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  • jaxson_bateman
  • Member Since Aug 21st, 2007

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Recent Comments:

Bornakk defends removing the drakes {WoW}

Apr 2nd 2009 1:00AM There's a big flaw in your comparison:

The Black War Bear is nothing special. The faction leaders have always been far easier than raid content, even when tuned for level 80 players (for example, players managed to get Black War Bears before the cap was raised to 80, yet I doubt any of them could have survived attacks from the current raid bosses). It also isn't faster than a regular mount.

If you really feel hard done by with this change, then get the mount. You still have around 3-4 weeks left until 3.1 hits (and I could by way off with that), and as I've said in the past Immortal will be the only achievement stopping many players from getting the Black Proto Drake. The rest of the achievements are pretty easy when you can do them repeatedly (Undying is much easier than Immortal due to KT not having MC).

It's not 2% ruining it for the other 98%. It's 2% being rewarded for doing the achievements for 'progression' instead of sitting on their asses and just clearing easy content the easy way. Also, I doubt the entirety of the player base that doesn't have either mount (that is, the 98%) are ALL against the change.

Bornakk defends removing the drakes {WoW}

Apr 2nd 2009 12:55AM You could always get the Ulduar ones. If you got started late for some reason but are skilled enough to be deserving of these mounts, there will still be ways to obtain raiding mounts.

In any case, I've seen a few comments along the lines of "we're not hardcore and raiding 5 nights a week" and "we're having gearing/strategy issues". These are both guild issues, not problems with the content. As someone who is skilled and in a serious guild (I wouldn't call us hardcore considering we only raid 4 nights a week at progression times), if you're spending 5 nights a week raiding something is terribly wrong. You can get all the content clear in 3 nights - and that's if you're doing both 10 and 25. It's never been easier to get full-epic gear, and not only are the strategies for most fights simple, but if something's wrong all it takes is a word in raid chat to try and sort it out.

Bornakk defends removing the drakes {WoW}

Apr 2nd 2009 12:51AM "However I won't impede my raid group attempting an achievement."

Have you actually looked at the achievements? There are 6 that you could consider difficult - 6 min Maly (10 and 25), Sarth3D (10 and 25) and The Undying/Immortal. The rest are pretty darn laughable. For example, kill 18 Aboms in a KT kill? Come on, what else are you doing in P1. Kill Patch in 3 mins? If you're not carrying people it's a piece of cake. 8/20 man Naxx/Maly? It just slows down easy fights.

Bornakk defends removing the drakes {WoW}

Apr 2nd 2009 12:45AM Hi there.

I raid two nights a week for an average of 3 hours a night. Across these nights I always clear VoA, H-VoA, Sarth3D (25), Maly25, Maly10 and Naxx 25. Occasionally I'll raid 1-2 other nights for the remaining 10 mans (including Sarth3D (10)). I rarely log in at any other time as quite frankly there isn't much to do.

Content at the moment is a joke. Unless you're carrying people there's no reason you need to be a 'negative stereotype' to get these mounts. If you're not satisfied that your guild can't complete the content in a speedy manner, perhaps you need to look for a guild that is more suited to your desires.

Bornakk defends removing the drakes {WoW}

Apr 2nd 2009 12:39AM Two reasons why people want them:

1) 310% speed - whilst in terms of effort they probably aren't the easiest 310% speed mount to get (the violet proto-drake involves laughably easy holiday achievements), in terms of the amount of time you can get it in it is the fastest to get. For example, the earliest holiday you could have completed for most of the achievements was Brewfest. You have to wait until around August to get your violet proto in that regard, but plenty of people already have the plagued and black 'super speed' mounts.

2) Rarity, and a sign of accomplishment - I'm not the first person to admit to a bit of an ego, and I won't be the last person. I like showing off my accomplishments in game; I was very proud to be one of only 3 server groups to complete "Gotta Go" pre-nerf and be flying around the place on a red proto which very few other people had. The plagued and black protos show (to those in the know) that you (and your guild) have taken the time and effort to bust out all the achievements and show that you're prepared to accept any challenge Blizz throws at you (in raiding).

Bornakk defends removing the drakes {WoW}

Apr 2nd 2009 12:34AM The only achievement out of both Glory of the Raider and Heroic: Glory of the Raider which requires any sort of luck is The Immortal - and that luck aspect is mostly limited to Kel'Thuzad, given that every other fight has near-perfect no-death strats that will only get screwed up if someone has a bad internet connection or fails at gameplay. Kel'Thuzad's MC and the arguably unintentional aggro drop throw a huge can of worms into the fight which makes for a lot of potential mishaps.

Every other achievement, however, is doable with time, practice and skill. The Undying, the only other 'one chance per week' achievement that's required for either meta-achievement isn't even close to being as hard as Immortal, as KT on 10 man is a joke without the MCs being in the fight.

If you want to call a guild hardcore for working on the achievements that's fine, but given that even the achievements aren't overly difficult I personally disagree. However, I certainly wouldn't consider a player who has earned either of these mounts 'lucky'.

Bornakk defends removing the drakes {WoW}

Apr 2nd 2009 12:30AM With content this easy, achievements are the only way to get a 'leg up' on other guilds. And most of the time, even if they're easy, achievements take MORE skill than not going for them, so I don't know what this "achievements rather than skill" is all about.

Think about it this way: if player X transfers to your server, and there are availabilities for their class in two guilds - one guild that has cleared all content (including 25 man Sarth3D) but hasn't done anything else, and one guild that has achieved Heroic: Glory of the Raider - which guild are they likely to choose if they're looking for the most progressed?

Guildwatch: A kinder, gentler GW {WoW}

Apr 1st 2009 4:23AM A bit disappointed this wasn't put up in downed, despite submitting it over 2 weeks ago.

Nocturnus Vexillari (H) of Dath'Remar US earned the achievement 'The Immortal' after 3 or 4 weeks of solid attempts at it using entirely 'no-death strats'. This also gave a few raiders their 'Heroic: Glory of the Raider' achievement. Kudos to the entire guild; we're very much looking forward to banging out heads against Ulduar for a few months in the not-too-distant future!

Guildwatch: Ninja tested, GM approved {WoW}

Mar 25th 2009 9:48PM Even judging it on armor type is flawed. As a healadin, I have the luxury to be able to use all four armor types. However, it's not always the case that plate is best in slot - for example, the BIS chest in T7 content is a mail one from Maly-25. Personally, I do pass for other people who can use it first - but I would be annoyed if I was *forced* to pass. I pass because I understand that it helps guild progression (I can more easily get a high quality substitute to fill in until I can get my BIS piece), not because Blizzard forces me to.

In Ulduar, I may be forced to *not* pass because of Blizzard seemingly giving every easy-to-get (ie. non-hard mode) healadin piece of plate mp5 - a stat which is mostly unwanted by us. As such, I may be forced to go after some elemental shaman gear instead (that has the ideal crit/haste combo) purely because of a lack of plate options. We'll have to wait and see, but it's a real possibility.

Basically, you should never rule someone out because of armor proficiency (by default; within guilds or raid groups you're free to setup whatever rules you want to enhance progression).

Everything you wanted to know about Aura Mastery but were afraid to ask {WoW}

Mar 24th 2009 3:39AM As a PvE healadin, I'll be picking up this talent. I only have to drop 1 point in Imp LoH to get it - and lets face it, if you *need* those extra 2 minutes and 25% armor then something's wrong when LoH won't be up every boss attempt anyway.

However, Aura Mastery brings some interesting, powerful tools to the table. For example, the above loss of armor - heck, why not just throw on Dev Aura and use Aura Mastery and get that effect (ok, it's not nearly 25%, but it's still a lot) every attempt? But I'm mainly looking at it for any fights with Fire, Frost or Shadow damage - like Sarth3D. We'll probably keep doing Sarth3D runs in T8 to get mounts for everyone interested (I'm sitting at 84/100 mounts, so both the black and twilight drakes would help in that regard). Aura Mastery + Fire Resist Aura, while not 100% reliable, is a potential 'cooldown' all on its own.

Whilst as far as I know the main fight similar to Sarth3D in Ulduar (Freya) is mostly nature damage, there are some fights in Ulduar with fire damage (Ignis) and frost damage (Hodir) at the very least. Even if they don't have the one-shot potential that Sarth3D flame breaths do, Aura Mastery will still come in handy. Quite frankly, for one point I could not fathom any decent PvE holy paladin not getting this.