May 29th 2011 12:25AM @Oskari So is Fez.
May 22nd 2011 4:10PM Why do MOBA games need so many characters? It just makes the barrier to entry that much harder.
Mar 22nd 2011 5:10PM BUILD A HOVEL IMMEDIATELY!!!
Nov 3rd 2010 12:45AM Why does Eve count offline time as in-game time? Shouldn't the game world and the time in the game world be halted when the server is offline?
Sep 4th 2010 4:30PM I do understand the game. I'd rather play an active game that didn't require me to pay money in order to passively level, while at the same time never being able to catch up to veterans.
Sep 4th 2010 2:13PM Call me when they remove the ridiculous "pay to wait and level but never reach equal ground with veterans."
Aug 27th 2010 8:39PM Okay, I didn't expect that interview to be as informative as it was. Nice to have a warhammer mmo video that doesn't contain Paul Barnett making an ass of his self.
They're saying all the right things right now, but most developers do.
Aug 23rd 2010 3:16PM The thing that threw me off most was the constant transition from voice narrative back to text narrative, then back again. If you're going to have voiced parts, don't suddenly start throwing walls of text at me, then go back to voice overs. AoC was bad enough, going 20 levels with voice acted story, only for it to disappear and later briefly reappear. I'll stick to WAR until GW2 or TOR are released.
Aug 23rd 2010 3:07PM Yeah, it's pretty uninspiring.