Aug 13th 2009 6:59AM They're twins. Everything about them was identical save for their eyes. Previous books took great strides to point out that Illidan had golden eyes, and that they were an omen of prestige and a prominent future.
Jul 24th 2009 4:23PM Blizzard has said time and again they won't add player housing as additional bank space.
Jul 15th 2009 6:49AM Wow, rose tinted glasses much? This game is much much much much better than it was back in Vanilla.
That being said, I see a lot of mistakes resolved a few years ago being repeated again (namely in PvP and raid tuning). That makes me believe that the apprentices have taken over the reins.
Jun 4th 2009 3:15AM The Fjord was neat, but short. Most of the quest chains ended after a couple of steps.
My favorite zone is Sholazar. It's like... you're faced with all this death and mature subjects, and then you're whisked off to this bastion of innocence. It's even better if you go there before flying mounts, it's like you're stuck there and can't get out. Then the Scourge comes back, and you're reminded of your true mission in a rather heart-wrenching way.
May 21st 2009 10:05AM I just hope this means WG will be less of a farming ground for the overpopulated faction on unbalanced servers.
May 16th 2009 4:26AM I like how the embed code for their CLICK ME forum banner is in HTML. Never mind that a sweeping majority uses BBC...
Oh, and it's 1,173 characters long...
This is already annoying. WTF do I have to do for the silly little pet?
May 14th 2009 4:16AM My Orgrimmar banner. It's there for every kill shot now, along with every crushing Alliance defeat.
For the Horde!
May 7th 2009 5:40PM There are mage portals in the staging area at the beginning of Ulduar with battle mages rushing through. They should add the other end of those portals somewhere in Dalaran with the mages lined up and being briefed.
Apr 6th 2009 12:50AM Wow hey, yeah! More PvP in the south is awesome!
Oh wait, the outnumbered side never has enough players to defend towers right now, let alone with these new changes.
WTB better tenacity...
Mar 10th 2009 3:09PM Really, there have only been two ways in which an encounter is difficult: complex raid coordination or unforgiving numbers.
I think Archimonde is a good example of the former. The raid has to constantly adapt to a changing fight, and one wrong step by any member usually results in a wipe. The actual encounter and mechanics are simple and easy to understand, but quite difficult in actually executing do to the sort of organized chaos the raid has to create.
Brutallus/M'uru are good examples of the latter. The numbers have to be -exact- in order to win: timing must be perfect, DPS must be perfect, healing must be perfect. One extra second of damage, one missed frostbolt and the attempt is doomed.
None of the raid encounters in Wrath have this sans Sarth+3, and even that is moderate by the old raiding standards (I've often compared the 25 version to Kalecgos in difficulty). Blizz seems to be moving away from hard numbers and focusing more on gimmicks and individual performance vs the raid's performance. I think that's why many people are calling the raids easy, because the core of good players can carry the rest of the raid Vanilla-WoW style.
I haven't seen Ulduar yet, and it's still being tweaked, so I can't make a call on how easy/hard it is, but so far it just looks like more gimmicks.