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  • sephirah
  • Member Since Aug 30th, 2007

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Recent Comments:

The Soapbox: The hidden perils of Guild Wars 2's microtransactions {Massively}

Mar 21st 2012 3:54PM The only reason I love any kind of P2W cash shops is that usually keep the game free of the more competitive players that usually are those whining more on the forums ("Nerf that class! Buff my class!") and those that have MMORPG as their only goal in life ("I spent 100 boring hours farming for that item, and that guy bought it for 10$?!?")
Since I likely won't spend a dime in GW2 cash shop, having a community composed of more relaxed people is surely something I must thank Arenanet for.
(Oh, and Funcom for TSW cash shop too)

GDC 2012: RIFT's Adam Gershowitz talks raiding, mentoring, and housing {Massively}

Mar 13th 2012 7:55PM @(Unverified)

SWTOR is dying too, it's just not old as Rift.
I wonder why people posting here or on other sites expect a game to not lose players: the greatest influx is at game release, after that the average player get bored by doing the same raids again and again or to roll alts and quit.

The Daily Grind: How much grouping should be required in a game? {Massively}

Mar 11th 2012 8:34AM The majority of posters here will say "It's a MMORPG, you need to group!"
The majority of players (that don't care to post on MMORPG sites) will merrily continue to solo.

Star Wars: The Old Republic subscription numbers stabilize at 1.7 million {Massively}

Mar 9th 2012 2:40PM Are we talking about this press release
http://www.swtor.com/news/press-release/20120201
more than one month old and already covered in
http://massively.joystiq.com/2012/02/01/ea-reveals-swtor-subscription-and-sales-numbers-beats-financial/
and that seem to refer to numbers at 31st December 2011?

The Tattered Notebook: In like a lion, out like a dragon {Massively}

Mar 3rd 2012 9:06PM "What players say they do and what they actually do aren't always the same thing."

Sure, especially if feedback is used to tune the cashshop...
"Oh, so you like to do THAT? Well, to be able to have some chance of success from now on you'll have to buy this item in the cashshop!"

WildStar Wednesday examines redundancies in quest text {Massively}

Feb 29th 2012 8:16PM Incredible, reading all the negative comments above one could believe that people play MMORPGs for reading long quest descriptions!

Funcom reveals The Secret World skill deck templates {Massively}

Feb 9th 2012 3:16PM @(Unverified)

A similar approach is used by GW (but with less freedom since it uses classes): not everyone uses the same build and of course when some skill or combo goes out of control it's nerfed by devs.
In a skill based game, if you favorite skill is nerfed, you can always take another one, while in a class based game you only can complain and eventually reroll.

Anyway, a single uberbuild is unlikely, you will probably have the best AoE tanking, the best single target CC, the best burst healing, the best DoT dps and so on: if mobs/bosses abilities are sufficiently different, you'll be forced to use many of them.

Funcom reveals The Secret World skill deck templates {Massively}

Feb 9th 2012 2:21PM I don't think I will ever be able to actually play the game.
I would spend all the time testing decks...

BioWare: All our devs play SWTOR {Massively}

Jan 31st 2012 7:49PM Shouldn't they play to something else instead, just to learn what a MMORPG actually is?

Electronic Arts stock drops because of SWTOR fumbles {Massively}

Jan 19th 2012 4:31PM @Dunraven

SWTOR got a metacritic score of 85.
AoC got 80 and Warhammer Online 86.
Just saying.