyone hangs out in Ul'dah. The best way you're going to get answers is in a linkshell, really. You'll likely have plenty.
Sep 15th 2011 10:26AM @Vgk Not everyone plays MMOs to enable power fantasies. Some just want to experience a different world, often in ways not available elsewhere. It makes perfect sense why people play a game when a similar experience isn't available elsewhere, because a similar experience isn't available elsewhere.
Sep 15th 2011 10:22AM @Ehra Yeah. This is the 'people still play that?' game I see as well. I too was just looking at it's continued existance... last night! It has no dev team since it's not worth anyone's time to continue developing, and because no one remembers how to code it! Yet it still exists as some odd time capsule.
Part of the problem playing it now is because PS2s (and backward compatible PS3s) are no longer manufactured! So if your PS2 dies... it could be annoying to find another.
It's really strange. But I also find the fact people still play it really amusing. It makes me happy to see even a game like that continues.
Jul 2nd 2011 12:42AM @Khalus On the subject of jobs though, it's already been stated there will be one job per class when they implement it. I'm sure there are likely plans to implement more later, but still be prepared to only see 1 job when they implement it.