Apr 10th 2008 1:05PM I know I'm an ass, don't worry, and MaxDPS.com is wrong. It doesn't calculate ISB Uptime to be a factor, which is why crit is so low for Affliction, nor do Crit and Haste weigh the same in ilvl (I think) so yes, ten points of each rating may provide a massively different benefit. Nor does MAXDPS provide anything but solo DPS numbers, if you wanna only go for solo DPS roll rogue, the rest of us will keep up ISB for our SP's, and through them, the rest of the raid.
Apr 10th 2008 12:51PM Haste is a solo dps stat that will run you oom faster, use up ISB faster, and dish out less damage than with an equal amount of crit, I don't care if you disagree, math happens to prove me right.
Even without real math, Lifetap is a GCD (assuming your mana pots are on CD), so you get more mana used per sec, for more dmg, for more time wasted in GCD's, whereas crit, you get more dmg, for no more time, and no more mana wasted, and MORE ISB uptime.
Apr 10th 2008 12:00PM I like how you didn't mention Demonology at all in the article, nice of you to get that spec recognized. Good work, as usual, writing an article that proves you know nothing about warlocks, or the game itself.
Survivability is ALWAYS > DPS. A dead warlock will always be doing 0 DPS, not to mention stamina is one of our most important stats. Especially for those Demo locks out there. You know, the ones kicking your sorry ass in damage until you get 4pcT6.
I have tanked Curator's bolts in my normal outfit, it is easy. You don't need an extra outfit for anything but Leo or Illidan. As for advocating Haste, ever, it will always be a worse stat than an equal (ilvl-wise) amount of crit for ANY raiding warlock spec, as Haste lowers ISB uptime, while crit increases it. Affliction scales poorly with haste, as does Demonology, and Destro locks like seeing 10k bolts more than they care about how fast they come, and would prefer them bigger and slower for more ISB uptime.
When you write articles like this, you are encouraging people to spec poorly, why not write about warlock DPS spreadsheets, that prove the actual DPS dealt at any given level comes with X or Y spec with A or B gear.
And Timbal's is not always greater than Icon. Don't write absolutes unless you are absolutely correct. Icon is a cooldown warlocks can burn on threat sensitive fights, Timbal's has wiped a leo attempt before, feel free to talk about the SB's travel time and threat resets. or, feel free to ask someone else to write this column for you.
Apr 6th 2008 12:44PM Thank you for once again implying that battlegrounds are won by honorable kills alone. Your wife is doing a very bad job in a BG by playing to pad her per game statistics, BG's are NEVER won by a couple of DoT's on each player. that wont kill anyone, and basically makes you a wasted spot on the team.
That being said, I cant be more of a proponent of horde doing it, its about time.
Mar 27th 2008 3:44PM The problem is that some people aren't paying to play, they are paying to attempt to be the system the rest of us play by.
Sure, some people worked for their S1, I know I arena'd then and did moderatly well, but I now raid, and dont have time for real pvp, and some people who have an excess of time are losing games and getting better rewards than I am?
The problem isn't the people who are trying, the problem is the people who see that they don't have to try to get what they want, then those of us who do work to keep our raiding above par worked for our epics while those people who AFK in bg's and occasionally autorun into combat aren't working for their rewards.
Mar 25th 2008 1:37PM They are slowly coming up one by one right now, WTB Drenden.
Mar 15th 2008 2:18PM Lifetap wasn't a nerf.
Mar 7th 2008 11:15AM Once again, it was actually a massive buff to some pve warlocks, though I wholeheartedly agree that it was an uncalled nerf for our pvp brethren.
I would have have to lifetap 20% fewer times, making for a pretty noticeable dps increase from less time spent not shadowbolting.
Mar 1st 2008 2:11PM Actually, no, it does NOT scale inversely with gear. The more stam you get, then the larger a health pool you will have as a remainder AFTER each lifetap. Yes, you spend more health, but more stam means that more health spent is less of a problem.
So, while you do spend more life/mana you end up with a larger pool to continue to tap from, or take aoe, or tank with. I don't mind you saying I don't know what I'm talking about, its just that I clearly do, and the way you went about providing information was stupid, You offered nothing other than "you're wrong". If you are going to prove someone wrong, then prove it, actually post some sort of information other than just saying that it scale inversely with gear.
More stam is never a bad thing on warlock gear. Anyone who thinks so is fine to click off their buffs, then get wrecked by aoe because they cannot blink out of it or ice block. More stam will make your lifetaps take more stam, but not in the same ratio that stam gives you hitpoints, so stam will still be helpful, just not nearly as powerful as it may have been.
Mar 1st 2008 4:38AM More mana per tap is far more efficient in pve, where the only standard is the ability to maintain a steady stream of dps. Less taps is more time dpsing. Yes, it uses more health per, but I have yet to see a single piece of information to even suggest that a raiding warlock will ever receive less than 25% overheals.
It will not tax healers, and it will increase dps. That seems like a dps buff too me.
Yes, it scales poorly with gear, but it doesn't scale negatively unless going from t4->5->6 lowers your int.