Jan 9th 2009 7:47PM Oh, trust me, everyone died.
We just have the cheap version of FRAPS, so there's only 30 seconds per attempt. If we didn't suck so much, we'd have the real version, and the movies would be long enough to see everyone die.
Jan 9th 2009 4:12PM Don't worry about the repair bills, we did it naked.
Dec 9th 2008 7:43PM I like winning things. Not just for the things, the winning is nice too.
Oct 26th 2007 1:40PM Just about ALL of the crafting professions are money-sinks. Since crafting something is a matter of pushing a button once you have the pattern and the materials, the materials will almost always be worth more than the finished product. It's an emergent property of the crafting system.
If you don't like that you can't make a profit off of your crafted items, drop your crafting and go double-gathering. Or just stop trying to grind-up the crafting, unless the BoP crafted items are of interest to you.
Oct 18th 2007 7:45PM Don't forget to ask about the loot policy within the raid. While many guilds use Master-loot, some leave it on group-loot and you are expected to pass on anything not BoE.
Oct 13th 2007 1:23PM I posted this on the last pre-epic healing gear post, but I'll dump it here too:
A list of end-game paladin healing gear and how to get it, including enchants by slot, gems, and consumables.
Oct 2nd 2007 4:43PM I kinda wish they would extend the heroic-badge idea.
Why not have a 'badge of valor' or something drop off of the prince/nightbane, that can be used to purchase better-than-heroic stuff?
The point is that waiting on completely random loot drops kinda sucks. The badge-of-justice ideas was GREAT, but give us some more options to pick and choose gear!
Sep 25th 2007 12:29PM A list of endgame paladin Healing gear:
Sep 17th 2007 8:02PM Oh yeah, 'cause grinding is sooo hard with a rogue. As compared to say, the Holy priest/pally or resto druid/shammy
Sep 10th 2007 1:36PM Yep, Ignorance is bliss. Most of the class changes do not significantly impact the playstyle of probably 90% of the player-base. Sure, raiders and hardcore PvP-er will notice differences, but getting told patch after patch that "Your class will now do slightly less damage" is going to discourage casuals that don't need discouragement.