Oct 25th 2008 5:35AM Damn, that AA is only of net healing is of course true, the same for the pallies Beacon of Light, but I actually didnt realise that yet. That further weakens our spec and makes the use of HW/LHW even less appealing.
And yeah, IWS and LHW are a decent match, LHW costs 620 mana (out of my head) and water shield gives 520 mana with talents and 2x T7 bonus, making it decent (LHW costs 1020 mana, so the return rate is far far less good there, which is weird/bad).
But still, IWS eats up tons (TONS) of GCDs and isn's as good as illumination, serendipity or holy concentration, and just a bit better then surge of light (note that 3 of those talents are for priests).
Riptide needs a lot of work yes, that they buffed it twice already (where the innitial version was a bad joke) says enough about how clueless defs are when it commes to resto shamans. Atm it is still not as good as holy shock, which is a 31 pointer. Biggest improvement is that it also triggers TWs now, which is good for PvP (which will help us very little there, doubt we'll see much, if any, shamans in PvP again).
Biggest problem atm is that resto shamans seem to become the victim of Blizzard not understanding healing in raids. Resto shamans were very popular in TBC not because of their healing capacities, which were quite weak (downranked CH fed mana with a SP), but because of the DPS buffs we brought while being able to do one task that was in demand in TBC, raid healing. It were these conditions that mae us popular, not our limited healing capabilities, and with the buffing advantages completely removed, what is left is an underperforming healing class.
On the beta we can keep up with drood, the LB nerf hit them hard, but priests and certainly palladins outheal us easily and bigtime (3:1 on some Naxx encounters).
Oct 24th 2008 7:15AM Link to talent tree got screwed up.
Oct 24th 2008 7:09AM You should really stop writing about resto shamans (I'll give you a bit of slack on elem/enh).
The specs you propose are absolutely horrible, missing tons of good talents for bad talents like Totemic focus and Healing grace ?
Use something like this: http://www.wowhead.com/?talent=hZZE0euAxoxkrGRt
But besides that you're knowledge of the resto tree is just to limited.
Throw RPs around and then CH them for added healing ? Don’t know what the rest of our healers are doing but that takes over 4 seconds to do, your CH should be overhealing. Only works if you do it on tanks, which you shouldn’t be healing to often.
Potent hot capacity ? It's marginal (a bit better after the 2nd improvement to RP) and random, so no, don't even go there.
LHW has actually become more useful in raid healing situations, with TW and AA giving it a very high HPS potential, just hard on your mana.
Aug 4th 2008 4:58AM It all seems really good, Mixology and the Alch trinket, but it ain't that hot. Potions get nerfed bigtime in WotLK, no more potion chaining. There will be a debuf that prohibits the use of an other potion after using a pot till you go OOC, so only one potion per fight.
Alch stone + new bigger pots would be to good anyway, +40% scales so damn good (duh).
This to further limit the consumable (must) use in raiding. Same thing for Drums, after getting the effect of one drum you cant be buffed by an other drum any more for 2 minutes.
Jul 26th 2008 5:32PM lol.
First of all you could start with reading what I posted, I said it’s not a “very crucial” talent, as it simply isn't. Hit is a common stat that can be gained from many sources, thereby this talen is by default not “very crucial”. I didn’t say hit is not good for shamans or anything like that.
Second to that you could try to post in more mature way, you’re post sais nothing but a load of dumb insults, you do not even try to reason as why I would be wrong.
And finally, yes, I have a shaman, Neg, played it for 3 years + and playing in SK-Gaming.
Jul 26th 2008 3:02PM I am really sorry, but if you label a 3% hit tier 3 resto talent as "very crucial" then yes, you really should stop "helping" people.
It's a weak talent only used by lack of other options.
Jul 25th 2008 7:44PM You do know that using your MsW instant spell on LB will be a big waste not ? Flame shock + Lava Burst -> trigger Elem focus/devastation -> get 9% crit and -40% on next 2 spells.
Lava Burst wasn't added as a Elem spell, it seems tailor made for the enh spec.
11/60/0, 16/55/0, hence even 21/50/0 are viable hybrid build, blizzard is doing some good stuff to create a lot of options for people, less standard builds, more diversety.
Jul 25th 2008 11:32AM "Imp ES and WS: Weak, weak, weak. The tier 2 enhance talent is arguably better than either one of these. Would love to see dispel protection on ES, as is it's just a juicier dispel target when talented."
I would actually like to see improved ES enable you to use more then one ES, it would give the weak 41-talent some more meaning, both in PvE and PvP.
Atm I would trade my ES for a lifebloom (under the same conditions that you can only have one active) in a heartbeat.
One thing I forgot to mention is that the whole tree looked really nice with Elemental focus procing on healing spells and Tidal waves giving an other 5% crit, a crit based tank healer + totems/BL/SL looked ok.
But with the removal of elem focus the whole idea of a crit based tank healer went down the drain.
Now if water shield orbs would scale with spellpower (as do earth shield and light shield), IWS could take the place Elemental focus had in this build.
Jul 25th 2008 7:58AM Seems Blizzard did find out about the 0/28/43 spec, menthal quickness was nerfed for the resto tree.
Where it used to give 30% of AP -> spellpower it is now spell damage or healing, basically a 50% nerf for resto
Jul 25th 2008 7:41AM
" I don't know if an increased mana regen talent that will speed up the rate in which you have to cast Water Shield (thus using the GCD) is worth losing 3% hit. In fact, scratch that. It's not.This is not a good change for restoration at this level and basically hurts it for elemental and enhancement shaman who previously knew they were going to be spending points in the tree to get the talent, which in fact may be Blizzard's intention, to make resto less of a 'I have to spend these points in this tree' talent option for other specs."
Not a good change for resto shamans ? From a resto PoV the Natures guidance talent was a useless talent . The new IWS will only trigger on LHW and HW so it has no synergy with Elem/enh no, but is most definite an improvement for resto shamans.
The synergy between enh/elem and resto has been replaced by x/x/0 builds for both elem and enh.
" How will this be used in PvP? Does the shared damage act as normal damage, breaking CC like polymorph or sap? This could be the best 51 point talent in the game, depending on these details."
The damage shared even interrupts people, soy, it will break (breakable) CCs ? But for spirit link to be a good PvP talent it all depends on if it can be dispelled, if so, then it's an other weak PvP talent (just as ES and MT). If not, then it could be the talent resto shamas have been waiting on for PvP.
"Ancestral Awakening is a nice flavour spell, helping to cement the shaman as a healer who gains his or her powers through negotiation with the elemental spirits and his or her predecessors"
Nice flavored ? It looks to be the defining talent in the resto tree, especially seen the lack of new CH ranks and CH improving talents. Shamans geared and specced completely for AA (crit gear, as a pally) look very plausible.
"Improved Earth Shield looks like solid talents"
Very solid, just that a tier 2 ench talent, improved shields, is of more value then a tier 9 resto talent. I'd say it's quite disappointing.
"As for synergy between it and elemental or enhancement, it's lost a good deal of that with the loss of Nature's Guidance."
Guess you are a enh or elem shaman, you keep on talking about the resto tree as a 2nd dairy tree, which it inst any more no. Mentioning totemic focus as possible synergy talent is also weird, the weakest talent around.
And at the same time you didn't notice the synergy that resto will have with the enh tree ? A 0/28/43 spec going for the mental talents (100% int -> AP ad then 30% AP-> spellpower, which could grant a shaman 600-1k additional spellpower = 1.2k-2k +healing), could become the next big thing for resto shamans.