Oct 31st 2007 11:19AM I've never seen this mentioned, but I'm sure it's not an original idea...
Rotate the battlegrounds ala the Darkmoone Faire.
The main concern they always seem to bring up is the queues. Have too many different maps and you won't be able to fill them up. Well, don't run all of them concurrently. Run 2 or 3 battlegrounds at any given time and rotate them every week. You could have hundreds of different maps and strategies.
It's one of the things I've enjoyed about the old COD is the numerous maps. The thing is it's one map at a time, so everyone playing has to play MapX or MapY even if it's not their favorite. That way there's enough people playing, and you don't get sick of the same map again and again and again.
Honestly, this is a big failure imho of Blizzard. There needs to be so many more battles, seasonal battlegrounds, monthly ones, etc. Have people actually be EXCITED that this weekend for the first time in two months the battle in Azshara's Crater is flaring up and needs recruits.
You could do this and release a new battleground with every patch to enter the rotation. How hard would that be? I mean heck you could have multipole catpure the flag maps like WSG but with different maps and people would enjoy it. They don't each need to have different concepts.
Vive le difference.
Oct 29th 2007 3:49PM That's exactly my preference.
Ring of Trials is great. Big open area, but enough pillars to allow some line of sight dabbling. Lordaeron is the same, though it tends to in some ways be a bit more open, as the battles almost always tend to happen to one side of the centerpiece. It just makes the initial detection of who you're fighting a little harder.
Blade's Edge I hate. It's way too easy to get separated in there, not know where people are, not find your partner, etc. Sure there's that little catwalk to the platform to avoid stealthies, but if someone falls off that, and you get separated that can be that. I dislike it because it's the hardest, and requires the most skill to fight in. I don't like it when I feel the map beat me.
Oct 9th 2007 1:23PM If my wife came in during the middle of a raid dressed like that and doing that dance there's only one thing I would do...
Rip the power cord from the wall...
"Sorry guys. We had a power outage..."
Sometimes you just gotta grind Wife Rep.
Oct 2nd 2007 9:50AM Forget about it. Won't happen. Maybe a couple here or there, but having tons of mounts goes against the Blizzard paradigm.
Make a few things readily availble to everyone. Make a few cooler things available with some effort. Make a bunch of awesome things available with an extreme timesink.
They need people to play and keep playing, and if that means they need to raid ZG for a couple months in order to get their special mount, they see that as 30 more dollars in their bank account (or if it was a 10 man raid for a couple of months, make that 300)
It's their business model. The cool stuff, or stuff to differentiate yourself will for the most part always require a goodly amount of time.
Heck I remmeber when games were considered HUGE when they had 100 hours of gameplay, and Blizzard is requiring that much time in grindage just to get certain items. It's why they're making so much money. They do it so well.
Oct 2nd 2007 9:31AM @2 It's much easier to casually do 10 arena matches waiting for your guild to form up for Kara, or to run AV a few times on Saturday morning, than to raid. Any level 70 can sign up for a 2v2 team with a single friend, or hop into any BG all by his or her lonesome, but to run Kara you need to have run a bare minimum of 7 other instances (Sethek Halls, COT:Durnhold, Mechanar, Botanica, Arcatraz, Shadow Labyrynth, Steamvault) as well as do at least one other group quest, plus other easier aspects of the keying process. That's just to get access to Kara, and for many 'casual' or even 'dedicated' players that's difficult to complete in and of itself. On smaller servers, and RP servers many players need to run those as PUGS where it can take days to just get a group together at this point.
Then you have to have 9 other people who want to hit Kara with you, and at least on my server nobody is PUG'ing Kara yet outside guilds.
So a hardcore PVE player has zero barricades to experiencing every single aspect of PVP play, while a PVP player has numerous ones preventing him from accessing the other content.
I can just imagine the bitching that would go on if there was an amazingly great PVE trinket that you could only buy with 100 Eye of the Storm badges, but you couldn't even enter the Eye of the Storm BG until you got Exalted in WSG, and completed a couple of side quests solo, then Ran some in game quests in Arathi Basin, only to then have to get exalted with frostwolf in AV, and have an arena team with a minimum of a 1800 rating in order to even ENTER the Eye of the Storm BG...Oh and then have a lead developer who is known for his preference for PVP content over PVE content make some lame comment about wanting the PVE players to experience more of the game, and it really isn't too much of an imposition.
Sep 26th 2007 7:52AM Is anyone else having an issue with targeting? It seems like my characters body is now interfering with my targeting somehow. I've noticed it a few ways.
One is as simple as where to target corpses to skin them. I have to click on a specific part of the body now, and sometimes it seems to be even not on the body itself. Plus I can't 'click through' my own characters body, so while in 3rd person mode, I'll have to move the camera around in order to get the proper target on the corpse.
Similiarly, when I'm running I 'strafe' using the mouse. I hold the right mouse button key and use the mouse and WASD in combonation to strafe, or run at angles. If my arrow starts on my character this no longer works. I have to start with the arrow off my character.
Minor changes, but very irritating ones. Like if someone moved the stickshift on my car back a foot. I could still drive, but I'd keep grabbing automatically for it in the wrong place.
Is it just me, or is this an acutal UI change?
Sep 21st 2007 2:38PM @13
My point is that not everyone plays the game the same way. I probably will agree with you that Arms is superior to Fury initially, as I was initially Arms before I tried Fury, and eventually fell into Protection. My problem with this quest is that it only validates that one playstyle for your entire 40's essentially, lacking other gear.
Myself, I have the Sword of Omen and the Aegis of the Scarlet Commander giving me simliar stats to the quest reward weapons, with 10 less dps, but a ton more armor. It may be playstyles, but I found my survivability soloing has improved considerably as a protection spec warrior in my 40's rather than other specs, particularly fury. As Prot spec I have very little downtime and it takes alot to kill me. Whereas a swarm of 3-4 mobs would spell fairly certain death as an arms/fury warrior, I'm not worried as a prot spec. Sure it takes a little longer to kill things as the dps is a full 10 lower than those weapons, but I make up for it in survivability.
Plus people I run instances with love that I'm actually Protection spec and not a fury or arms spec pretending to use a shield.
Each to their own. If you like playing Arms or Fury then a player should by all means do so. I can see the arguments for Arms being superior to Fury in the 40's but Protection I think is very valid. Maybe I'm in the minority, but I don't see why an option of the class should be ignored by supposedly so important a quest line.
Sep 21st 2007 12:50PM Pass.
It sort of requires you to be arms spec, since all the rewards are two handers. I was fury spec for awhile, so it was useless to me when I first became eligible for the quest, and then switched over to protection spec, which is decent for not just instances but levelling too. Neither of those specs calls for a two hander.
So at 45 I still haven't deleted the quest from my log but I probably will. I just have no use for those weapons, and feel it's slightly insulting to 2/3rds of the warrior specs to assume we want a 2 hander.
Or am I missing something?
Sep 14th 2007 7:49AM Brilliant idea.
As people have said. I hate having every piece mismatch itself, and have even, on items that were close, picked the one that wouldn't look as bad. I want to look good.
As far as PVP, what others have said...have it turn off in PVP is the easiest option.
Sure there would be paladins running around with pitchforks and overalls...but it'd just be another way to know who to ignore, and most people wouldn't do that.
I vote awesome idea.