|Blog Maverick||1 Comment|
Jun 23rd 2008 10:24AM My money's on Diablo 3. WotLK has already been announced; why put a teaser up for something as anticlimatic as a release date for a game that's already well and truly in the public's consciousness?
Jun 13th 2008 5:13PM Slow news day? Or are you just tapping your fingers waiting for more news on Season 4, Mike?
Jun 11th 2008 12:00PM I don't think anyone is arguing that PC games need to be saved; there are obviously still good games that exploit the platform well, it's just that the platform itself is very problematic. The barrier to entry is simply too high, and requires knowledge of far too many technical subjects.
This is the wrong forum for this kind of debate though; playing WoW almost assures that you'll be in some way technically proficient, and probably on a multitude of fronts. Consider the expertise required to get WoW running alongside a voice chat tool (Ventrilo, Teamspeak etc.) and using your own (customised?) addons. Then try and imagine asking your gran to come join you on raids. Ain't going to happen, is it?
Then consider the opposite end of the spectrum: the Nintendo Wii, which senior citizens seem to get on with just fine: http://www.guardian.co.uk/society/2008/apr/30/health.longtermcare
Jun 11th 2008 8:36AM Don't you think Gabe is in a unique position to 'feel' the vibe as far as PC gaming goes? I don't honestly think piracy is the true problem (no matter how rife it is); it's similar to piracy being blamed for any falls in record sales. The true problem is that the PC simply hasn't evolved in the ways necessary to make it the optimal way to play games. It only survives now as a consequence of installed userbase and a few genres which don't go over so well on consoles (generally, those that require keyboard input).
If you need a simple reminder about this, consider the cost of a high-end gaming setup versus the cost of a 40" HDTV and a modern console. And you can use the TV to, er, watch TV, too!
To make matters worse, we're in a real low period as far as Windows is concerned, with the performance-hungry Vista and the outdated XP, and consumers jaded by both. Don't get me wrong; hardcore gamers will pick and choose and step around the issues, but most people don't know how, and don't want to anyway.
Jun 9th 2008 12:03PM Apple only provides comps to their web designers/developers hours prior to new products are unveiled, so the idea that this could 'leak' over a day in advance raises rather large suspicion. The wording also seems sloppy and unrefined, so I'd be very surprised if this isn't a fake.
Apr 22nd 2008 11:55AM The URL for the 'certain quest' got stripped; it was 'Emphasis on Sacrifice', if you remember it. Part of the chain to gain the Paladin's epic mount.
Apr 22nd 2008 11:50AM I used to get upset at the way the paladin class was designed. Before the expansion, the class essentially only had one viable role: that of a buffbot. It always bugged me that in instances I was at my most useful when fighting a boss (or trash mobs) that debuffed members of the raid. Otherwise I would heal (ineffectually) and (most importantly) buff the raid every 15 minutes (cue a million debates over which paladin was responsible for which buffs).
When the expansion came out, I respecced to a hybrid combination of Retribution and Holy, and used this to relatively decent effect in levelling to 70, whereupon I respecced again to become more Holy-centric. I recently respecced yet again to remove all the old Retribution talents in favour of those that increase my survivability.
This has, as you might expect, gimped my damage output. It really does suck. It's most apparent during daily quests, whenever somebody else rolls by and decides to start whacking on the mob I'm fighting. Usually they are able to kill it in what feels like a couple of hits. It's almost the same feeling as when you're levelling a lowbie and a level 70 rolls past and gives you a quick boost in a fight. The flipside is that I've discovered I'm actually quite hard to kill; outside of instances, I've found myself surrounded by as many as 5 level 70 mobs and yet walked away. I've even tanked a Fel Reaver in a 3-man group (with a few items of gear swapped in for +def).
Whenever I regret that I'm not able to do more damage, I remember a certain quest that I had to do back before the expansion hit. Now, I'm sure you remember that 150 gold was at one point actually quite a lot. I may not be playing on a RP server, but at the very least, the paladin class is in keeping with its base role; an altruistic do-gooder, who helps and supports others. There is a place in WoW for such characters, regardless of your server type. It's good being able to buff up/cleanse/heal random/magically protect folks you encounter questing, and it's even more rewarding being able to keep your fellow dungeon group members alive in combat. If that comes at the cost of damage output, then so be it.
Apr 5th 2008 10:02AM Sure, *that* follows. I guess it *is* too much to expect blog posts on the most popular independent World of Warcraft blog to be held to any kind of standards. Hey, let's all go register mywowbloglulz.blogspot.com and have done with it, eh?
Apr 5th 2008 9:37AM Also; for somebody whose job it is to write about your experiences with World of Warcraft, is it too much trouble to ask that you use the appropriate words? "Aping" is an entirely different and real word, and saves only 3 letters from "applying". You're hardly abbreviating Serpentshrine Cavern, here.
Apr 5th 2008 9:32AM Indeed! How dare anybody emerge from pre-70 in anything less than a full set of epics? The very idea.