Sep 8th 2008 3:49PM BWL and ZG were also patched into the original WoW as well (in addition to the AQ instances and Naxx as you note above). There were also the additional 5-man instances, but that covers the "raid" content...
Jul 16th 2008 1:34PM It *IS* on a RP server, and that actually has me even more interested in maybe bringing a character over...
Even if you're not into RP, the benefits of a RP server are that you often find more mature (or at least, less childish) people over there. Basically, the crossover between the type that's likely to make fun of RP and the type that's likely to talk in leetspeak and act like your average 12 year old is pretty high...
Jul 2nd 2008 5:23PM I agree--drop the number of badges down and reduce the timer to 3-days ala the old ZG.
For those of us who have alts (or even mains) in the kara phase of progression, with most of the rest of our guild having moved on to other stuff, having to deal with Kara only once a week is a nightmare. In the old days, when UBRS was the main progression path before the large-scale raids, I'd run UBRS a few times a day and about 10 times a week sometimes. Not only does the KZ timer prevent me from running it more than once a week, it actually prevents once a week runs from happening. Why? Because getting a PUG proves almost impossible. When people can only go once a week to farm badges, they're reluctant to 'use up' that chance by going with someone who actually NEEDS KZ gear. People just want to burn though it for the badges as quick as possible, and they only want to go with people who can burn through it with them... in other words, other people who have NO INTEREST in the gear that's gonna drop there.
It's incredibly frustrating and the main reason my pally is stalled in progression right now :(
Jun 30th 2008 8:55PM Didn't this same site just share this:
...if the beta is starting, that suggests that they've gotta prepare the entire machine for WotLK. This seems like it's just on time.
Jun 25th 2008 8:06PM I think that any Diablo game that's announced, regardless of what it's called, would necessarily have MMO-like features. If think about what the next logical evolution for the Diablo series is based on the online capabilities of D2, it seems inevitable that adding persistence to the online game is going to naturally happen.
Does it go in the direction of random-generated-instanced-maps like Diablo 2, or does it move into a virtual world like WoW... I could see either thing happening, but either way I can't see it not called a MMO, much like Guild Wars is a MMO.
Jun 2nd 2008 1:15PM Superlatives don't simply work in every case, especially because 'fun' is also a noun. I'm not alone in this...
...do the search yourself for more supporting evidence.
This has gotten a bit out of control, and to Eliah's point it IS something that language is evolving into either naturally or as a result of people forcing the issue like this guy...
Bottom line is that to me it sounds lazy... not quite as bad as l8r or 'ur' for 'you're'. But maybe I'm just too old. If WoW Insider is comfortable being less formal and using terms like this, that's their call. I work in the web in the gaming industry and I know it's just not a term I'd want to see used on my site unless I was trying to be ironic and talk like the kids do ;-)
Jun 2nd 2008 11:43AM Hey Eliah--I'm not trying to give you crap about this or anything, just trying to help.
According to dictionary.com, both 'funner' and 'funnest' are "informal or non-standard". I guess my definition of what is and isn't a word is what contemporary dictionaries say ;-)
If you want to get into a linguistics discussion, then sure... much like things like 'hella' among the kids, terms that aren't technically words that ultimately find widespread use become de facto 'words'. Follow that to the extreme, and then l8tr will soon be a 'word' as well!
Jun 2nd 2008 9:29AM I've played bear tank, pally tank, and prot warrior (that last only to 55) and I've enjoyed the pally tank the most. Their approach to tanking is different and in certain situations (read: AoE situations) they're unlike any other tank. I've definitely found the pally the most interesting hands down.
And hate to nitpick... but 'funnest' is simply not a word. This is the type of thing the editors of WoW Insider should keep an eye out for in official posts if you guys want to be taken more seriously!
May 6th 2008 6:31PM Actually, no--if they beep I just hit 'refresh' until the page loads again without beeping ;)
Which is a shame too, of course, since this results in more impressions that aren't deserved, but if someone wants to pay wowhead for the ability to deliver me an ad I'm not going to really look at, good for wowhead!
Apr 28th 2008 6:45PM @ Vlatch
"Am I being bitter, or is it natural to want people to make a choice between a raiding guild and a casual guild that raids?"
I wouldn't say that you're bitter, but nor would I say it's natural to *want people to make a choice*. It IS natural, however, to *expect people to make a choice* since it I've found the whole 'casual raiding' group a very hard thing to maintain.
Having started my WoW experience on a RP server where the social element came before everything else, it was a long time before I got into raiding. When I did, it was tough for all the typical reasons... mostly because it was difficult to find the large number of people--40--to commit to a regular schedule and to come prepared. Ultimately, my guild went down the path of a 'raiding alliance' where there were four guilds cooperating on putting together a once-a-week team to do Molten Core. Getting to that point took a long time though; I started playing the game at release and it was summer of 2006 before we finally downed Ragnaros.
As with most groups, everything changed with BC. Our alliance didn't make it through the horrible transition of doing 40-mans to doing 10-mans to back to doing 15-mans. There's been plenty written about how jarring that transition is, so I won't go into again here except to say that it was a real difficult thing that was poorly planned by Blizzard and resulted in a ton of drama.
In any case... wanting to avoid the "raiding guild" scene I continued to ry to ramp up to first do Kara then Gruul's with the remanants of my group, but it just wouldn't happen consistently. I'm still not sure why getting a 10-man organized for regular Karazhan runs has proven so much more difficult than 15-man runs of UBRS used to be, but it is. The result was that since BC was released until very recently I was not able to get a regular group of 'casual' players to move into 25-man content. I'm sure some of you have had this experience, but if not... do you know how BORING it is for your itch for raiding to be limited to just semi-PUGs of Karazhan week after week for almost a year? The upside for me at least was that I spent much of the time I'd have otherwise been raiding leveling alts, and rather than having one fully geared 'main', I now have 5 level 70 characters...
Finally, however, I decided that if I wanted to see the endgame content, I'd have no choice but to join one of these 'raiding guilds'. I assumed that I'd have to give up the fun and social elements of gameplay to fully see the endgame, but I was at the point where the lack of progress was frustrating me to the point that I was getting frustrated at the game. So, I started pounding the pavement and was able to get my resto shaman into a guild that was starting SSC/TK.
And you know what? I'm having a blast!
We're raiding three nights a week (Tue/Wed/Fri) with Kara clears ad hoc on Mondays and sporadic clears of Gruul/Mags on Sundays. The group isn't less fun than my friends with whom I played more casually for the last few years, but they're more disciplined. To my mind, those things aren't mutually exclusive. Because when you're in there and trying to take down a boss for the first time, that's fun too! It can be challenging and occasionally disheartening, but the sense of accomplishment when you succeed is worth the effort. Maybe I'm lucky in that I found a group that was mature and dedicated without being uptight--who knows--but I'd submit that if I can find a guild like that pretty easily (it took me maybe two weeks once I decided to do it), then there's probably the opportunity for others out there to find groups that work for them.
It's all semantics, but after my experience I truly believe that you can't find a guild that raids 'casually' beyond Karazhan. But that doesn't meain that you can't find a fun, laid back--but dedicated--'raiding guild'.