Jun 17th 2009 11:38AM Slog, I'm going to come right out an say that the first 60 levels are boring. Each level takes so little time individually, and each instance has such a narrow window in which the gear is worthwhile that the first 60 levels are played almost entirely solo, often with a dozen levels at a time passing before you even SEE another player (and really, rather than spending six hours trying to find a fourth person for your five man instances, it's just easier to find one level 80 friend to run you through in 10 minutes).
Moreover, on the third, fourth, TENTH time through the content the quest text and lore fails to be any sort of draw whatsoever.
None of that is the fault of the player, and it's completely justified for people to dislike leveling mindlessly in solitary for hours on end. It's tedious, and it doesn't reflect how the actual game is played. Grinding level 8 troggs doesn't make my 2v2 arena team stronger, it doesn't prepare me to face the more complex actions of Kel'Thuzad, and it doesn't even make me money.
ON THE OTHER HAND, if I spend only 25 levels, I have plenty of time to learn all the skills and abilities, but don't have to spend hours slogging through empty areas on lame quests. I can quickly play this multiplayer game with actual real people, and can provide the class/spec that my guild has been looking for in a reasonable manner.
Jun 17th 2009 11:12AM Nah, Goblins seem pretty at-ease with exploding due to their own machinations. The official lore reason that they're not part of the Horde is that they realized there was more profit to be made from straddling the fence.
If I had to guess why one side or the other didn't push them off the fence, I imagine it's the risk that the other side would gain a powerful ally and that the side doing the pushing would lose a source of munitions/transportation/strategic stronghold in the world.
Jun 17th 2009 11:05AM Yeah, I never was able to kill Ahune. I could never find a tank/healer who could manage it without dying.
On my druid I was able to swap to bear form to tank a little while longer, but without a healer it's pretty much a lost cause.
Jun 17th 2009 6:25AM And mages get nothing from mining.
Jun 12th 2009 4:02PM It is my understanding that many(possibly even "most") Affliction 'locks don't bother talenting into Dark Pact at all, since Life Tap is nearly universally better and the Affliction warlock has better things to spend talent points on.
What makes you say it's a powerful talent?
Jun 12th 2009 3:25PM The Titans created the planet and don't WANT to scrap the whole project just because some parasites got into the mix. They sealed the "old gods" away, assigned guardians to watch over the prisons, and hoped that was good enough. Algalon is a backup, emergency, plan, only to signal complete destruction if things are too far gone to be salvaged,
As to why the Titans didn't JUST destroy the Old Gods, it's entirely possible that they don't have a weapon both powerful enough and precise enough to do the job.
Of course, that's mostly speculation. All we know is that the Titans sealed the Old Gods away rather than destroying them, and that the Titans have the capacity to destroy Azeroth on a whim but have chosen not to.
Jun 10th 2009 7:08PM I guess I just don't understand the draw of the Emerald Dream. It's the world of Azeroth if nothing sentient ever existed there. OK, so something's invaded...but that still just leaves a world full of beasts with one invader. How many cave instances where you kill insane bears are you willing to stomach, really? Anything interesting happening in the Emerald Dream would need to be added from this point on.
On the other hand, we know about all sorts of interesting things in the Maelstrom, like the goblin city of Undermine with its civil wars and alchemical mutants, the sunken capital city of the highborn with the undying naga queen Azshara, some ancient evil driving the murlocs from the depths and onto shore, the troll island nations.
Personally, I'd be completely unexcited about an Emerald Dream expansion, with no interest whatsoever in the fate of a Night Elf druid or his misadventures in an alternate Azeroth. They'd have to sell me on the expansion's story before I'd be interested in experiencing it myself, which is a lot of work.
Jun 2nd 2009 9:09AM I think that these changes are better than nothing, but reserve further judgment until I've seen those gaping maws close, as they've said they would.
Clearly, the preference would have been for a model that changed to display gear upgrades somehow. We can't always get what we want, though.
May 19th 2009 3:33PM Generally speaking, Blizzard only refunds talent points when there is a numerical change early in the tree, or when the changes are more comprehensive. If something that was five ranks becomes three ranks, it could make certain builds impossible, so Blizzard issues a refund to the entire class rather than trying to sort it out on a case by case basis.
May 7th 2009 12:55AM There are dailies in Zul'Drak, as said, that will net you between 350 and 850 daily rep. There's also a quest on the floating ship in Icecrown, Slaves to Saronite, worth 250 rep daily. On top of that, all four champion level quests at the Argent Tournament net you 250 Argent Dawn reputation apeice.
All of them require unlocking.