Mar 22nd 2009 3:16AM At least two of the rogue theorycrafters already have in-game references.
[item]Avool's Sword of Jin[/item] - reference to Vulajin
[item]Namlak's Supernumerary Sticker[/item] - reference to Kalman
It always cracks me up how many idiots actually wield Namlak's Sticker. The clue is in the name, folks! Supernumerary = extra, redundant, useless. A weapon with parry / dodge / hit / haste on it is useless for everyone. On the other hand, a weapon with exactly equal amounts of four different rating stats on it is worth its weight in gold to a theorycrafter who wants to spend 10 hours hitting a target dummy to work out the conversion factor from rating to parry% (or similar).
Dec 17th 2008 4:13AM In terms of a blog post, yeah. In terms of what's actually happening in game, eh, not so much. I would guess there are ~10 guilds per realm doing stuff in Naxxramas. That's over two thousand in the EU alone. Got no idea how the Wowinsider people choose what to report and what not to: seems fairly arbitrary to me.
Nov 16th 2008 9:24AM the difficulty seems to assume that you've never raided before
Good. That's the point.
Like it or not, there will be people in the months to come that DO reach level 80 having never raided before. Where are they supposed to learn? Because of the way the levelling curve works, UBRS / Karazhan etc. aren't any use as training instances. There has to be somewhere for newbies to get into the raid game for the very first time, which means that having the first instance be puggable in quest blues with a non-optimised raid composition is exactly correct tuning.
As for you - you haven't actually completed all the game's challenges, and it's false to claim you have. Come back when you've done Sartharion with all drakes alive, and then you can complain that you've run out of content. The hard-mode achievements are the content that was made and tuned for you, and I do honestly wish you the very best of fortune with it. Now go and get started! Meanwhile, quit bitching about the fact that you completed the training-wheels instances quickly. That's what they're FOR.
Oct 31st 2008 4:23PM My understanding is that Crystalsong has plenty of quests in it, however a *few* of the beta testers are unable to access them.
This is because they were among the fastest levellers and completed a bugged version of the "unlocking" entry quest before any of the subsequent quests were implemented. Later, after the bulk of the Crystalsong quests did go live, these few people were unable to access them because they couldn't go back and do the unlocking quest again.
Oct 25th 2008 4:00PM Update your Cartographer. The latest version works. Failing that, uninstall all map mods and use the Blizzard UI - which also works.
Sep 3rd 2008 4:22PM Why do you have to take the 5 points in sub for relentless strikes? The only reason it's required now is because it's hugely overpowered for a single point talent. As a 5-point talent, it's largely a waste. Each individual talent point in it is worth very little - it's a low power talent and the points would be better spent elsewhere. So just... don't take it!
It can sit in its new location and be something that's desperately needed: a low-end, low-power talent in the subtlety tree that gives a bit of a boost to PvE sub builds rather than having the first tier of sub be 100% filler.
Sep 1st 2008 12:48PM "Bag of premium gems" is the correct word order. It implies thet you have a bag of high quality gems, as compared to the bag of lower quality gems you got at Revered. "Premium bag of gems" implies that the bag itself is of high quality. Not something I'm exactly interested in, no matter how good the stitching.
Aug 21st 2008 5:30PM Why did you even bother to write this? Most of the rogue talents, including Murder Spree, are not even *implemented*, let alone tested or tuned. There is zero point discussing rogues at all until the developers start work on us. That's cool by the way, they can't do everything at once and someone has to be last. I've no problem with that. But there's no point moaning and whining about stuff that's not even in the *beta* yet.
Aug 18th 2008 10:06AM Congratulations of missing the point of that little group - it's a Teenage Mutant Ninja Turtle reference. 4 turtles living in the sewers, and a rat teaching them what to do.
Jul 18th 2008 4:23AM WF totem change is in no way a nerf.
The new version is a 20% increase to white damage, whereas the older version could proc off yellow hits as well. So that part of it is a nerf, true. It's not clear whether there's any bonus AP associated with it, but I would guess there is. The patch notes say it applies to "all ranks", and what are the different ranks doing if the haste effect is the same for all ranks?
HOWEVER: the amazingly big thing is it's no longer a weapon imbue. This means that:
1) Shamans can now use WF imbue on their main hand as well as WF totem
2) Warriors/paladins can use sharpening stones on their main hand
3) Rogues can use poisons on their main hand
4) Ferals will actually benefit from it
5) IT'S RAIDWIDE