Jan 10th 2008 8:23AM That's being generous. I'd say the Alliance win rate on Emberstorm is probably closer to 70-80% in AV. It just depends how many "NO D JUST ZERG VAN" players are on.
I swear they must have that macroed.
Dec 5th 2007 8:04AM It's called Mining/Skinning spec.
Mine everything. Skin everything. Sell everything on the AH.
Money problems solved.
Nov 17th 2007 6:05PM I love it, but we too many idiots don't seem to understand that the game has changed. Yelling at people for playing the new 2.3 rather than the old zerg rush. Too many of them in an AV now spells defeat and irritation.
Nov 14th 2007 4:39PM People are still figuring it out. Give it some time and there will be an accepted tactic. Right now the team that balances out it's offense and defense the best will win. The team that zergs forward leaving a few at each bunker/tower just long enough to cap it before they rush forward to join the zerg WILL lose the match now. There must be at least 5-10 or even 15 on Defense now. One or two squads of 5 that stop the capping, harrass the defenders of the capped bunkers/towers.
If anything the new strategy far favors the alliance, as it's much easier for a 1-2 man squad to sneak behind the lines and cap the towers. This is of course solved by just a modicum of defensive awareness.
I also think you'll see more small squads declaring early on in the cave "i'll cap the mine" or some such terminology, leaving them to do so, before joining the defense.
Who knows. I could be wrong. We'll see how it develops. A number of my early matches turned into alliance turtles in the usual spots, with a zerging horde force and not enough defense to prevent the alliance capping all the towers in the rear, allowing them to win on reinforcments.
I've not yet actually seen Van in 2.3 so far, though I've heard that some battles have gotten so far as to actually cap the opposing general.
All in all I like it though. Much more PVP fun. Before it was a race to 40 man tank and spank boss fight. Of course now it will probably be far more affected by the play of the people you're with, much like AB has been.
I look forward to running it a few more times tonight.
Nov 9th 2007 3:28PM David,
I know people aren't saying that, but I'm wondering whether we should. It's one thing to have your own music playing rather than a game's music, but how many other games do you play where you need a complimentary entertainment aspect? I can't imagine listening to an audiobook while playing Bioshock, nor running a Heroic Steamvaults. If the game itself is so boring and asking you to do something so boring that you need or want some sort of complimentary mental stimulation to go along with it, then that raises a flag for me. You might say you enjoy grinding, but by needing something else to go along with it, you're admiting that it alone just doesn't cut it. We shouldn't have to be finding ways to make our time playing WoW more fullfilling. If it's not fullfilling we should either be playing a different game, or doing something else, but the last thing we should be doing is to find ways to fill up our brains in order to properly stomach a repetive pavlovian game process.
Mind you, I'm not saying I don't enjoy WoW. I do, immensely. Enough to visit blogs on the subject multiple times during the day when I have a break in my work. I just find it curious that people are willing to, for example, grind primals on the elemental plateau for hours, repeatedly, in order to earn gold for an epic flyer, in order to grind netherwing quests, in order to get an epic netherwing flyer, and the only way they did it without going mad was the Harry Potter audiobook series.
If you can't see what's wrong with that now, I just hope someday you will.
Nov 9th 2007 2:20PM Radical thought.
Has anyone considered that if we're having so little fun playing this game that we need to watch movies, and listen to audio books while we play it because it's such a grind, that maybe...just maybe...we should either play something else or....I don't know...actually go read a book?
I remember when you'd buy a game and read that it averaged like 100-200 hours of gameplay and you'd just be in AWE of it. Now people have that many DAYS playing this game, and how much of that is 'grinding' that you just hate. There are plenty of ways to enjoy WoW that aren't a grind, so why do so many of us seem to just buy into that old chestnut, and then find ways to make it bearable?
Nov 9th 2007 2:16PM I'll tell you what. More than changing my physical appearance I'd love to be able to set my outer look. I like what EQ2 is doing with having a second set of item slots which allow you set your appearance. Make it a whole additional level of item. I don't care.
I just hate the mix and match look and having to choose function over having purple pants.
Haircuts. Fine. Go for it. I just want to stop looking like I got dressed by a blind drunk monkey.
Nov 9th 2007 10:02AM Good god I hate anti-warlock QQ whiners.
World of Warcraft will NEVER be balanced for 1v1 PVP. EVER. Repeat that to yourself before you complain. It's true. It'll never be balanced for 1v1. Heck it'll never be balanced for 2v2. EVER.
It's rare I hear a rational complaint about the Warlock class that couldn't be applied with slight variations to pretty much every other class in the game, except probably Shamans.
Oh, but I'm sorry. Warlocks are OP because that guy in full merciless gear just fear kited you and dot killed you because you're wearing quest drops, they're your anti-class, and you haven't bothered to earn your PVP Trinket yet. Kudos. Since they did it to your lame ass, they obviously can do it to everyone, hence are overpowered, and should have their end game raiding viability reduced.
That makes tons of sense.
Nov 6th 2007 10:09AM I would have leveled a Paladin first. Tank, Healer, and effective dps class now with 2.3. They're the all in one.
Nov 5th 2007 1:50PM Wouldn't work, and really even if it did wouldn't solve the actual problem, which is that the protection spec is useless in pvp.
Option #1 - Admit that every spec isn't a viable PVP spec and move on. Everyone in every possible spec and combination of talent points is NOT going to be viable in PVP and never will be. A protection tank just isn't one of them. respec or live with it.
Option #2 - As written early on here, make taunt work on players. I know it's been written here before that the protection warrior is really a CC class. They hold crowd control on one or more mobs while other people dps it down. Taking white damage threat and taunts away from warriors is taking away pretty much the only thing they can do. So make it PVP viable. Make Sunder a target interrupt which clears the players target, and have devastate be a taunt of 2 seconds per sunder applied. 5 sunders applied equals a 10 second taunt. That plus the other taunts and shouts should be enough to make Protection Spec more viable in PVP.