Feb 14th 2011 9:06AM For something truly impressive or unusual, I'll generally offer a congrats in some way... but as I'm aware of grats fatigue, I'll try to mix it up a bit (i.e.- "nice!" or "sweet" or even "werd!"). I really don't like the knee-jerk "grats!", though, as it often feels insincere, and sometimes begets weird social pressure to say it for everything equally.
I'n one of the larger guilds I'm in, someone has recently instslled some kind of auto-grats mod. Apparently, it automatically types a randomized, personalized grats message into guild chat when an achievement appears. This, IMNSHO, has taken this phenomenon to it's logical, absurd conclusion. I loathe this mod. It is particularly obnoxious when the guy who uses it is AFK, and his message reads: "Lamename (Away): Here's a nifty little auto-grats to Achiever... great job!". Talk about de-valuing a real, authentic offer of 'congratulations' from your friends...
May 19th 2010 10:55AM I just posted a number of auctions of raw gems and ores I had sitting around in some of my alts' banks--from my iPhone while I sat in a meeting at work... it was easy and convenient and allowed me to actually do something I probably wouldn't have otherwise done if I had to log into the game to do it.
It's funny how everyone has their own line that they will not cross on stuff like this. It reminds me of how people always have the tendency to tell those who play more than they do to 'get a life' and those who play less than they do to 'learn2play'. Everyone thinks that their own sweet spot in terms of whatever (play frequency/skills/disposable income/interest in RP-Raids-PvP/etc.) is what Blizzard should be catering to.
May 11th 2010 4:23PM This is a comment.
Apr 26th 2010 12:22PM This post is full of faulty logic.
The main premise seems to be that 10-man raiders are like "part time" workers to the "full-time" 25-man groups. This is just not true.
I will stipulate that getting 25 people together is much harder than getting 10 together from a logistical standpoint. In my experience, however, after the group starts... the time it takes to raid is the same. The time it takes to clear 10-man trash is the same as it takes to clear 25-man trash. Marrowgar on 10-man takes about the same amount of time as it does on 25.
You said at the top that 25-man encounters should get higher reward "due to the organization required". That's insane. The game isn't designed to challenge your organizational skills--it's designed to test your skill at playing your role with skill and working as a group to accomplish a task. To correct your metaphor, the real difference between 25-man and 10-man raiders isn't the time they spend at the office, it's the length of their commute to work. And my pay at the office doesn't change when I move from the building down the block out to the suburbs.
All of that said... I'm kind of bummed about this as well. Not because of the gear per se, but because I actually like the epic feel of large scale raids. Most people who raid 25-man don't do so because of the epic feel... they do so because of the superior loot. With that incentive taken away, I imagine lots of groups will split into running multiple 10s instead of 25s, and part of that epic feel will vanish.
May 21st 2009 12:14PM Without getting too far into the lore details (most of which I'm ignorant of), I suspect that Jaina doesn't take a more prominent role because she's sympathetic to Thrall and the Horde. If you had Thrall and Jaina leading the two factions, it would be more likely that they would be able to work out a more lasting peace...
May 5th 2009 6:45PM "The idea behind "Bring the player, not the class" is that raid stacking shouldn't be as big of a deal as it was during, oh, say, Sunwell."
...actually, I don't think this was quite the idea in mind. I think it was a much more simplistic "Hey, we shouldn't make it so that you need a warrior to tank and a priest to heal an instance." or "You need to bring some tanks, some healers, some damage dealers but the specific classes used aren't critical.". Taking the idea behind 'bring the player, not the class' to the level you're talking about here is a step too far.
What you're advocating isn't far from giving every class a version of every ability in the game... which begs the question, why choose a class at all?
Apr 30th 2009 2:15PM @5: "I think that's the issue with a lot of "pures" these days. Hybrids got a notable boost with the expansion and pures only received a marginal one to compensate."
This is exactly right. I think that the mistake that's been made here is in Blizzard saying "OK, hybrids *can* DPS, so we have to balance them so that they can DPS just as well as a pure DPS class", rather than saying "We should make our encounters such that complimentary hybrids can help each other make up for the shortcomings of a pure role class." If Moonkins can DPS just as well as a Mage, why would anyone bring a Mage? It's like a Moonkin without the ability to shift out and help heal and without the ability to go bear and pick up adds...
Apr 30th 2009 2:11PM God no! There’s been more than enough class homogenization already, IMO.
While I do understand a desire to make everyone a bit more flexible so that you can staff an instance/raid with a lot less pain, I don’t believe that giving more classes more roles is the answer. Mages should not be able to tank or heal—that makes no logical sense outside of game mechanic balancing exercises…
Mar 16th 2009 12:20PM I'm mainly glad... not because it was just so difficult to loot your badge, but I've missed out on badges that I thought I've looted before by getting the somewhat ridiculous "That object is busy" error.
Paying attention to, and getting rid of stuff like this is what people mean when they say Blizzard games are 'polished'.
Sep 19th 2008 9:29AM I guess the more important question to me is... do they NEED to be balanced?
I'm not sure how we drifted into this world where parity seems to be desired above all else, but I was quite comfortable in a world where the rock-paper-scissors approach dominated... where I knew that my mage was going to outright pwn any warrior who crossed my path but that a lock was going to take me down every time.
Somehow, IMNSHO, Blizzard caved to the crybabies and tried to introduce a sense of parity into the game so that all classes are created equal. That's a shame. Having spent some time in Warhammer the last couple days, I actually find it refreshing to play in the RvR system where I'm going up against completely different classes, as a completely different class. It may make things challenging for the 'E-Sport', but a bit of imbalance in the rough-and-tumble standard world of PvP in WoW would be welcome...