May 13th 2011 7:25PM The "Crowd Control" section requires too much prior knowledge and becomes indecipherable to a new player. For example the Hunter has "Selective traps, sundry 'sleeping' shots": True; but does a new player know what the heck you're talking about?
And druids: "Only against certain types of enemies, plus a Root." You've only succeeded in adding more confusion by mentioning "certain types"; this is true of any type of CC in the game, not just druids. What is a Root, a form of crowd control or something completely different? And you've completely left out Cyclone.
You should just be technical in descriptions and say that, for example, druids can hibernate beasts and dragonkin. Cyclone and Root are spells that have limited CC utility because... etc. Thus, you give the important facts and if the new player wants to explore how beasts and dragonkin are different from other monster types, at least they know where to start instead of a vague "certain types" description.
At least the post is an entertaining read.
Jan 16th 2009 1:49PM Dual Wield Staves Titan's Grip... hopefully they leave the strength in a few of the staves...
Oct 17th 2008 1:11PM Everyone who is so critical of Natalie's editorializing needs to account that (1) this is a blog, not a news site, (2) Natalie clearly prefaced her opinion with "My take," and (3) humor may dull the edge of offensive materials, but does not automatically make them free game.
Natalie may, however, take the negative feedback for a suggestion that she should separate her opinion from the factual information (e.g., that this was Runner up for the comedy award), and give her opinion after giving the reader a chance to decide whether or not they want it.
Sep 11th 2008 2:11PM I wonder what kind of enchants the weapons and glyphs the shoulders can hold.
Would BC enchants and glyphs work on them, and if so, would they then still be usable by level 1s? or would you have to be level 35/40 or whatever?
Sep 8th 2008 6:24PM "But abilities like Endurance and Quickness are so insignificant in the bigger picture of things that it would be nice to customize your character a little bit more -- match it up to your style of play rather than just want race you'd like to be."
Those abilities are so "insignificant in the bigger picture of things," but significant enough that you should be able to cherry-pick the abilities you want? Sounds like double-talk to me.
Jul 17th 2008 2:08PM "win 10 ranked arena matches in a row"
"each new tier of profession skill is an achievement"
Do these mean that to get as many achievements as possible we will be encouraged to
1) sabotage our arena score so we play against weaker teams
2) level and drop different professions to collect achievements for every profession?
Jul 10th 2008 2:30PM The recipe has probably been devised with imperial measurements and converting all measurements into metric would be problematic.
If the measurement conversions were direct, without rounding or approximation, the recipe would be unusable to metric users because they would call for unusual fractions of measurement.
If the measurement conversions were rounded or approximate, the recipe would be compromised and untested.
The writer also might not be experienced in metric notation conventions and could end up giving useless, or at least bizarre, instructions. How does one measure flour? In milliliters? In liters? What about butter? I honestly don't know.
I say, let the recipe be written the way it was formulated. Converting to the metric system will result in more work than you might suppose ~ and that work is probably better suited for the metric user rather than the imperial writer.
Mar 19th 2008 2:21PM Actually, there's a pirate ship in a cove in Arathi Highlands that does have a big spiffy cannon that you can fire to repel invaders. Of course, the quest chain is pretty long and involved, but if you want fire a shipboard cannon, this is the way to go.
Dec 6th 2007 4:55PM You talk about defense winning games, but when Alliance can only rez at Stormpike, doesn't that mean that most of the Alliance is ON DEFENSE because they're bottled up?
The point is, the example the poster used paradoxically undermined the argument that defense wins games. A better example would be a close battle where one side is not getting overrun by the other, but strategic defense of key spots was the difference.
The only conclusion I can draw from the example used is that Alliance was overmatched and demoralized. While defense was undoubtedly instrumental in establishing superiority, the conclusions drawn by the poster are not definitively supported by the example.
Aug 29th 2007 1:53PM I agree with the poster. Protecting Medivh from the infinite dragonflight preserved the timeline.
Perhaps instead of actually HELPING arthas to burn down buildings, we prevent interference by agents outside that timeline. It may seem a pointless distinction to some (either way you're "helping" him), but from a metaphysical standpoint they're completely different.
In the former case you would be interfering in the timeline by contributing to the destruction of Stratholme; in the latter case you would be preventing the disruption of the timeline by outside forces while remaining aloof from the actual destruction.
Kant, of course, would approve of neither, but he's kind of a whack job.